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Messages - GreatWyrmGold

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38491
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: January 05, 2013, 10:27:00 am »
Aseaheru, what exactly are you talking about?
He's talking about hyped-up fears over GM foods. Some are rational, some are not. But when you've got a genetically modified fish for food that's close to getting FDA approval...well, Toto, we're not in the 20th century anymore.

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Also, this discussion has a big problem: we are talking about different tech levels. Some people are talking of colonization in 500 years, other in 10 or 20. We should have a (or several) common framework.
The biggest problem is that no one actually knows where we'll be in 500, 50, or even 5 years. Obama could save the economy next month, or he could ruin it so badly that it takes a decade of Republican presidents to fix it (note that while these are possible, they're at the opposite ends of improbable). And I'm willing to bet no notable improvements in space colonization will be implemented until the economy turns around. Even then, there's lots of variables. Who puts in the money? Who makes the spaceships? Who colonizes the worlds or mans the spacecraft? What are their goals? Will the improvements we expect happen, not happen, or be exceeded? It all makes a difference.

38492
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 05, 2013, 10:17:30 am »
I suppose.

38493
Making animals give different amounts of skin and, therefore, leather is planned; at that point, it will presumably be based on having animals "drop" more leather.

Until then, you can make skin be globs that aren't cleaned and make tanning require skin globs. Warning: Generates lots more leather.

38494
DF Suggestions / Re: Exploration mode
« on: January 05, 2013, 10:14:28 am »
Other races' sites don't have maps in 0.34.11.

38495
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In what way does having ogres work together intelligently make the game less fun than if they acted like idiots and never got into any kind of group without killing each other?
In what way does what I said exclude having ogres work together intelligently and in groups etc? Once again (and feel free to re-read what I just wrote), ogres and other fantasy stuff should behave in the way that's most interesting/fun, not the way that makes the most sense out of misplaced realism. Pretty much all of your arguments so far have been based on and arguing for the sake of realism, not fun, but I guess to you that may be the same? It's certainly not obvious in that case.
Well, I've been arguing for realism because fun is a lot more subjective. It's hard to argue that Option X is a lot more fun. So I didn't. I've learned not to argue the unarguable.

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Can. Can overwrite
Which is where we differ. Where I actually outright argue that you cannot overwrite it, that it is no different then saying personality overwrites the need to eat.
More like the opposite. I'm saying that a reasoning being can set aside its natural tendencies when it needs to, such as a solitary person teaming up with other solitary people when they're both persecuted by a bunch of people wanting to kill them. You're arguing that they're so solitary that they'd die before actually going to another person for mutual aid; that would imply that personality trumps the survival instinct.

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The most that a solitary creature, that had a drive to remain solitary as dictated by nature, could do is compensate and fight against their nature. Yet like us we can only stop eating for so long.
And a creature that doesn't want to die will do what it can to survive.
I'm not talking about a natural recluse teaming up with random creatures every Saturday to drink ale and play cards, I'm talking about intelligent creatures of indeterminate but presumably not absolute preference for a solitary existence coming together to repulse common threats and otherwise make life easier/possible for both of them. Why is this so hard to grasp?

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In what way does having ogres work together intelligently make the game less fun than if they acted like idiots and never got into any kind of group without killing each other?
Diversity of roles is what is lost when you apply the cookie cutter playing game.
How is diversity lost when you allow more options?

38496
DF Suggestions / Re: Dark Ages Dwarves
« on: January 05, 2013, 10:04:30 am »
That's already happening, kinda, with the next update.

-----

Would people get angry if I brought up that the Dark Ages idea could fairly easily be modded in?

38497
DF Suggestions / Re: Homosexuality
« on: January 05, 2013, 10:02:47 am »
With all of my respect, I disagree for obvious reasons
Sorry comrade
Obvious to you, maybe. Saying that makes many people assume the worst. It's pretty big flame bait.
FIFY. I just assume that he's uncomfortable talking about it and too stupid to bring that up.
...Not that that's a good assumption, but it's not the worst.

38498
DF Suggestions / Re: Alkali Metals
« on: January 05, 2013, 10:01:14 am »
GoombaGeek: Your argument is kinda stupid.

The Dark Ages were centered on Europe, yes, but most fantasy is as well and, by the 15th century, Europe had caught up to the rest of the world and was one of the most highly "developed" areas.
And your argument about the lack of the Dark Ages or Renaissance doesn't make sense either. Toady said that technology would be limited to the 1400's. Were methods of extracting alkali metals known and used in that time frame?
And yes, batteries could have been made. Guess what? Hot air balloons could have been made by certain sedentary groups of Native Americans, and carts could have been made by Australopithecus. That doesn't mean that anyone ever thought to put things together in a way that probably didn't make sense at the time.

And where did I mention the Dark Ages, or Europe? I merely asked for evidence of alkali metal extraction by the cutoff date Toady has given. Not a system involving technologies they could have had and could have put together for a random reason and discovered worked--an actual example of such a system being found, or at least speculated on by an actual archaeologist.

38499
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 05, 2013, 09:47:22 am »
By the way, scapheap: Now that I have read about 70-75% of the TV Tropes page and started reading the comic, I'm kinda insulted. No Eladrin would be a lazy cannabis-addicted office worker who can't even do that right. They're warriors, competent, and hardworking. The only similarity is the wings and pointy ears.

38500
It never fails to amaze me how fast you guys post after an update. The Roll to Dodge page had loaded right after posting this, and already there was a new reply!

38501
RIDE OUT AGAINST THE SHARK EMPOWERED BY MY HEART OF BUUUUUUURRRRRRRRRRRRNING JUSTICE
[2+1v1+2] You sorta scratch its shiny steel surface. Then you get hit with a lightning bolt. Respawn?

*Looks around* I'd say it's a safe assumption.
misko stays in heaven.

KEEP PRAYING!
[6] You summon a lightning bolt! Turns out, lightning hates you. Respawn?

Do my own thing. I'm a dogfish. I don't care about anything except eating and stuff. Befriend giant shark.
[5] Aw, what a cute little guy! I'll protect you and love you and call you GDMZep23ipeoamnrkwomcngmemoa.

Respawn, and halt the progress of the 'Derming'.
[1] Process accelerated. [6,6,3] Suddenly, several Space Marines, lots of explosives, and a weird corrupt area appear.

Respawn.
Remove derm from timeline.

[6] You remove dermonster from the timeline so hard that you re-derm everything!

Swim into an aquatic portal to another dimension.
[6] That dimension is one of the infinite layers of the Abyss...

SLAUGHTER THE THINGS.
[5] You kill a bunch of stuff.

GM TURN:
The things escape to their own realm.
#5 [6] starts turning things into 5, including itself, which somehow makes it a completely normal 5.
YHWH [6+3] closes off all gateways off of this doomed world, then tries to leave. Oh, right.
The space marines call someone.
The corrupted area grows...
[3,3,3,4] A weird machine, a Greater Demon King, a wormhole to Pandesmonium, and Theodore Roosevelt appear. "Um. This is better than the other place, I guess...maybe..."

38502
Roll To Dodge / Re: Roll To Redshirt
« on: January 05, 2013, 08:57:36 am »
Keep healing!

38503
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 05, 2013, 08:40:25 am »
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Recruiting is sort-of open.
I think the game size is getting a bit out of hand. It shouldn't take me an hour of reading every day to catch up on the status of a forum game.
it takes me 10 minutes, it's the damned OOC thread which becomes clogged with deals, ideas, and hatred
Agreed.
It's either hard on the GM, though, or he has much better notes than he's showing us.
(Or he's making thing simple and sound good...why didn't I think of that?)

You have nothing to fear, because THEY ARE NOT COITUS-ENGAGING ELVES!
I know I said I would no longer riff you but this is too good not.
I can help with one half of that.
Hah hah.

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Anyways stop it they more like angels in misfile(web comic).
Which I am now looking up. And starting to read. "Thanks."

38504
Forum Games and Roleplaying / Re: 1002 bad GM Tips
« on: January 05, 2013, 08:21:43 am »
169. If the game has revolves around magic and/or science-fiction, it still adheres to the real laws of physics. What sort of idiot bases a fictional creation on fantasy?

Corollary:

171. Your universe is fantasy/sci-fi? It doesn't use the laws of physics or anything. Even when the local phlebotinum doesn't get involved. When it does? Forget all laws of everything.

((I don't have any problem with real-world science being used in fantasy or science fiction--in fact, I like it better that way. Granted, you can overdo it, but it's easier to overdo the absence of science than its presence.))

38505
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 04, 2013, 11:37:52 pm »
"Why can't this have worked like it did for that nice girl back in town?"

Use Heal Minor Wounds on Rik. Hope I don't mutilate him--her--more. Just FYI, the gender bending wasn't the mutilation, the mutilation was the mutilation.

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