Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2581 2582 [2583] 2584 2585 ... 3706
38731
We don't have any contact with other races. We don't have any bullets or blades because why the hell should we. Finally, crows this size cannot fly.
Why would any race not have bullets or blades? That is goddamn stupid, if you're gonna colonize other worlds you gotta have weapons to kill all the wildlife that looks at you funny.
Why use blades when you have guns, why use firearms when you have lasers?

38732
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 03, 2013, 01:13:15 pm »
Why do you think the Eldarin are elves? They're just...magical...pointy-eared...um...They weren't intended to be elves!

38733
Forum Games and Roleplaying / Re: The New Barony ((ooc))
« on: January 03, 2013, 01:07:12 pm »
100 acres divide by 5 = 20

He asking for half of what I thought.
Don't forget, mcclay gets some land too.

edit- also the land on the other side of the river is unaccessible until a bridge is built.  So that also limits the lands you can work on.
Dangit.

Then how did you think I was going to give anyone 20 acres?
20 acres*5 families=whole land
He forgot to account for your holdings, I think.

Basically in every episode, if the house comes with land it always 20 acres.
I just looked up what 20 acres looks like, and that's a bit smaller then I was imagining 1 acre, so acres are now Parcels of land, Roods are now Acres, and Plots can stay plots.
edit- 20 acres is 5 parcels, aka 5 squares on that map, so not bad for a farmer who needs the land.
Neat.

38734
Forum Games and Roleplaying / Re: The New Barony ((IC)) Year 0
« on: January 03, 2013, 01:04:06 pm »
Attend meeting.

((There's 100 acres and only five families, not counting yours. My calculations indicate that you would still have half of the land even if you gave everyone 10 acres. If you think that's too much, it can be reduced.)

38735
That's not really true. I have a single unit which you deem immune to assassination. The rest could easily be taken out. Besides, as you pointed out, the troll isn't much threat to your berserkers--they could, presumably, take it out fairly easily.

38736
DF Community Games & Stories / Re: Urnportal, the Evil of Adamantine
« on: January 03, 2013, 01:00:23 pm »
Saves:
The "initial" save. There's only four dwarves, one insane. How things were when I wrote the OP.
The current save.

38737
Find some food.

38738
Best for whom? And how distant a future?

Ideally, we could have the UN granted massive powers (say, the ability to pass and enforce legislation that affects the whole world, 25-50% of each nation's military, etc), then have it lead us into a new age of prosperity by fixing worldwide governing issues, and the environment, and then having us expand at a reasonable pace to infinity and beyond, until the heat death of the universe or until everything gets eaten by a black hole.

More realistically, an ideal world for "whatever lives there" is something like what happens in Peace On Earth, perhaps with some human survivors replacing the cute forest creatures and rebuilding a new society (just a less insane one).

The most realistic future that doesn't involve killing off almost everyone, but is still pretty good, would be the US, EU, and other major democratic powers exchanging their effective methods with the world powers that have differing ideas on government (i.e, China, the Middle Eastern nations, etc), so everyone had a fairly effective government made from the good bits of everything...or SOMETHING happens to make the world governments more effective, efficient, and cooperative. Then these new governments would work on fixing their past mistakes and such.

38739
DF Suggestions / Re: Alkali Metals
« on: January 03, 2013, 12:43:29 pm »
How do you get alkali metals?
Electrolysis of molten salts, typically with a halogen. Upon electrolysis the halogen is released at one electrode (usually chlorine, in which case it just dissipates) and the alkali builds up at the other. Sodium and potassium were also used to purify aluminium from aluminium oxide, but this method was very costly so aluminium's value wouldn't have to be changed from what it is now.
Interesting.
Were these methods available by 1400?

38740
General Discussion / Re: Amazingly Stupid Things You've Heard People Say
« on: January 03, 2013, 12:42:56 pm »
"There's no way this could go wrong."

Seriously, have you never watched a movie?

38741
The argument that in real life intelligence and social behaviour is strongly linked thus the it should in the game too is a pretty bad argument tbh and would if anything only make the game far far worse. The whole point with fantasy is to allow concepts that would be impossible/improbable in the real world and through that create a much more interesting setting.
I'd argue that occasional bands of various creatures are far more interesting than solitary monsters who happen to be allegedly sentient.

Quote
For that matter, do we even know if evolution works withing the DF setting? Any confirmation from Toady on the matter, or is that just as much speculation and making things up as saying "a wizard did it"?
There's equal speculation on both sides, but one side is based on real-world science (supported by the timescales implied by the real-world geology) and the other is random guesses based on how creation myths usually are.

Quote
And regarding the ogres, what evidence suggests they are mammals?
They have hair and are shaped like primates.
Most ogres in fantasy also share mammalian, and often specifically primate, characteristics such as hair and dextrous hands.

Quote
To apply real world rules like that to something that in my opinion should definitely not follow real world rules only serves to simplify the game and make the setting less interesting. Fantasy elements should follow logical rules, but their own rules, not those of the real world which once again the whole point of fantasy is to differ from.
I disagree with your argument, because it is based on faulty principles. I could use an analogous argument to argue against including trees or iron in DF. They're real-world stuff, we should replace them with fantasy BS that follows its "own rules, not those of the real world which once again the whole point of fantasy is to differ from."

Quote
I for one find the notion of various semi-megabeasts or megabeasts grouping up with other types off-putting, as it doesn't conform to how I want to see them implemented, but I realize that's mostly a matter of taste. Smaller groups of beasts on occasion sounds like a great idea for some of them, but if so it should be because it fits the setting and the game, not because of trying to project real world rulesets where they don't belong (ie the fantasy elements) ^^
Why should groupings of different kinds of beasts be different than:
1. Groupings of the same kind of beast?
2. Civilizations of mixed race?
3. Adventuring parties of mixed race?
4. Real-world groups which, despite their outward and cultural differences, managed to work together?
5. Real-world symbiosis and/or domestication?

38742
DF Community Games & Stories / Re: Urnportal, the Evil of Adamantine
« on: January 03, 2013, 12:35:44 pm »
Moonstone 17th? I got an office. It'll look better soon.
The traders finally packed up and left.
Drinks are running low...three apiece, enough for maybe a month. It's not good. The well hasn't even been built yet!

I'm digging a tunnel from the magma pool to the main settlement.
Opal 11th? The well was built! We won't die when we run out of alcohol!
Opal 20th? We're getting a jewelry industry set up. I made a jeweler's shop and a few stockpiles. I am currently digging a still and an alco-hall. Ha ha.
I have some alcohol ordered.

Melbil is smoothing his whole bedroom before he starts on ours. How rude.

Obsidian 5th? Zulban takes a fungiwood barrel and a couple plump helmets, and brews our first local wine. Success! I also finish the alco-hall.
Obsidian 14th? Zulban, having brewed three batches of alcohol and increased our supply to around 20 drinks, and having worked on extracting adamantine strands, has reported that we are out of raw adamantine. We'll turn our strands into wafers and go from there.

I'm cutting some gems. I cut a red zircon into a...bracelet? Somehow I'm sure that's not right...

Obsidian 24th? Another migrant has risen...I think it's a migrant? No, wait, it's that liason! It's calling itself a shearer, though...odd...

It's almost spring. Where are the migrants? Have they died on the way in, before they reached us? Were they never sent?


I'm trying to upload saves to DFFD. And failing.

38743
Roll To Dodge / Re: You are Badass Donuts
« on: January 03, 2013, 11:33:39 am »
SPREAD FIRE TO EVERYTHING.

38744
I could probably take a turn when it comes around.

38745
Find a lair. Or at least somewhere to live.

Pages: 1 ... 2581 2582 [2583] 2584 2585 ... 3706