38746
DF Suggestions / Re: Birth traits
« on: January 03, 2013, 11:31:17 am »
There's a lot of things that bug me. It happens.
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Go in the opposite direction.+1VIVA LA REVOLUTIONThe further from humanity, the more is the chance of encountering wild edible stuff.
I'm going to modify the map some when you guys are done, because the perfect hexes look ugly to me and yeah there should probably be some more features.I'm regretting those words.
Aw.Only one way to find out!People already died and they didn't give us any resources.
...True.I thought corpses granted extra resources?Why would they? So we would gain resources from nothing?
Oh....For some reason I thought people would recognize the reference. I referred to Artisian Armada from Dex's other works.QuoteThey have far too many far too non-yellow-on-black eyes to qualify as The Armada.Huh?
And why not? You are, and Toady makes sure that DF follows real-world natural laws when possible.QuoteB. S. Every creature has to meet with others of its kind eventually (at least to mate and be given birth to and raised), and most of the really intelligent animals are, in fact, gregariousYou cannot apply real life animals to fantasy ones entirely.
Yes indeed in real life intelligence is so strongly linked to social ability that ONLY social animals have ever developed as much as subhuman or outright human intelligence.Almost.
In fantasy however this isn't the case and many highly intelligent or super intelligent creatures life almost entirely solitary lives.
Also yes solitary creatures do meet to mate but it is hardly a "social" experience so to speak.You claimed that "[t]here are many types of animal formations and Semimegabeasts are populated almost entirely by intelligent creatures who are solitary creatures, or ones who tend to wish to be entirely alone and who could be happy never meeting another of their kind." Emphasis on the never.
It isn't. And yes, that is a bit of a problem with semimegabeasts, but is it fair to assume that semimegabeasts shun all contact on principle? If so, it's equally fair to assume that goblins are mindless idiots who siege dwarven fortresses in increasing numbers no matter what happens.QuoteOgres are shown IN THE RAWS to be perfectly fine in groups. This is without much of any real authority, past perhaps familial ties like wolves or strength. In the latter case, semi/megabeasts have a huge advantage in gaining ogre minions; in the former, a clever minotaur could either find (or perhaps make) some orphaned ogres, find some way to be a parental substitute, or just bully the ogres.I hope that Ogre is a type of semimegabeast as I cannot look at the raws right now. If they arn't just switch that word for another. Also the "RAWS" don't show their difficulty with groups because that aspect is not defined for semimegabeasts. Who knows how well they are with groups.
Anyhow raising Ogre babies from birth, if they are solitary animals they will still wander or walk off. As well bullying will only work so long. You are not going to get long term familial bonds.Obviously you won't get long-term familial bonds from bullying, but making the assumption that the humanoid ogres are descended from apes or other primates, they probably rear their children for a significant amount of time. Heck, all mammals do. They're not going to "wander or walk off." Wolf pups don't. Bear cubs don't. Monkey babies don't. Why would ogre children?
In the game right now, civilizations are ALWAYS sedentary. Give wandering animalmen dogs and spears, and they're right at the level of Australian Abigorigenes.QuoteThey don't form civilizations because they don't form civilizations. Your evidence is equal in strength to an argument that Australian Abigorigenes (sp?) can't get along in large groups. The only difference is that ogres are different species, but my point is that your evidence is inadequateA civilisation is any group in this case. If they formed a single tribe they are a civilisation as far as this conversation is concerned.
Also no this isn't the same thing because I am not speaking of the game as it currently is but rather of what I am refering to in terms of semimegabeasts and how Toady made them rather solitary to the extent that they only work together for the short term, and intellectual survival tool but not a civilisation or a real group.Again, semimegabeasts aren't fully implemented yet. Nothing is. The game is still freaking Alpha.
Also the Australian Aboriginies didn't form large groups because they couldn't because they were limited by food supply.Irrelevant. They didn't form large groups. That was reason enough for you to assume that ogres could not form large groups. If your logic is valid, Aborigines cannot form large groups.
Depends on the fantasy.QuoteWell, intelligence doesn't spontaneously develop leaving all other psychological trait untouched.It does in fantasy.
It helps that the source of a creature doesn't have to come from evolution but rather outright creation. A created creature certainly could have intelligence but lack the social aspect that most intelligent creatures have.And what Creator would create a race that can't ever get along with itself?
1. "Very well may not?" In theory. Social systems stimulate and are stimulated by intelligence, though, so it seems improbable for several intelligent species to develop without any possibility of a social structure in them.QuoteAssuming similar forces in act with other species, and intelligent species do, in fact, have a much higher chance of becoming gregarious, and vice versa. And that's assuming that ogres, minotaurs, etc, didn't come from the exact same (gregarious) roots as humans. That would drastically increase how gregarious ogres, minotaurs, etc are.Which they very well may not, or they could have evolved out of it, or magic, or creation, or just an entirely different form of evolution.
I do think that creatures should be as logical as possible, but you have to at least accept their fundementals.If you can show that they are fundamental.
Use anything I can get my hands in to keep the sea from surging into the newly formed cavern[5] Um...you plug up the waterfall.
Just so everyone knows...there's already a waterfall leading from the ocean tothe caverns, withthe grand hallin the middle. The fortress doesn'tseem to be in danger of flooding.
Deeper.Trying to avoid the new flood, you [4] dig to the caverns.
Kill wizard with katana.[2v3] The wizard dodges your clumsy strike. Then you get shot in the leg!
Use my innate tiger stealthiness to sneak up on and devour the wizard.[5v6] You bite well, but the wizard dodges into the whirlpool!
dig out and Build magma-pumps.First, you need magma. [5] Here's a magma pool in the caverns! There's no way you're getting--[5-1]...You quickly set up a pump stack.
Read spellbook.[5] You read it. You go insane. Hover your mouse over the '5' in the last turn. Respawn?
Use water inflow to set up waterwheels to power machinery in the fortress.[6] You do. Now there's a huge river running through the fortress, powering pumps that pump it out of main areas into useless stockpiles and such...oh, wait, that looks like the food and alcohol stockpiles, as well as the plants in the farm, being washed away. As well as a wizard.
i am wearing the clothes of a soldier deployed in iraq, and that includes my LBV. i also have an M-16, with a custom selector switch ( semi, 3-round burst, and full auto) my occupation is a electric repairer in the army.Ah, you get a wrench.
kill the scaryiest looking enemyYou sound like you look pretty scary...nah, I'll roll. [3] You shoot at a tiger. [5v4] You hit it in the leg. It looks angry.
Smith anything useful to the fortress.[2] You make some +steel figurines of an elf+.