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Messages - GreatWyrmGold

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38806
So now you've said that Rocs, one of the types of megabeasts, are unintelligent. One of the weak points of your argument was that dragons and the like are nothing more than beasts and would see anything but their own kind as prey, not potential allies. The only real way to counter that is to say that all the megabeasts are as smart as people, but if a Roc is just a big, stupid bird, why is a dragon or hydra any smarter?
Not hydras, but dragons A. have a long history in fiction as being intelligent and B. have appeared in a ThreeToe story on equal footing with its rider. I'm guessing that the only reason Toady didn't give dragons the INTELLIGENT tag has to do with butchering sentients.

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I remember you yourself once claiming that DF is based on/inspired by folk legends. Well, in pretty much all legends, minotaurs act in the way I've described. Besides, if a minotaur is scared for its life, why would it build a huge labyrinth that declares their location and isn't at all subtle, rather than move around the countryside or just live in a discreet little hole like night creatures do?
1. The original Minotaur was trapped in a labyrinth and fed people rather than raised like a normal kid. I'd also have major issues...
2. Not all minotaurs are savage monsters. (For instance, most D&D, to various extents, notably Krynn; and don't you dare say D&D isn't an influence on Dwarf Fortress.)
3. If I had to face a bunch of highly-trained adventurers, I'd rather do so in a place I made, controlled, and had the advantage in than wherever they found and ambushed me.
4. Everyone likes having a home.

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And as in for you saying you'd work with the bird man, half the megabeasts would probably just kill him on sight and be glad that they didn't have to leave their lair to find dinner that night. The other half, who are "attacked by people with sharp metal implements on a regular basis" would probably not trust this strange creature they've never seen before, and send it away or kill it. Since all the semis and megas are so different in so many ways, it makes no sense for them to pair up with any besides their own kind.
The unintelligent creatures wouldn't be approached with offers and the others would be glad to be able to talk to someone who doesn't want to kill them. Besides, anyone can be pragmatic.

I'd argue it makes no sense to team up with another, lets assume for no reason they feel the same as humans and don't feel like a lot of the other creatures in the world, that have "instincts" to stay away form their own kind, lets assume smart = acting like humans.

That makes no sense to me, nothing says "oh if they are smart they would team up" plenty of "smart" creatures in the real world are loners, any as smart as us? debatable, but the point was rather that if more creatures reached our level no0thing says they all would team up even if it "benefited them"
Hold on. I'm going to dissect the bits that make sense to me.
1. Humans are the only sentient lifeforms we know of. It could well be that we're unusually solitary for sentients.
2. Most of the other highly intelligent species--apes, dolphins, corvids--are also gregarious.
3. Name one civilized creature in DF right now that never gets along with other races. Goblins are routinely adopted by nations who conquer them and integrate captured children into their own society, and kobolds aren't really civilized so much as in possession of knives and probably basic organization. (Plus, they can't talk.) Elves, humans, and dwarves get along perfectly well outside of infrequent wars, until the player starts playing.
4. Intelligence implies a certain reliance on reason. Any reasoning being can determine that 2>1.

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You're making up assumptions again. These are creatures that could well be as intelligent as humans, who have no inherent problems working in groups anywhere from one to 1,000,000,000. (Problems do often arise in larger societies, but these are more due to organization or the individuals at the top than any inherent flaw in human psychology.) Why couldn't these, equally-intelligent creatures also work in small bands when necessity arose?
Yes, they're solitary now, but it's still Alpha--the features haven't even been finished yet
It is because even though we are intelligent creatures the reason "WE" as humans team up is because we are pack animals who form tight groups limited by food supply. It is why living completely on our own, even for the most insular intrapersonal members of our species, is inherantly stressful and maddening.
I doubt this somewhat. Besides, the mere fact that we get along shows that intelligent creatures of undefined psychology can't be assumed to be loners just because they live alone when there's no one else around.

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There are many types of animal formations and Semimegabeasts are populated almost entirely by intelligent creatures who are solitary creatures, or ones who tend to wish to be entirely alone and who could be happy never meeting another of their kind.
B. S. Every creature has to meet with others of its kind eventually (at least to mate and be given birth to and raised), and most of the really intelligent animals are, in fact, gregarious.

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Thus a Ogre for example "could" team up but it would be a stressful situation as their kind are always drawn to solitude. It would be a temporary arrangement and not a pernament one.
Ogres are shown IN THE RAWS to be perfectly fine in groups. This is without much of any real authority, past perhaps familial ties like wolves or strength. In the latter case, semi/megabeasts have a huge advantage in gaining ogre minions; in the former, a clever minotaur could either find (or perhaps make) some orphaned ogres, find some way to be a parental substitute, or just bully the ogres.

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There would never be a Ogre civilisation because ogres don't form groups and they could never fight off the stress from being around eachother in large groups long enough to actually form them. As well because they are solitary they are just as likely to harass and fight with one another as they are with lesser beings like humans.
They don't form civilizations because they don't form civilizations. Your evidence is equal in strength to an argument that Australian Abigorigenes (sp?) can't get along in large groups. The only difference is that ogres are different species, but my point is that your evidence is inadequate.

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The community aspect of humans is very important and it isn't an intellectual aspect that we came to be an animal who forms into groups. It isn't something that a Aligator, for example, who became intelligent would be able to replicate.
Well, intelligence doesn't spontaneously develop leaving all other psychological trait untouched. One sensible theory suggests that a major cause of humanity's intellect is that we were talking to each other and needed to out-wit each other, suggesting that our intelligence and complexity of our society increased each other in an autocatalytic reaction. Assuming similar forces in act with other species, and intelligent species do, in fact, have a much higher chance of becoming gregarious, and vice versa. And that's assuming that ogres, minotaurs, etc, didn't come from the exact same (gregarious) roots as humans. That would drastically increase how gregarious ogres, minotaurs, etc are.

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In fact in my oppinion the feature that needs to be implimented more then (Semi)megabeasts working together is the exact opposite, them working or fighting against eachother. Even within the same species.
Dragons fighting for cave roosts for example.
I'm not against this. Both should be present. So should semi/megabeasts should also be able to ignore each other despite being within two miles of each other. It just didn't come up before.

38807
Actually, I think that would be neat. To truly master one skill, you also have to know things about related skills.
As long as it's done in a not-annoying way, of course.
Explain how related the skills have to be.
I think the inverse would work better--say, being a legendary mason makes you a better stonecrafter than a random cheesemaker.

38808
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 02, 2013, 09:46:54 pm »
I was honestly expecting less of a concrete award, but awesome!
Between the tome and the shapeshifting...Five ducats says I end up being the party healer.

"Shall we head in? No reason to wait, right?"

38809
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 02, 2013, 09:42:33 pm »
The Balrog an...oh my.
This is a couple leagues higher than I thought.
Where would a creature like the D&D, CR 2 imp fit in?

38810
Tsuchigumo, this will end as well for you as the last one did. Wanna prep your surrender speech?

38811
Forum Games and Roleplaying / Re: Feudalism Rethought Redux: Step 1
« on: January 02, 2013, 09:37:25 pm »
River coming in the central plains, coming from the mountains. (Mounding between 2 plains)
Iron deposit in the central plains
The tiles in front of the river mounding are partially blocked by coral reefs and crags.
Where are you putting these? The big southern continent?

38812
Actually, in one version of the myth, Heracles used a club; the hydra's heads recovered just the same. Heracles smooshed the heads so well, they might as well have been removed.

38813
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 02, 2013, 08:33:13 pm »
Don't listen to him; he's futhering his own goals. It's cheaper to corrupt another's dreams than to make your own.
Wyrm, both me and azaroth are wasting power just to do nothing. We can just settle this conflict to where we don't waste resources.
Or not.
You just dont want us having any power. Pot calling the kettle black "He's furthering his own goals."
I never said I wasn't. I merely told the truth--you're self-interested.
I am too, but my interest is trying to make the world a better, more civilized place.
We are all self-interested, but at least his plans are in the open
I cannot tell what the hell you're trying to do beside rid the world of evil
Darn, my entire plan has been revealed.
Because at this point, I don't really have one. Aside from "Don't make everyone so angry they kill you."

Don't listen to him; he's futhering his own goals. It's cheaper to corrupt another's dreams than to make your own.
Wyrm, both me and azaroth are wasting power just to do nothing. We can just settle this conflict to where we don't waste resources.
Or not.
You just dont want us having any power. Pot calling the kettle black "He's furthering his own goals."
I never said I wasn't. I merely told the truth--you're self-interested.
I am too, but my interest is trying to make the world a better, more civilized place.
I believe that Hitler said something similar, just before committing genocide...
You can find things similar to what Hitler said. Nice thing about being a God of Morality, doing evil stuff is a darn lot tougher.

I've rid my warbands of fear, and by extension, bravery. While they conquer they shall spread fear and encourage bravery in their foes, but when they conquer everything there shall be no fear and no bravery, only a better world under my rule. Disease shall die out, lust and perversion will not be a neccesity for survival, the dragons shall become pets, the shoggoths servants, the Chaos Creatures shall be friends of the warbands, the world shall be united under the rule of my strongest champion Carolus, and only the Dwarves will be safe from their conquest.
If. And you forgot the Eladrin. And the Fae. And the demons. And the devils. And the other gods.
And me.

How exactly are gods restricted compared to devils or fae?
Gods cannot do actions outside their spheres
Not easily. I'm not sure if I've done anything related to my spheres yet...

But what about dragons is less trustworthy than humans?
DO YOU DOUBT THE GOD OF MADNESS?!
Evidently.

38814
Sure thing.

-----

Fun-R-THN-2 remains silent. Ness-Y makes a mark. "Mayfair-R-FUN-1, what items would you need which The Computer has not already provided?"

38815
Forum Games and Roleplaying / Re: The Last Night Troll
« on: January 02, 2013, 08:26:45 pm »
I think we captured bears before didn't we?
I think they were cubs, weren't they?

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I know we do own lovebirds, which I was under the impression are quite large and rideable.  Maybe I just got the wrong impression though.
I was under the impression that mounts needed combat training so they wouldn't spook.

I'm not sure mentioning it would be beneficial. But we happen to have a full suit of armor fitted for us in our basement.
We should at least practice moving in it. Whether or not we actually use it in battle will wait to be seen...

38816
Forum Games and Roleplaying / Re: The New Barony ((ooc))
« on: January 02, 2013, 08:25:10 pm »
Still waiting on great wyrm's new sheet, and anyone else who's okay with being some player's wife *still a full player in there own right* sheet as well.
Oh. I edited my original CS, and thought I mentioned this.
No magic, you don't start with kids, and your wife might be a player, so don't keep your heart set on whatever name you chose.
Dangit, okay, and okay.

38817
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 02, 2013, 08:22:08 pm »
"Not right now. I'm a bit short on cash. However..."

Use Guided Mutation to turn the shopkeeper more like a healthy naga who is otherwise the same.

38818
Roll To Dodge / Re: The Art of Minimalism V: No Derming/Furtakaing
« on: January 02, 2013, 08:20:19 pm »
Respawn. Build a boat. Take katana.
This wasn't in there.
What are you talking abouit?

38819
Spoiler (click to show/hide)
Oh crap, like half of those are me...

38820
Roll To Dodge / Re: The Art of Minimalism V: No Derming/Furtakaing
« on: January 02, 2013, 08:15:18 pm »
I'm feeling annoyed. After this I plan to dig through the foundations of the island, and kill us all.
But it's possible the GM is cheating to prevent that.
I'm not cheating to prevent it, I'm just interpreting things in a way that doesn't involve destroying the game already. We're only 7 pages in.

Continue digging down with cat golem.
[5] Dang. You've got yourself the makings of a massive grand hall...it's just missing one thing...Then the ship crashes through the roof and floor, revealing a cavern and creating a ☼Water Fall☼. Perfect! Smooth and engrave the thing, add furniture to taste, and you've got a damn grand hall. Perfect timing; 10 migrants or so have arrived.

Expand fortess, and find plump helmet spawn.
[3] You expand the farms, [4] and locate some plump helmets that just sprouted in the soil layers.

Respawn with spellbook.
Join Xantaloses fortress.

[5] You've got a spellbook.

Use driftwood and anything else I can get my hands on to complete the machine and pull the hsip out of gthe water
[1] You destroy what you have now under the weight of rotten wood.

Join Xantalos fortress as well with mafia guy. Then help improve fortress.
[5] You become the fortress smith. The Mafia guy is the militia captain. You begin smelting and patrolling.

Go outside, declare the kitten ruler of everything. Become his prophet/high priest.
[5] The cat gives you his blessings: You are turned into a tiger.

Respawn with Pick, Dig down, cause cave-in of island

I wonder what woulod happen if I roll a 6.
[6] Looks like you'll find out.
You grab your pick, sneak into Xantalos's fortress, and start digging. The ground shudders, then the ship collapses through the newly-carved parts of the fortress! You'd be proud of your work, but it collapsed when you were under it. Respawn?

Respawn. Build a boat. Take katana.
You have a saw. [6-1] You turn the saw and some corpses into a workable boat. As you get the katana, the whirlpool created by the huge hole sucks in your boat! It's not gone yet...

GM TURN:
The survivalist, the attractive girl, the child, and the nutcase immigrate.
The wizard gestures! [3] A corpse shudders and begins to move!
The Yakuza guy and the girl glance at each other and fleemigrate to the fortress.

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