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Messages - GreatWyrmGold

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38926
Yeah, I forgot that too. Wanna resubmit your turn in full or just change it here?
Nah, I just edited it.

I'll be honest, I sort of expected Grek to go on a Slaughter-fest and have little interest in you until the end.
GWG and I made an agreement at the start that we'd kill off everyone else before facing eachother. I'm kinda curious as to what his tactic is going to be. Flare spam? Long range skele summonings?
Now why would I tell you?

38927
Roll To Dodge / Re: You are a sentient cereal box
« on: January 02, 2013, 12:09:11 am »
I doubt it, I was trying to make the actual grains and it sounds more like I made sentient Cheerios.
Was this assumption correct?

38928
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 02, 2013, 12:07:38 am »
How is magic rope better than normal rope?
Are scrolls one-time deals or what?
How do tinning kits work? Use it to turn corpses into tinned meat, a la Nethack?
Similarly, are its tins finite?
How do those healing items work?
Where did the dwarf get that naga venom and scale?
Can I secrete venom for my own use?
What good are the dwarf's items? Aside from the venom, map, and holy water, those seem self-explanatory.
How fine of control can I get with my Guided Mutation?
How is a mineshaft useful as a shortcut?

Sorry for all the questions.

38929
Roll To Dodge / Re: You are a sentient cereal box
« on: January 02, 2013, 12:00:27 am »
No, remake cereals. The grains. Make plants.

38930
Forum Games and Roleplaying / Re: (Un)Holy Powers(OOC)
« on: January 01, 2013, 11:57:08 pm »
Well, why would you need to pay upkeep to exist? If you were the sun, you wouldn't need to do that. For that matter, if you were the only sun, ever, then no life could have existed outside of hydrothermal vents until you showed up, barring heavy use of phlebotinum which has conveniently vanished.

38931
Skeleton: Melee [ K ]: Undead minions of the Necromancers. While fragile their ability to appear in numbers is their true power.
Movement: 3
Range: Adjacent
HP: 1
Attack: 2
Abilities:
[1] Defender [aura]: Friendly arcane and ranged units within this aura are invulnerable to damage. Any damage that would go to them now goes to this unit.
[2] Indefatigable: Is unaffected by an enemies fatigue spell.
[3] Summon: There can be no more than four summons on your team at any time. If the necromancer who created this unit dies, this unit dies along with it.


Just to ruin that "IIRC" [Which means what exactly?] and point out that your skeleton's attack will kill the Assassin.
If I Recall Corre...wait, I can have four skeletons? Why did I think I could only have 3? FORESTALL SKELETAL SUICIDE!

38932
Forum Games and Roleplaying / Re: The Last Night Troll
« on: January 01, 2013, 11:53:22 pm »
Of course we need to spend time with Gwen! We also need to worry about practical matters. Still, save time for the family.

38933
I appear to have forgotten my turn whilst commenting on balance. Sorry about that.

Ogre: Attack Warrior.
Berserker 2: Attack Wanderer 1, move to A12.
Goblin 2: Move to C11.
Berserker 1: Move to C12, attack Goblin 1. (Enemy goblin)
Goblin 1: Move to D8.
Warrior: Move to C9.
Cleric: Move to B10.
Alchemist: Move to B9.

That's everyone, right?

38934
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 01, 2013, 11:24:04 pm »
Hmm. Would a Spell of Guided Mutation work? You could imagine an octopus, or tentacles, and point at a cat, and suddenly, cathulu the amphibious, meowing horror.
Works for me, assuming that better-than-halfway results are possible. Doesn't need to be definite, but if I try to turn a cat into an octopus I'd like a chance of turning it into an octopus.

38935
Forum Games and Roleplaying / Re: You Are A Power Leech'
« on: January 01, 2013, 11:23:00 pm »
None of the suggestions i'm thinking as "last minute" may fit in the PG cataegory
...Okay then.

Ugh, fine. Absorb as much powers from all your friends as possible before leaving.
Dis
How do you suggest to do that?
Last-minute may have been misleading, you have a few days before actually heading out. Maybe a week, if you need it, but that's cutting it real close.

38936
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 01, 2013, 11:21:30 pm »
Err... That's a bit powerful, but not too much so. Know that it will have a pretty good chance of not going exactly the way you want it and it only goes for objects, and I'll take it.
Seeing as I wasn't serious, nah.

How about a simple shapeshifting spell? I can turn any creature into any similarly-formed creature of about the same size (human->other humanoid, bird->rat, guppy->tadpole, lion->bear, stuff like that), although it doesn't affect the mind. Call it Alter Creature.

38937
IIRC, skeletons only deal one point of damage, so your assassin is still JUST alive.

38938
Forum Games and Roleplaying / Re: You Are A Power Leech
« on: January 01, 2013, 11:17:04 pm »
28 hours and change after an update and no suggestions.

Is a bump acceptable?

38939
Roll To Dodge / Re: Neverending Adventure: Dungeon Crawling Time!
« on: January 01, 2013, 11:13:23 pm »
Polymorph Any Object OK?

38940
Understandable. Still a little annoying.

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