39031
Forum Games and Roleplaying / Feudalism Rethought Redux: Step 2
« on: January 01, 2013, 02:15:35 pm »
Alright, I'm finally getting restarted on this.
-----
This is an unfinished world, but it will be peopled by mighty empires.
Step 0 is to sign up. I'll be allowing no more than six and probably only 4-5 players play. Too many and games like this become a nightmare. Priority will be given to those who participated in my Feudalism Rethought game.
Step 1 is to finish the world. Each player I will be able to make one major change or three minor changes to the map.
Step 2 is to seed your empires. Each empire will start with a single town and will have a number of points assigned to it by the player controlling it.
Step 3 is to add finishing touches. Each player will be able to add a reasonable number of minor features to the area within 1 World Hex of their empire's starting position.
Step 4 is to alter the course of history. Doing so entails me describing a period of history, then the players can influence their empire's destiny. This will be somewhat freeform; you'll be able to do just about anything within reason.
Step 5 is to wait for me to finish up compiling all of these little things so I have a nice, detailed map to use.
Step 6 is to actually play.
Hopefully this will capture the worldbuilding aspects of the original Feudalism and the empire-building aspects I had imagined, without being too hard on me.
-----
Player List:
10ebbor10?
Child of Armok
Dariush
javierpwn
mesor
scapheap
-----
This is an unfinished world, but it will be peopled by mighty empires.
Spoiler: Old World Map (click to show/hide)
Spoiler: Current World Map (click to show/hide)
Spoiler: Map Features (click to show/hide)
Step 0 is to sign up. I'll be allowing no more than six and probably only 4-5 players play. Too many and games like this become a nightmare. Priority will be given to those who participated in my Feudalism Rethought game.
Step 1 is to finish the world. Each player I will be able to make one major change or three minor changes to the map.
Step 2 is to seed your empires. Each empire will start with a single town and will have a number of points assigned to it by the player controlling it.
Step 3 is to add finishing touches. Each player will be able to add a reasonable number of minor features to the area within 1 World Hex of their empire's starting position.
Step 4 is to alter the course of history. Doing so entails me describing a period of history, then the players can influence their empire's destiny. This will be somewhat freeform; you'll be able to do just about anything within reason.
Step 5 is to wait for me to finish up compiling all of these little things so I have a nice, detailed map to use.
Step 6 is to actually play.
Hopefully this will capture the worldbuilding aspects of the original Feudalism and the empire-building aspects I had imagined, without being too hard on me.
-----
Player List:
10ebbor10?
Child of Armok
Dariush
javierpwn
mesor
scapheap
