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Messages - GreatWyrmGold

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39196
DF Community Games & Stories / Re: Urnportal, the Evil of Adamantine
« on: December 31, 2012, 01:30:04 pm »
We're not so badly off, mind you. We've got a couple axes, my pick, another pick (not the one the zombie has, wielded opposite a leather tunic), barrels, wood, stone, and of course the adamantine. We also have some leather and bones from the beasts we disassembled, although the skulls still look at us evilly. We also have some donkey liver and cave lobster from our initial supplies, seeds, plants, and gems, among other miscellaneous stuff. And stone, lots of stone. Deep down, we found some quartzite; a few quartzite boulders form our smelter and forge, near some discarded teeth from a dog which objected at the last moment to being thrown into the lava.

Midway through Galena, I started assembling the forges proper, about the same time as the smelter was going up. Zulban was pretty sure we couldn't just smelt the raw adamantine.

I was heading to finish up the forge, Galena 18th probably, when Melbil saw dear Bembul collapse. Dead, of thirst. Bembul interred him in the magma quickly, before I had even heard of his death and right after I finished the forges.

We were all miserable. Heading away from the magma pool, Melbil threw a tantrum. He ran through the caverns, shouted at the ceiling some, then calmed down. A few days later, he threw another tantrum. Zulban tossed aside the plump helmet spawn she was planting and joined. I was the only one who remained sane, mining away at the adamantine, the blue-threaded stone getting covered in tears. I returned to dig a well, and what did I see but those two fools wailing on each other, covering each other with tears and bruises. I passed by, instead going to dig out a craftsdwarf shop for Zulban to try and extract adamantine in. As I left, Melbil was grabbing a passing cat by the tail and leg. After I finished digging out the craftsdwarf shop, I went calmly to dig the well. My calm presence showed them what fools they were; they calmed down quickly. In the tunnel for the well, I took a moment to release my rage and went to get a drink. The alcohol and such was still in the little house on the surface. Glancing between the wall and a tree, I saw a jaguar corpse standing there in the rain. It could smell life, I think. That's why none of them are leaving, or almost none at least.

It's the end of Galena, the start of autumn. I was terrified as I looked at the stockpile for our harvest and gatherings; then a single barrel, full to bursting of every plant in the fortress, was pointed out to me. Phew. I finished digging the well's tunnel and ran from the flood. The well will be set up.

I've decided to take up woodcrafting, if I get the chance. Maybe I could make wood crossbows, with wood bolts, and wood fortifications. Probably not. The only creatures, living or dead, that seem to exist down here are creepy little crawlers. They don't bite, so I don't care. I set the craftsdwarf shop up, too; maybe we can get the strand extraction up and running soon. Probably not; Zulban's following me around, bugging me.
You know what we need? More dwarves. And a dining room. I'm working on the latter. It's going to be a modest little affair, none too big; three tables, three chairs, maybe a statue. All rock. First, though, I need to calm Zulban down. She's really been sad from Bembul's death; seeing him collapse from the doorway didn't help any. Maybe it's best I never saw his kind face, forever frozen in death...
I need a break. Zulban can mine some. She does, then starts extracting strands. Melbil is working on engraving, to make the dining hall a bit less...crappy.
I need to release my anger.

Limestone 20th? This is a long enough break. I'm hauling some of the first furniture to the dining room. Melbil was sleeping on the dining room floor, content. Lucky bastard.
26th? I can't wait for Zulban to awake, I must try it now.
I take some of the "strands"--more like stuff wire, if you ask me--from the workshop and rush to the smelter. It's my first try actually working with any kind of metal. I try to soften the metal with the magma. It takes days of work, trial, error, but in the end I succeed.

A single, solitary wafer of a lustrous blue metal.

39197
Roll To Dodge / Re: ROLL TO GM
« on: December 31, 2012, 10:46:00 am »
Why? I'm sane for a Bay12er. I haven't flooded my fortress with magma or butchered kittens "just because." I don't know any trajectories to send a large mass hurtling at supersonic speeds to Washington, DC. I might be insane on balance, but I'm sane compared to the locals. And politicians make us look reasonable.
You're insane because you're running for president against a guy who got elected Prez 4 Life. Meaning that there are no more actual presidential elections. At least Thecard had the good sense to try and shiv him while running for president, which meant he could potentially become president if he was successful.
Two things.
1. I'm in the past.
2. I'm going to kill Robama.

39198
GWG: heard of Old Man Henderson?
No, I just randomly made my character about as old as he's allowed to be and named him the Son of Hender, because Hender is such a common name. And I had somehow been ignorant of that legendary tale all these years.
Bazinga, in case it wasn't clear.

39199
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To me, the designation of (semi)megabeast is more about power and rarity than organization
I'd agree with you but the game really sticks to these definitions.
Really/

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There are creatures as powerful or more powerful then them who do not qualify. Quite a few who bring much more terror in an adventurer then any of them.
I doubt this. Anyways, gauging power isn't easy in DF.

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A Megabeast is in essence a giant powerful monster. A powerful Vampire won't ever be one (he may be a power though).
Exactly. Megabeasts are massive, unique or rare monsters of great power. Vampires? Mortals with some special features.

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Mind you forget thematics since Megabeast and Semimegabeast are game mechanics that are not supported by any ingame text.
And those "mechanics" are making them rare. And sometimes worshipped as gods, for the megas.

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A Megabeast is any creature that uses the megabeast mechanics and a Semimegabeast uses semimegabeast mechanics. Powerful beasts (like the Nightwing) exist but are not semimegabeasts because they do not partake in the same activities.
Nightwings aren't particularly powerful, nor are they notably rare.

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Likewise powerful creatures like Clowns and Cave Dragons exist but lack the Megabeast activity.
As well as the megabeast rarity.

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A civilisation of Giants do not act like semimegabeasts anymore they act like a civilisation.
Mind you I guess it would be saying something if starting a civ actually made the barbaric giants more docile as they actually have holdings they wish to protect and farmland to till.
Agreed, but you're moving the goalposts. A half a dozen giants isn't a civilization, it's a band or a gang.

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So I guess what I mean to say is that forming large civilisations of semimegabeasts should be the exception and not the rule. Something that stands out.
Especially since not much in the game could ever take a city of giants.
Agreed, but again you're moving the goalposts.
The suggestion was not, "LOL let's make semimegabeasts have civilizations!" It was "Semimegabeasts, when they interact, should be able to form civilizations."

39200
DF Suggestions / Re: Diggles - yes from Dredmor
« on: December 31, 2012, 10:29:11 am »
I tried to think of a subtle way of doing that...

Dread and Moor

But Moor's definition doesn't fit something that could be used.
The Dread Moor sounds like a scary place.


Anyways, I'm not sure that providing a "link" to another game would, actually, benefit any of those three groups. Let's assume that they all instantly recognized the Diggle as being from Dungeons of Dredmor and wanted to look at it.
Simulationists--Nope. DoD isn't a simulation.
Gamers--Probably nope. DF might be classified as a roguelike for its graphics, but the games really aren't that much alike.
Builders--Don't make me laugh. There's no building in DoD.
So...none of the three main groups of DF players can be assumed to be inclined towards playing Dungeons of Dredmor. They just lose time and wonder why the heck Toady added such a crazy critter to DF.

39201
DF Suggestions / Re: Hippos, the ultimate War Animal
« on: December 31, 2012, 10:23:30 am »
...Wrong subforum. But yes.

39202
Roll To Dodge / Re: Evolved: The First Step
« on: December 31, 2012, 10:12:58 am »
"Meh. Name one guy here who IS a 'Saturday Villain.'"

39203
Roll To Dodge / Re: ROLL TO GM
« on: December 31, 2012, 10:12:19 am »
I'm the sane one in that group.
Why do you keep saying that? You're insane by association at the very least.
Why? I'm sane for a Bay12er. I haven't flooded my fortress with magma or butchered kittens "just because." I don't know any trajectories to send a large mass hurtling at supersonic speeds to Washington, DC. I might be insane on balance, but I'm sane compared to the locals. And politicians make us look reasonable.

39204
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Not dead.
« on: December 31, 2012, 10:10:02 am »
You left out the guy with an obsidian arm trying to figure out how to turn a severed hand into a useful one.

39205
Forum Games and Roleplaying / Re: [Suggestion Game] Demon
« on: December 31, 2012, 10:08:12 am »
((Am I the only one here, guys? :())
Nope, I just don't have any ideas.

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No ideas right now.
Oh goody.

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Let's make our 'clothing' look a bit more tattered both for fanservice and to justify changing it.
Just a bit--don't be too obvious a change.

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Also, you didn't tell us about suggestion. Can we merely think about it or must we necessarily pronounce it?
My guess: We need to say it.

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Also also, did we inflict any permanent (or at least lasting) mental effect on the boy or is his 'breakdown' merely from natural causes (insofar as summoning a girl instead of a three-meter demon can be considered natural...)?
Heh.

39206
Forum Games and Roleplaying / Re: (Un)Holy Powers
« on: December 31, 2012, 09:36:58 am »
I believe he said earlier that he wanted things to be hidden until people discovered it. What with us all be young Gods/Devils/Fae.
Well, is an estimate within half an order of magnitude so much to ask for?

39207
I just thought I'd better point it out :P
Also, you really sure you want those stats? You'll need Charisma to lead your troops, Diplomacy and Influence to gain more equipment and such, but meh, your choice :P. Quite surprised that there's even people interested in this, especially as I'm new to ze forums.
Yes, I'm sure. I've decided to throw away rationality just this once and play a crazy old man who knows what he's doing. But is mostly crazy.

39208
Woo, on the winning team!
In which conflict, Gods vs. Demons or YHWH vs. Everyone?

39209
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Not dead.
« on: December 31, 2012, 09:34:06 am »
It seems to me that it would be unlike piecewise to make electricity Zeus-bolts. After all, that would give it fewer opportunities to kill the user and otherwise behave exactly how you don't want it to.
I disagree. Realistic electricity may be dangerous, but it's not outright malicious.
On the other hand, it's less predictable. And realistic electricity is more...well, realistic.

39210
Roll To Dodge / Re: Roll To Wasteland
« on: December 31, 2012, 09:32:29 am »
Put amulet back in pocket for now.
"I'll need to examine it later."
Look around, to see what's going on.

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