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DF Community Games & Stories / Re: Urnportal, the Evil of Adamantine
« on: December 31, 2012, 01:30:04 pm »
We're not so badly off, mind you. We've got a couple axes, my pick, another pick (not the one the zombie has, wielded opposite a leather tunic), barrels, wood, stone, and of course the adamantine. We also have some leather and bones from the beasts we disassembled, although the skulls still look at us evilly. We also have some donkey liver and cave lobster from our initial supplies, seeds, plants, and gems, among other miscellaneous stuff. And stone, lots of stone. Deep down, we found some quartzite; a few quartzite boulders form our smelter and forge, near some discarded teeth from a dog which objected at the last moment to being thrown into the lava.
Midway through Galena, I started assembling the forges proper, about the same time as the smelter was going up. Zulban was pretty sure we couldn't just smelt the raw adamantine.
I was heading to finish up the forge, Galena 18th probably, when Melbil saw dear Bembul collapse. Dead, of thirst. Bembul interred him in the magma quickly, before I had even heard of his death and right after I finished the forges.
We were all miserable. Heading away from the magma pool, Melbil threw a tantrum. He ran through the caverns, shouted at the ceiling some, then calmed down. A few days later, he threw another tantrum. Zulban tossed aside the plump helmet spawn she was planting and joined. I was the only one who remained sane, mining away at the adamantine, the blue-threaded stone getting covered in tears. I returned to dig a well, and what did I see but those two fools wailing on each other, covering each other with tears and bruises. I passed by, instead going to dig out a craftsdwarf shop for Zulban to try and extract adamantine in. As I left, Melbil was grabbing a passing cat by the tail and leg. After I finished digging out the craftsdwarf shop, I went calmly to dig the well. My calm presence showed them what fools they were; they calmed down quickly. In the tunnel for the well, I took a moment to release my rage and went to get a drink. The alcohol and such was still in the little house on the surface. Glancing between the wall and a tree, I saw a jaguar corpse standing there in the rain. It could smell life, I think. That's why none of them are leaving, or almost none at least.
It's the end of Galena, the start of autumn. I was terrified as I looked at the stockpile for our harvest and gatherings; then a single barrel, full to bursting of every plant in the fortress, was pointed out to me. Phew. I finished digging the well's tunnel and ran from the flood. The well will be set up.
I've decided to take up woodcrafting, if I get the chance. Maybe I could make wood crossbows, with wood bolts, and wood fortifications. Probably not. The only creatures, living or dead, that seem to exist down here are creepy little crawlers. They don't bite, so I don't care. I set the craftsdwarf shop up, too; maybe we can get the strand extraction up and running soon. Probably not; Zulban's following me around, bugging me.
You know what we need? More dwarves. And a dining room. I'm working on the latter. It's going to be a modest little affair, none too big; three tables, three chairs, maybe a statue. All rock. First, though, I need to calm Zulban down. She's really been sad from Bembul's death; seeing him collapse from the doorway didn't help any. Maybe it's best I never saw his kind face, forever frozen in death...
I need a break. Zulban can mine some. She does, then starts extracting strands. Melbil is working on engraving, to make the dining hall a bit less...crappy.
I need to release my anger.
Limestone 20th? This is a long enough break. I'm hauling some of the first furniture to the dining room. Melbil was sleeping on the dining room floor, content. Lucky bastard.
26th? I can't wait for Zulban to awake, I must try it now.
I take some of the "strands"--more like stuff wire, if you ask me--from the workshop and rush to the smelter. It's my first try actually working with any kind of metal. I try to soften the metal with the magma. It takes days of work, trial, error, but in the end I succeed.
A single, solitary wafer of a lustrous blue metal.
Midway through Galena, I started assembling the forges proper, about the same time as the smelter was going up. Zulban was pretty sure we couldn't just smelt the raw adamantine.
I was heading to finish up the forge, Galena 18th probably, when Melbil saw dear Bembul collapse. Dead, of thirst. Bembul interred him in the magma quickly, before I had even heard of his death and right after I finished the forges.
We were all miserable. Heading away from the magma pool, Melbil threw a tantrum. He ran through the caverns, shouted at the ceiling some, then calmed down. A few days later, he threw another tantrum. Zulban tossed aside the plump helmet spawn she was planting and joined. I was the only one who remained sane, mining away at the adamantine, the blue-threaded stone getting covered in tears. I returned to dig a well, and what did I see but those two fools wailing on each other, covering each other with tears and bruises. I passed by, instead going to dig out a craftsdwarf shop for Zulban to try and extract adamantine in. As I left, Melbil was grabbing a passing cat by the tail and leg. After I finished digging out the craftsdwarf shop, I went calmly to dig the well. My calm presence showed them what fools they were; they calmed down quickly. In the tunnel for the well, I took a moment to release my rage and went to get a drink. The alcohol and such was still in the little house on the surface. Glancing between the wall and a tree, I saw a jaguar corpse standing there in the rain. It could smell life, I think. That's why none of them are leaving, or almost none at least.
It's the end of Galena, the start of autumn. I was terrified as I looked at the stockpile for our harvest and gatherings; then a single barrel, full to bursting of every plant in the fortress, was pointed out to me. Phew. I finished digging the well's tunnel and ran from the flood. The well will be set up.
I've decided to take up woodcrafting, if I get the chance. Maybe I could make wood crossbows, with wood bolts, and wood fortifications. Probably not. The only creatures, living or dead, that seem to exist down here are creepy little crawlers. They don't bite, so I don't care. I set the craftsdwarf shop up, too; maybe we can get the strand extraction up and running soon. Probably not; Zulban's following me around, bugging me.
You know what we need? More dwarves. And a dining room. I'm working on the latter. It's going to be a modest little affair, none too big; three tables, three chairs, maybe a statue. All rock. First, though, I need to calm Zulban down. She's really been sad from Bembul's death; seeing him collapse from the doorway didn't help any. Maybe it's best I never saw his kind face, forever frozen in death...
I need a break. Zulban can mine some. She does, then starts extracting strands. Melbil is working on engraving, to make the dining hall a bit less...crappy.
I need to release my anger.
Limestone 20th? This is a long enough break. I'm hauling some of the first furniture to the dining room. Melbil was sleeping on the dining room floor, content. Lucky bastard.
26th? I can't wait for Zulban to awake, I must try it now.
I take some of the "strands"--more like stuff wire, if you ask me--from the workshop and rush to the smelter. It's my first try actually working with any kind of metal. I try to soften the metal with the magma. It takes days of work, trial, error, but in the end I succeed.
A single, solitary wafer of a lustrous blue metal.
))