Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2620 2621 [2622] 2623 2624 ... 3706
39316
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: December 30, 2012, 11:40:11 am »
Wouldn't it be easier to smelt the ores on Luna before launching them, or better--not launch them at all?
Because rail catapults DONT USE FUEL.  I explain shit to you and then it sails right through your head without interacting with the stuff in the middle.
Railguns do use energy, though. And energy isn't free. Oh, I'm sorry, ENERGY ISN'T FREE.
FUEL freaking fuel.  Propellant.  Reaction mass.  Fucking heavy ass shit that you have to launch into space and increases your costs exponentially.
Energy costs do not invoke exponential cost the longer you use them.  If I power 1 launch a day for 1 day or for 100 days it's all the same in energy costs.  But if I'm using fuel then the second is prohibitively expensive.
This isn't brain surgery, man.
No, but two things.
1. 100 launches use 100 times the fuel and 100 times the power of 1 launch. It's only if you're launching 100 times the mass that it gets exponential (because you need to lift the fuel).
2. I wasn't arguing that railguns aren't superior to rockets for certain things, just that they aren't as free as you seemed to believe.

1 advantage to the rotating space station is that it can move from place to place

not enough energy -- go closer to the sun. 
Not enough matter go closer to sources of matter.
Not a big advantage over planetary bases, which have craptons of resources and nice Langrange points which require minimal adjustment. Put some solar panels out there for Mars, beam the power back, bam! Power crisis solved.
It's an advantage, though.

Quote
And in the long run it may be easier to smash apart planets rather than mine them.
I highly doubt this. If nothing else, the dense, ore-rich rocks would presumably sink towards the middle of the cloud of rocks. Besides, the planet would start to reform pretty fast...

Those numbers don't incorporate transmission and cooling losses though. Also, we're going to Mars, not mercury.
This is why I love Bay12. Someone posts an official NASA report with diagrams involving space rocketry and advanced physics, and someone raises their hand in the crowd and goes "WE CAN DO IT BETTER."
That's why, even with the inevitable magma floods and other global catastrophes, replacing the current world leaders with Bay12ers could only better the world.
That and because the current leaders aren't very good.

39317
DF Suggestions / Re: Being Husked Ends the Game *Spoilers*
« on: December 30, 2012, 11:33:44 am »
It's slightly more complicated than that, but you need to mod the game to play an unintelligent creature.

Why should the game end if you lose intelligence? Without intelligence, you can't talk, can't do quests, can't really do anything. You can't live, only survive.

39318
Roll To Dodge / Re: Perplexicon: Magic is Confusing: Not dead.
« on: December 30, 2012, 11:23:07 am »
Dammit. I really liked having two hands.

Speaking of one hand, wasn't that what Omkel was holding on with at the end of last turn, so he should have fallen?

Try to think of a way to get a new hand...Are there any convenient corpses around?

39319
Forum Games and Roleplaying / Re: Sekmeth's howl
« on: December 30, 2012, 11:21:11 am »
Yup. Suicide mission.

Name: Ignis Drake
Gender: Male
Items: Pocketknife, Flamethrower, 1st Aid Kit, Small rubber lizard

39320
Roll To Dodge / Re: Roll to Deathmatch - Pregame
« on: December 30, 2012, 11:18:19 am »
Signups extended for 12 hours, since I forgot this is the time when nobody posts.
Was this 12 hours total (already passed) or 12 hours from that post (not yet)?

39321
Roll To Dodge / Re: Roll To Wasteland
« on: December 30, 2012, 11:17:14 am »
Note to self: Use scientific terminology whenever possible.
((I stab at the islets of Langerhans.))
You can't call a shot there, Welch.

39322
Roll To Dodge / Re: You Are Lost: Minimalist Semi-RTD (Accepting players)
« on: December 30, 2012, 11:16:28 am »
About time.

Figure out what the hell is going on.

39323
Forum Games and Roleplaying / Re: ~~TACTICUS~~
« on: December 30, 2012, 11:14:21 am »
And the Bay12er.

39324
"I see...Does anyone else know about OUTDOORS sector? You, Citizen Trig-R-HPY-1?"

39325
Or if the dragon was distracted and whittled down to two or three health.

39326
Forum Games and Roleplaying / Re: [Suggestion Game] Demon
« on: December 30, 2012, 11:12:04 am »
No experimenting with how weird shapeshifting is until the guy we're trying to convince we're normal is gone!

39327
Roll To Dodge / Re: The Art of Minimalism IV: Turn 16: Tailway
« on: December 30, 2012, 09:56:55 am »
Respawn as a sentient creature
[3] You are a chimpanzee.

Make Osmites immune to corruption.
[6] They are unable to be affected by anything. Including gravity, inertia, the Strong and Weak nuclear forces...

Become a Robot.
try to get to the humans.
[6] You are captured by a bunch of shady folks, who attach experimental cybernetics to your frail form and keep you locked up in a lab.

Go to school, learn anti-human things. Specifically learn about their history and culture. Maybe some magic too. Could be useful.
[3] You grow some and go to school. Not that you remember much; you were asleep for much of class.

Start a charity or something.
How kind of you. [2] Your parents won't let you, though.

Convince Osmites to follow me through persuasion. Ask YHWH nicely to return triangles in a more peaceful form.
The Osmites are dead.
No. They're too dangerous.

Gain apprentices, supply armies fighting the demons with swords.
[2] Everyone's too busy fighting for or against demons to get an apprenticeship. [4] The armies are supplied with good swords, though.

Sniff crotches and pee on things.
[4] ...You act like a dog.

Act in plays.
[6] You are so popular that the Greater Demon Kings have you kidnapped to act in plays for their amusement.

GM TURN:
YHWH gets angry and [2+3-1v3] destroys Trigon and his army and his dimension. The demons reclaim their losses and repopulate.

39328
DF Suggestions / Re: Being Husked Ends the Game *Spoilers*
« on: December 30, 2012, 09:52:09 am »
I think the biggest problem is if husks lose their personality when they become husked.

Do they? There's a good argument, seeing as a husked axedwarf let back into the fortress will ignore the necromancer and zombies that they were brought back in to fight in favor of chopping up his wife and children, without going berserk and smashing the kitchen table.

39329
Roll To Dodge / Re: Roll To Wasteland
« on: December 30, 2012, 09:49:27 am »
Note to self: Use scientific terminology whenever possible.

39330
There is a brief pause, then Cat-R-URS-1 says, "Um...The OUTDOORS Sector, sir."

"Indeed," he replies. "And what do you know of OUTDOORS Sector, Citizen Cat-R-URS-1?"

Pages: 1 ... 2620 2621 [2622] 2623 2624 ... 3706