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Messages - GreatWyrmGold

Pages: 1 ... 2647 2648 [2649] 2650 2651 ... 3706
39721
Good!

Drink water.

39722
Forum Games and Roleplaying / Re: You are King 4.1 OOC Thread
« on: December 27, 2012, 11:45:23 pm »
I would certainly be interested in nonhuman races. Or, at the least, humans modified by Barrows Magic or other means and/or magical creatures which happen to be intelligent.

Name: Grimore Fauna (born John Woodsman)
Gender: Male
Race: Human (probably)1
Appearance: Looks thoughtful; wide, brown eyes; short, brown hair; lithe; tanned skin; short and broad-shouldered; wears a dark-colored tunic and a distinctive blue-and-red hat2
Bio: John Woodsman was born in the forests to the northeast of Beanie, in a village which subsisted on timber exports and hunting. His childhood was dully average. He was apprenticed to a woodcutter at age 10, and discovered his talent for magic entirely on accident about a year and a half later. By his 16th birthday, John had begun calling himself Grimore Fauna; he teamed up with his friends Zach Hunter and Jillian, who called themselves Tiger Saberdark and Robin Witchhunter, just before his 17th and left home to become a trio of adventurers. The three of them did okay; they saved a few people and defeated a group of minor bandits with Grimore's magic, Tiger's bow, and Robin's swords. During the bandit encounter, though, Robin was mortally wounded; Tiger and Grimore split up after that. Grimore was the best planner in the group, and therefore managed to become a minor officer in a clan leader's army. Now, however, he has severed ties with said clan leader for reasons he's keeping to himself, and has decided that he will probably freelance from now on3.
Skills: Charisma, Wild Magic

1: This may change, depending on your eventual ruling on nonhumans.
2: Imagine if a blue bicorn had a figurative child with the Red Mage's hat.
3: Unless you need me to be a "noble" of some kind, in which case he's decided to try his hand at being the one calling the shots.

Any problems?

39723
Forum Games and Roleplaying / Re: OOC Voices in my head
« on: December 27, 2012, 11:42:44 pm »
I'm referring to how the recent turns have made several obvious references to me. Is this just because of how much the other players obsess over me?

39724
Forum Games and Roleplaying / Re: OOC Voices in my head
« on: December 27, 2012, 11:27:05 pm »
Just imagine the voices in your head are arguing.

Seriously, why the obsession with me?

39725
Forum Games and Roleplaying / Re: You are just the voices in my head
« on: December 27, 2012, 11:25:54 pm »
That's why the lawyer uses his lawyer powers you silly dragon.
He will use the power of the justice system to justify your death, and rewriting of your will
That's not how the law works, or has ever worked.
For starters, I need to approve my will; good luck with that if I don't approve and am DEAD.

39726
Forum Games and Roleplaying / Re: You are just the voices in my head
« on: December 27, 2012, 11:14:13 pm »
You can't transfer my assets to you. I've got a will. Not that you'll be able to kill me...or that all of the benefactaries would make sense until the 2060's or so...

39727
DF Modding / Re: Alien Hive Mod Idea
« on: December 27, 2012, 11:12:22 pm »
I do have facehuggers in masterwork. Vermin that bite, if a person it bitten, he is most likely infected with an egg... after a wait period, a "green devourer" hatches (dwarf transforms into green devourer)

Now that you guys say it, I should probably import that xenomorph creature and replace the green devourer with it.
The biggest problem is that, if the xenomorphs are antagonists, you can just give them CRAZED or something to make them attack dwarves. If the xenomorphs are PROtagonists, though...

Multiple transformations work, if they are timed after each other.

facehugger attacks, transforms victim into immobile unkillable creature.
facehugger itself transform into "facehugger attached to a victim"
facehugger also starts the timer for these transformations:
Tranform1:START0:END:1000 => chestburster
Tranform2:START1000:END:2000 => young xenomorph
Tranform3:START2000:END:3000 => xenomorph
Tranform4:START3000:END:4000 => queen

The chestburster has a interaction that insta-kills the immobile otherwise unkillable host creature, and voila. Aliens.
Aliens don't "grow up" into queens.
...Actually, where DO queens come from?

Can you make one species give birth to a different one?
No.
Castes can simulate that, though.

Quote
And I was thinking they could build things out of resin, but that might be hard to code. Maybe some way of using resin to mark the edges of the hive? Like a 'protect everything on this spot' marker?
Nothing that complex, but they could have a reaction to make resin blocks. Give the resin that tag that changes the name of blocks and make it "resin globs" or something if you like.

39728
DF Suggestions / Re: Paint.
« on: December 27, 2012, 11:06:44 pm »
Given how...use-impaired they are ATM, I'm not surprised there's only a few kinds.

Midnight Dye, found from some deep-cavern plant, would be neat.

39729
DF Suggestions / Re: Sustenance
« on: December 27, 2012, 11:05:49 pm »
Planned, suggested before, and irrelevant for goblins (last time I checked they had NOEAT, which indicates that they don't need to eat).

39730
Forum Games and Roleplaying / Re: You are just the voices in my head
« on: December 27, 2012, 11:03:43 pm »
Why are you so obsessed with me? Seriously, you're on your own.

39731
Roll To Dodge / Re: The Art of Minimalism IV: Turn 7: The Three Worlds
« on: December 27, 2012, 11:02:01 pm »
Have another go at creating those creatures
[5] You create half a dozen Osmites, creatures made of osmium which can survive massive tidal forces and vacuum. They're slow, though.

Create race of angels to combat demons
(Semidemons.)
[1] You create four Demon Lords: Anetael the mystical and cooperative blue-feathered octopus associated with kindness; Olepop the warrior-spider associated with justice; Echoeh the crystaline serpent associated with improvement; and Acoimm the legless, sanguivorous person associated with defense.
These are, of course, corrupted into their most vile forms.

ORDER MY MINIONS TO GO FORTH AND MULTIPLY. BAHAHAHAHAHAHAHAHAHA
Um. The semidemons?
[5] They do. Boy, do they.

Give nonut godhood.
Ninja'd...
Stop nonut from becoming a god. Then eat nonut.
[3-1] The nonut is on par with a wizard. And also sentient. The nonut is normal.

Create a perfect sphere. Contemplate.
[6] Hypersphere created. [3] You decide that you have no idea how or why you made a hypersphere.

Create my own sub-dimension.
[4] Dimension created.

Then eat nonut.
[6] You get indigestion.

39732
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 27, 2012, 10:38:11 pm »
Peek behind the door.

Because curiousity is a sign of intelligence and all that.
If we don't see anything interesting,
I think we should discuss what has happened with our fellow goblins.

39733
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: December 27, 2012, 10:36:48 pm »
"Sure, you can join. Smashy, don't eat that; you don't know where it's been. No offense, Dirus, it's just rhetoric."

Try to organize our group.

39734
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: December 27, 2012, 10:32:10 pm »
But zero-g is impossible, there will always be some kind of gravitational pull, though it may be almost completely non-existent.  So yes, it should stop because of gravity.  A vacuum does not mean an absence of gravity, last I checked.
When was the last time you felt the gravitational effects of the sun?  They are stronger then the effects of the earth where you are sitting right now.  But you feel the gravity of the earth not the sun because the earth is pushing back against you while you are in free orbit around the earth.  A zero-g environment doesn't mean no gravity, it means no normal force due to gravity.
Problem is, on Earth it's drowned out by the Earth's gravity, analogous to how the Sun's light drowns out the starlight in the daytime.
Actually being in outer space lets those distant things affect you more. A LOT more; if you're several thousand miles above Earth's surface, Earth's gravity is only about a quarter as strong, and around the Moon's orbit it's hundreds of times weaker.

They don't turn rotation among the axes into forward momentum though, doing so would violate physics. It's like as if I were floating in near zero-g and I rapidly swing my legs about. I can't change my trajectory or anything if there's no air for me to push myself from, but I will be able to cause myself to spin myself.
Which leads me to further confusion for me...
How exactly can you simulate the acceleration from gravity, against the pull of real gravity, without expending any energy?

39735
Creative Projects / Re: Programming Creative Project: Merchants Quest
« on: December 27, 2012, 10:24:45 pm »
Would it be too much to ask you to upload the part of the code which makes the world and biomes? It looks like it's mostly complete, and it would be very useful.

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