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Forum Games and Roleplaying / Re: The Dawn of a New Age
« on: December 26, 2012, 08:06:41 pm »
As am I.
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Sure.B. she'll send Jimma away when she wants to be alone with Rox.Jimma would not leave. If we tell her to protect them, she will protect them no matter what Alice says, and leaving them is not protecting them. Alice isn't her master, we are. If we send Jimma, we need to say that Alice is her boss as well, or at least have her listen to Alice's requests and follow through with them if they are acceptable.
Hey, gift of puppetry. Need to be precise with what we tell our mindless slave. I'm assuming it works with exact orders. Not implied orders.Yup.
Tiny tiny details. <3
Wouldn't powers bestowed by gods be too random? Correct me if I'm wrong, but most of the gods I've seen aren't that much useful other than the occasional mining or wealth god but sometimes I've seen the camel god who had complete control of fingernails. Sure, it would be nice to have your mages ask for the camel god's blessings and receive beautifully cut nails but at what cost?Such gods don't exist. There is no "Fingernails" sphere.

Will the mages have to constantly meditate in their rooms? Does the whole fort have to pray for the mages? Will their be some ritual or blood sacrifice? Magic nails are fine if the sacrifice was a cup of water but if they had to sacrifice a legendary miner and spend the chanting and praying just cut their nails it doesn't seem worth it....Now you're just making up problems.
If this will be the case (pretty sure it won't though), I suggest that you can change only your 7 starting dwarves beliefs so they can worship a god beneficial and useful. All the other immigrants will have their on beliefs. The children of the starting 7 might believe in their parents religion or choose to follow their own. Then the starting 7, after many useful immigrants arrive, could be converted into mages and pray to their blood god for mighty weapons to slay their goblin foes.Seriously, since each dwarf worships 2 gods and most gods should be able to grant useful abilities, this shouldn't be a problem.
Put the machine inside itself...No.
Put falling debris in machine.Fallen debris? Okay. [6] It becomes a stone golem.
KICK THE MONSTER IN THE NARDS[2] Monster don't have nards!
Punch through the wall of the room, leave, and collapse it[5] You punch a hole in the wall. You walk into the hole. [4] You collapse the hole. Respawn?
Slay monster with painting.[6] ... [v5+3] You break the painting over the monster's toe. It doesn't notice.
Break out of plushie, since it didn't kill me, you just asked me to respawn, ergo, kill plushie by breaking out of it after it ate me, but before I am dissolved in stomach acid.Your logic is faulty, as "Respawn?" is used in these games as a shorthand for "You are dead or otherwise unable to play your character."
Put picture in machine.[5] Out comes SCP-682...how is this anything you could want?
Respawn and reinforce roof of room.[1] You respawn with dynamite, lots of dynamite! You use it to reinforce, the roof, but it goes off! Respawn?
You may be right. The explosion is causing the ceiling to crumble faster than ever. On the bright side, I fully intend to start another Art of Minimalism once this one is rendered uninhabitable.Leave the room and collapse itThere is no exit. However, it is possible to collapse it. Calling it, 39 turns, 40 at most.
Here is another idea, all leafs could be sent solely as gatherers, while all real players fight and die for the over mindSounds acceptable.
Sort of like pikmin, the over mind is the onion, we are pikmin/olimar hybrids, and leafs are pikmin