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Messages - GreatWyrmGold

Pages: 1 ... 2662 2663 [2664] 2665 2666 ... 3706
39946
DF Suggestions / Re: Paint.
« on: December 25, 2012, 03:14:05 pm »
Dwarves can already like colors. Neat.

39947
DF Dwarf Mode Discussion / Re: I'm back!
« on: December 25, 2012, 03:13:34 pm »
Welcome back, man!

Challenge: An automated minecart defense system that uses magma in some way.

also, this challenge generator might be of some interest. It generates random building challenges.
I decided to check out the Challenge GeneratorDF.
The Great Dworacle intones, "You must build, for all dwarvenkind..."
"A grand post-apocalypse urban hellscape made of limestone in an untamed wild tropical coniferous forest!"
Also, it would be great if you could please observe the following additional requirements:
accessory: lava moat
relations_with_other_civs: buy and smelt all metal crafts and -crafts- your civilisation brings with them
restriction: any dwarf that reaches Legendary status must be revered as a god

Alright...magma!Venice in a postapocalyptic form, made of limestone, in a tropical coniferous forest, which buys all low-quality metal crafts the dwarves bring and reveres legendary dwarves as gods. I'm generating a world as we speak...

39948
DF Suggestions / Re: A proposal: remove fortress time
« on: December 25, 2012, 03:08:40 pm »
You can always adjust your announcements file so that you have the game pause and recenter upon the death of any dwarf. This alerts you as well as stops the game should any dwarf die for any reason, allowing new orders to be given which may then resolve the problem with the minimum of death.
In what way does this relate to my arguments?
The closest is the one which pointed out that it would be bad if the first thing telling you that, say, a forgotten beast previously marked as "nonthreatening" found a way into your fortress was a combat report, but even that...if you don't hear about the FB until it kills someone, you're likely too late.

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But do remember that the player has no direct control over dwarves, so even if you somehow figure out a way to go into bullet time, what good would that do?
You can give orders to your dwarves, such as military squad go to X location, but your dwarves can and do ignore the orders if there is something more pressing going on.
Not sure what this is referring to, either.


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So lets say that the bullet time thing is in the game. How does that help you? Your influence and control over events is the same as it is now. It just takes longer for things to play out. If in the case of a losing battle or lost fortress, you have to wait for much longer for the same end result to happen.
This I understand, and incidentally agree with.

39949
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 25, 2012, 02:55:17 pm »
Obviously, obviously, picture book, iphone/tablet/similar.

39950
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 25, 2012, 02:53:37 pm »
Can I see a copy?

39951
Roll To Dodge / Re: ROLL TO GM
« on: December 25, 2012, 02:52:55 pm »
Once I get back to the present, I'll be able to contest you for Sanest Person in America. Probably beat me.  misko27, one of my biggest rivals in certain games (YAFB) has referred to me as "hyper-rationalist," and I am commonly the only person opposing actions like eating intestines.

39952
Roll To Dodge / Re: The Art of Minimalism III: Turn 36: The End of an Era
« on: December 25, 2012, 02:50:58 pm »
Load DF on ALL THE COMPUTERS.
[1] Dwarves overrun all the computers. And everything else..pretty much, there's some football players and Link holding them off in the consoles area. Your job is in jeopardy...

Duel Naylarhotep's champion(s?).
One sec, he's not sure who it is yet.

Duel Naylarhotep's champion(s?).
Attack vorthon first, You are not evil, and I'm not ready.
Biting, throw things in machine, preferably metal, hoping for gunslinger-esque replacements.
There's nothing metal lying around, [3] but you spawn with a handful of change. Throwing that and the Miskbow into the machine, along with your bathrobe, creates [4] a neat silvery gun which fires copper/zinc alloy darts. And makes its own darts.

Toss Nyarly and the Die into the machine
[5v3+2] While The Die exploded, Nyarlothotep is wrestled towards the machine.

Respawn with Baby Azathoth
Wake him up

[3] You have an Azathoth plushie! How cute!

Respawn thiniking of N2 missile launchers.
[1] They explode. Respawn?

Respawn again, thinking of nuke-shielding clothing, ask Die for a small army, equipped with basic armor and weapons.
[4] You have "nuke-shielding clothing." More or less. The Die isn't around.

PUNCH MISKO IN THE FACE TO ESTABLISH DOMINANCE.
[3v3] The only thing clumsier than your punch is misko's dodge. Nyarlothotep isn't pleased about the quality of his champions.

press button on machine
[1+1] A gas comes out. You are no longer Co-GM.

GM Turn:
Nyalarthotep creates a huge cage, suspending it over the floor and putting misko, Vorthon, and Doomblade in it. [1+2] It has this big, rusty hole in the floor, which [3/3] Doomblade falls into. [1] He dies. Respawn?

39953
Forum Games and Roleplaying / Re: Create a Planet
« on: December 25, 2012, 02:05:51 pm »
I was intending for the algae with structure to be like kelp. Hence noting the seafloor. And "coastal waters." And "kelpiformes." They were supposed to be descended from the normal algae.

Anyways.

Some of the poisonous cell colonies develop into polyps. These creatures are called cnidotoxes.
Some viridipetrans grow out of the swamps, base in the water but branches in the air. They also develop leaflike structures. They begin to develop into something vaguely similar to bushes in general shape and function. These are called aeroculums.
Some land algae develop waxy coatings and other adaptations to let them spread further onto land.
The marevenators begin to develop larger. Some reach almost 10 centimeters! Many actually become herbivorous, nibbling on kelpiformes and other autotrophs. They also start to develop a notochord-like structure.


That's all I can think of right now.

Could you use the OP or one of the early posts as a "turn index?" Ideally adding a note next to the groups with the turn each first appeared in?

39954
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 25, 2012, 12:04:33 pm »
Please focus on Freeman. I think he might be the boss.

39955
DF General Discussion / Re: Christmas activities!
« on: December 25, 2012, 11:45:07 am »
I'm generating a 2,012-year-long world with the seed "merrychristmas" set for all seeds.
It's the Age of the Elf.

39956
It leads to the Age of the Elf.

Ironic? Yes.

(In case it matters, I'm using a fresh copy of DF 0.34.11. EDIT: Also relevant, it was a small region.)

39957
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 25, 2012, 11:25:21 am »
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Draw the solar system (what you remember from the alien's explanation)
To much player knowledge.
I don't think so, the aliens painstakingly explained us this. Showing we undersood it is a proof of intelligence or whatever.
I had forgotten the part where we discovered the pencil wrote.

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Quote
read the book
We don't know how.
Look at pictures.
Oh, yeah, a pictgure book.

39958
General Discussion / Re: Presents!
« on: December 25, 2012, 11:23:12 am »
Laptop, 32 gib USB drive, a couple T-shirts, several books, socks, underwear, a pair of pants, a d30, a towel with "Don't Panic" on it...

39959
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 25, 2012, 11:17:04 am »
Well, as long as she's blowing off steam and being useful I don't mind much.

I think our status and inventory needs work. Unless we're still carrying two elves?

39960
If there's still room, I'd probably join.

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