Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2666 2667 [2668] 2669 2670 ... 3706
40006
DF Suggestions / Re: Hot springs
« on: December 24, 2012, 06:33:21 pm »
There's a lot of creatures from "a time before time." Also, each human, dwarven, and goblin civ has its own pantheon, which doesn't affect anything but its worshippers. It wouldn't surprise me to discover that the world started before worldgen.

40007
DF Suggestions / Re: A proposal: remove fortress time
« on: December 24, 2012, 06:28:39 pm »
The fact is toggling between two speeds would be far too drastic. hence why i ony proposed to lengthen the time of a df day and not the actions within it keeping them the current speed they are.
Tbh it wouldn't really hurt the game if some of the crafting etc got slowed down a bit, since the travel distance is still the largest factor pretty much, and wouldn't be affected by a change of the calendar time. I'd rather say it'd be a welcome bonus, feels kind of odd when a dwarf can carve a masterwork throne in just a few seconds :P
At 100 FPS, a few seconds is 300-400 frames, and as each frame is about...five minutes?...in fortress mode, those seconds would be hours.

40008
DF Suggestions / Re: Blah blah blah magic: Obey Krampus
« on: December 24, 2012, 06:27:15 pm »
Sounds good. Mages get tired (another explanation for "mana" which is rarely brought to its full conclusion), and need to remember spells. Simple enough.
But that makes LESS sense then Mana.

How do spells use fatigue?
Why does it make less sense? It's just the caster using his/her energy to power the spell.

It kinda makes me hope that Dwarf Fortress doesn't settle on "One" type of magic and that its source actually leads to the mechanics of how exactly it works.
Indeed. That won't stop people from arguing why their idea is the One Good Magick for DF.

40009
DF Suggestions / Re: Foreign Weapon Proposal: A Model for Future Reference
« on: December 24, 2012, 06:24:44 pm »
Quote
What is a tooth axe, and what advantages are there to a spread-out "formation?"
Hmm seems like i failed to chose the right word. Don't know why i thought that was the right term.

I mean this weapon:
Spoiler (click to show/hide)
If it makes you feel better, I didn't see those weapons before either.

Quote
About formation:
Tight formations drastically drop maneuverability. They are good if you have many soldiers to get a long front and bad if your formation is small and can be easily flanked and ripped apart. With numbers that we have in DF it will be better to fight in groups of 3-5 combatants. This will also allow for better diversity in weapons and tactics.
Formations can be saved for civilians then you absolutely need every dwarf in the military and can make a long enough line.
Also formations are really bad against BIG creatures.
I'd be interested to hear why that last bit is so.

Real-world formations wouldn't work so well in tunnels. Any tactical wizards around to consider what formations would work?

40010
Roll To Dodge / Re: ROLL TO GM
« on: December 24, 2012, 06:20:01 pm »
Create time machine.
(1+1) You create a faulty time machine that sends you back to the big bang destroying itself, but not you.
Yes, I did.
But you never time travelled after that, just assumed that you did.
Why would I need to?
...To get back to the present?
I'll just use my natural time travel. It wasn't too important, anyways.
BUT YOU CAN'T TIME TRAVEL IF YOU NEVER DO THE ACTUAL ACTION
Why not? Your character is travelling forward in time right now.

40011
Forum Games and Roleplaying / Re: You Are A Power Leech
« on: December 24, 2012, 06:18:55 pm »
You sit down, writing a list of what you want to do this summer.

1. Join a gym or something.
2. Meet supers.
3. Rob blood bank, steal supers' blood.
4. Kill someone called Jgb97.
5. Cho

Um. What's with that #4? You crumple the list up and decide that you need a better plan.
It's about the start of June; term begins in August. You should figure out a vague plan. Rob blood bank here, join gym these two months and go two hours a day every Tuesday and Friday, stuff like that. And, of course, enjoy the summer. You're going on a cruise kin mid-July, but the rest of the summer is basically free. This is a good time to figure out what all you're doing.

40012
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 24, 2012, 06:09:59 pm »
I'd wok on learning how to talk about the weather before learning what causes it.

40013
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: December 24, 2012, 06:09:02 pm »
Tackle Red Mage to the ground to prevent him from burning the elf alive.
High-five whoever Urist is playing if he succeeds; otherwise, congratulate his thought.

40014
Roll To Dodge / Re: ROLL TO GM
« on: December 24, 2012, 06:07:32 pm »
Create time machine.
(1+1) You create a faulty time machine that sends you back to the big bang destroying itself, but not you.
Yes, I did.
But you never time travelled after that, just assumed that you did.
Why would I need to?
...To get back to the present?
I'll just use my natural time travel. It wasn't too important, anyways.

40015
Roll To Dodge / Re: ROLL TO DESTROY THE WALL.
« on: December 24, 2012, 05:55:33 pm »
Kill TheZoomZoll

40016
Roll To Dodge / Re: ROLL TO GM
« on: December 24, 2012, 05:54:27 pm »
Create time machine.
(1+1) You create a faulty time machine that sends you back to the big bang destroying itself, but not you.
Yes, I did.
But you never time travelled after that, just assumed that you did.
Why would I need to?

40017
Roll To Dodge / Re: The Art of Minimalism III: Turn 34: Someone PM Persus
« on: December 24, 2012, 05:53:37 pm »
Who is Nylarthotep?
Shapeshifting eldritch abomination. From Lovecraft, of course.

40018
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: December 24, 2012, 05:42:16 pm »
Space is a good place for heating!?

I mean, the fact it's permanently near absolute zero, the fact it's in a vacuum, and that getting equipment to heat stuff into space would be ridiculously expensive?

May as well smelt it on the moon. Also, the useless stuff (e.g. sulphur) wouldn't be blasted into space along with the useful stuff (i.e. the iron).
(Space would be a good place for smelting because you could get very high temperatures on the cheap if you just shine a lot of light on your smelting material and then don't radiate it.)
This is thermo 101, if heat goes in and it doesn't go out then temperatures rise.
And then problems arise once you're done smelting. Besides, don't liquids not exist at zero pressure?

Quote
.
Nice theories, but they seem to be assuming you want self-sustaining colonies and not much more.
Most sources of metal are in gravity wells, so either expansion will be stopped at some point or you'll need to get to a gravity well eventually.
Besides, making a large-scale lunar colony requires less resources than an equally-large floating space colony. Potentially much less.
Free-floating colonies aren't a bad thing, but you still need world-based colonies.
Not all gravity wells are created easily.  Jupiter has a larger well then earth has a larger well then the moon.  That's why the moon is a good source, earth is an okay source and Jupiter is basically impossible.
How is that relevant to my argument specifically against relying on orbital/free-floating stations?

Quote
You don't need world based colonies because people could easily live in space and commute to the moon to work in the mines.  We aren't talking three day journeys like the Apollo program, the closest colony could be right in lunar orbit.  Saying that you need a planetside colony is like saying you need the miners to live inside the iron mine.  Maybe you want them to live near the mine surface but inside is just silly.
In that case, why bother with the orbiting station?

Quote
The gravity in space is even lower...
The gravity in space is whatever you want it to be.  Artificial gravity is easy as pie for a large structure.
It's even easier on a planetary surface! Besides, most "health problems" from low gravity aren't much of a problem unless you return to a higher-gravity well.

Quote
Why would you want commerce and industry to be light 24/7? It wastes electricity.
Read what I wrote more carefully.  The whole point is that you don't need a watt of electricity to provide all the light you want.
Starlight on half the outside, nothing on the inside.

Quote
The problem with space smelting is, you can't get rid of the heat...
Yes you can; just build a radiator.  In space you can insulate with vacuum until the smelting is finished then connect it to your radiator bank which can exist in three dimensions.  Keep in mind that a little patience goes a long way.  Make your radiators able to survive high temperatures and then allow a couple weeks for the heat to smelt away.  You can afford to be patient because you can just move the smelting equipment on to the next batch while you wait for the stuff to cool.
Quote
I'll take your word for it. It would still be as simple to smelt it on the Lunar surface, and cheaper to ship metal up than ore.

Quote
All these problems are just pretty basic engineering constraints that can be cheaply solved with an ounce of planning.  Think outside the box a little here, we are talking speculation here so try to understand how things could be different before insisting they wouldn't work.
These ideas could work, but they're not the best.


40019
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: December 24, 2012, 05:31:03 pm »
Kick of Authority Smashy and Red Mage
Greet elf.
Heal elf.

40020
General Discussion / Re: 2014 Time Capsule
« on: December 24, 2012, 05:27:04 pm »
Spoiler: To Me (click to show/hide)

Pages: 1 ... 2666 2667 [2668] 2669 2670 ... 3706