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Messages - GreatWyrmGold

Pages: 1 ... 2668 2669 [2670] 2671 2672 ... 3706
40036
"Accidentally" start World War III.

40037
Alchemist: Ironskin centered on B8
Ogre:.Move to E9
Berserker 2: Move to C11, attack whatever demon is adjacent.
Goblin 2: Move to B11
Berserker 1: Move to B10, holler war cry.
Goblin 1: Move to C7
Cleric: Move to B8
Warrior: Move to C8

That's everyone, right?

40038
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: December 24, 2012, 01:24:50 pm »
Ask Red Mage to enchant my bow.
Greet Zach. Use Kick of Authority on him, just in case...Focus on the "Authority"

40039
DF Suggestions / Re: Foreign Weapon Proposal: A Model for Future Reference
« on: December 24, 2012, 01:05:09 pm »
What is a tooth axe, and what advantages are there to a spread-out "formation?"

40040
DF Suggestions / Re: Blah blah blah magic: Obey Krampus
« on: December 24, 2012, 01:03:36 pm »
Sounds good. Mages get tired (another explanation for "mana" which is rarely brought to its full conclusion), and need to remember spells. Simple enough.

40041
DF Suggestions / Re: Any doubts
« on: December 24, 2012, 01:01:31 pm »
First off, welcome to Bay12!
Second off, this is the wrong subforum to put questions in. That would be the Gameplay Questions subforum, a couple down. That doesn't mean I won't answer your questions, though.
Third off, make sure the goblin or whatever is in a cage. Go to the cage and enter the 'd'esignations menu, the items and 'b'uildings submenu, and 'c'laim over the cage. The goblin's items are now unforbidden. Then, 'd'ump over the cage, hit escape, loo'k' at the cage, and un'd'ump it. Everything on the goblin will be moved to the nearest dump site at your dwarves' earliest convenience.
Fourth, yes. I'd advise against elephants, as they currently starve to death faster than they can feed themselves.

40042
DF Suggestions / Re: A proposal: remove fortress time
« on: December 24, 2012, 12:49:59 pm »
First off, creatures far away or lower down can still hurt creatures if they have a ranged attack of any kind, or if they are a necromancer. Having "combat mode" end when creatures are outside X range would screw things up with bowgoblins,
Second off, below "bridges" isn't a very good reason for a creature not to scare a dwarf.
Badgers would be even more of an annoyance than they are now.
The biggest issue that springs to mind is a non-threatening creature not becoming threatening until it attacks something.
As I said, crisis mode would start whenever a dwarf panicks right now. It's just the player that has the option to designate a creature or a zone as non-threatening, if on occasion there's a straggler or a wandering animal somewhere around the fortress that he decides is not dangerous and he can't be bothered to send a squad to dispatch it (creatures down cliffs, a goblin bleeding to death, a room with wild animals,...).
And what happens when a "non-threatening" creature escapes?

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How does DF tell what a "flood" is? It's just flowing water to the game.
It allows a rewrite of the flooding code that makes water actually flood instead of creep like jelly. When that has happened, quantity is a measure for dangerousness. But that's optional.
Okay. Best-case scenario, the game goes into Crisis Mode whenever water flows somewhere new. Worst-case scenario, waterfalls cause constant Crisis Mode. Yay.

Why would cave-ins cause Crisis Mode to engage? Even IRL, cave-ins are over in seconds.
How about if you're not supposed to know about a combat, like assassinations, thieves dispatching solitary dwarves, vampires, etc? Most of those don't really exist at the moment, but they're all supposed to, and it's short-sighted to hamstring future development.
What about tantrum spirals? Would tantruming dwarves trigger Crisis Mode? Wouldn't this make tantrum spirals worse because they make the game take way longer?

40043
DF Suggestions / Re: Hot springs
« on: December 24, 2012, 12:43:31 pm »
The world exists before history. By that logic, our world is maybe 5-6,000 years old. Since most races start with metalsmithing and writing and such, it would probably be closer to say that's like saying our world is only 2,500 years old, tops.
There's metamorphic and sedimentary rock. Two years, or two thousand years, isn't enough for much more than igneous.

40044
General Discussion / Re: Humans, and eventually a colony on Mars.
« on: December 24, 2012, 12:40:02 pm »
It could help, but we'd need a coordinated effort to actually save Earth and humanity.
...so mankind is stuck on this rock forever.  :P
PTW.
More like "humanity is doomed, barring coordinated effort, so if your goal is to save humanity from itself you need organization more than space colonies."

-snip-
Nice theories, but they seem to be assuming you want self-sustaining colonies and not much more.
Most sources of metal are in gravity wells, so either expansion will be stopped at some point or you'll need to get to a gravity well eventually.
Besides, making a large-scale lunar colony requires less resources than an equally-large floating space colony. Potentially much less.
Free-floating colonies aren't a bad thing, but you still need world-based colonies.

Mainiac, we got abundant Iron and water on Earth, and it's way easier to get around here. Why can't we build more real estate here?

Anything that can be done on the Moon can be done more easily on Earth, or in LEO. (Except a space shipyard).
First off, he was talking about free-floating bases. Kinda like spaceships, but they don't need to move.
Second, we have a gravity issue and a "sunlight is horribly finite here" issue. Sure, it's finite in space too, but you can just move the space stations farther apart.
Third, Lunar real estate is cheaper than Terran. Less environment, less people, more undergrounding...

Gravity, I would assume. Lunar gravity is a sixth that of Earth's; assuming there are no exponential or polynomial relations I'm not aware of, that means it's as easy to build something six hundred meters high on the Moon (all things being equal) as something a hundred meters high on Earth.
No, you don't want to build on the moon at all.  You launch the materials off the moon and then build in space.  The surface of the moon has gravity and a day night cycle, neither of which you want.  The gravity is too weak for human habitation, it would cause long term health problems.
The gravity in space is even lower...

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If you build entirely in space your architect passively controls every aspect of the environment, including space.  You don't need to settle for 1/6 gravity when you can set the spin rate and size of your station to give you exactly the gravity you want.  Depending on the emissivity of the materials you use on the outside of the station you can pick whatever temperature you want it to be inside year round.  By tweaking the shape of the station you chose how strong the winds inside will be.  Set the day night cycle to whatever you want by scheduling the illumination mirrors to shine sunlight into the environment (ok, that part isn't quite passive). 
Anything preventing centrifuges on Luna from working? It would probably be simpler if nothing else, because you have something to anchor to. The only downside is that if you stuck a whole city in the centrifuge, gravity would shift by 1/3 G each revolution.

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You can even set the exact parameters of these matters to different levels at different parts of the station.  For the residential and commercial levels you probably want the gravity near 1 g so you put them on the rotating ring.  Agriculture might not need as much gravity so you make the greenhouse structure rotate more slowly or make it smaller in radius.  Industry you want zero g so you make that not rotate at all.  You give the residential sections a day night cycle but for agriculture, commerce and industry you can just have daylight 24/7.  All of this can be done without any active energy expenditures to maintain the light/gravity/temperature levels you want.
Why would you want commerce and industry to be light 24/7? It wastes electricity.

Anyways, most of that environment-control stuff can apply to Lunar or even Terran bases. Electric lights, shades, building underground...

Well sort of but the ships would have no locomotion and wouldn't actually be built at the moon.  You'd launch iron ore from the moon and then smelt it at a refinery in space.  (Space would be a good place for smelting because you could get very high temperatures on the cheap if you just shine a lot of light on your smelting material and then don't radiate it.)  So the moon is really just a mining site and launching point.
The problem with space smelting is, you can't get rid of the heat...
Lunar smelting makes more sense. You can use sunlight as well, dissipate the heat easier, and the ore is probably heavier than the finished metal.

40045
Roll To Dodge / Re: You Are Lost: Minimalist Semi-RTD (Accepting players)
« on: December 24, 2012, 12:20:17 pm »
Awaken, finally?

40046
"Champion THIS, MOTHERFUCKERS! HINDENLASERS, ACTIVATE!"
Form the model into a giant mecha, not on fire. Flamethrower Nyarlathotep and the Die.
[6] Awesome! [1] You flamethrower Nyarlathotep and die. Respawn?

Be the champion for the die. Pilot the warbot and fight the giant mecha.
The Die accepts you. [3+1] You take over the warbot with your broken body, but the mecha isn't doing much.

Respawn. Put selve in machine.
I assume you mean "self"?
[2] You have a squirt gun. [5] You become Perseus.

...
 
RAEG.
 
>Throw self into machine.
>If dead, respawn. If not, Tackle dice and PUNCH. PUNCH HARD. I WILL HAVE MY STUFF.
[6] You turn into the Miskbow. Respawn? Yes. [2] You respawn with a musty sock.

Respawn main body as a giant tardigrade.

Use Vorthon body to throw anything and everything I can get my hands on into the machine
[3] Normal tardigrade. [3] You turn the large dice, Doomblade syringe, and slipperses into a big...something. It looks like it's probably a weapon...

"STOP ARGUING. Oh and, MISSILES EVERYWHERE!"

FIRE LOTS OF MISSILES OUT OF BODY.
You make "Pew pew, boom BOOM!" noises.

Ask die if I can join its army as a commander.
[4-1] "Second-in-command okay?"

Respawn. Don't be a shitty human. Be a fabolous one.
[6]...I will leave the mockery to the other players.

GM Turn:
Dammit, why does no one want to be my champion?

40047
Forum Games and Roleplaying / Re: The Shaping of the Formless Void OOC
« on: December 24, 2012, 11:35:45 am »
...
I know what I'm doing next turn.

40048
You're pretty much a head in a robot body.

40049
Forum Games and Roleplaying / Re: The Shaping of the Formless Void OOC
« on: December 24, 2012, 11:13:33 am »
Just for the record, I've been taking energy from the HMC because I don't mind weakening them.

40050
Mayfair-R-FUN-1 looked at his limbs. They were technically intact...
"Ve Nov poot you een ah cybernetic form, vich vill increase your lifespahn by ah condeederable amount. Use eet vell. Eet hoz massively increased strength, great armor, und un blaster in ze arm. Ve hov a mission for you. Two, actually. Von: Go stop ze traitor in ze ozzer room."

Cat-R-URS-1 finishes breakfast, then follows the other citizen to -----. There are three other citizens in the room, one in orange, one in yellow, and one in indigo. Indigo and Yellow are behind a clear sheet of something. Indigo glances at his wrist and says, "Point three seven hourcycles. A new record."

Trig-R-HPY-1 tries to reason with the IntSec people. They believe him and turn towards the scientist. They promptly arrest him.
A lesson in why Chutzpah skills can be more useful than any others.

WHAT IS YOUR SECURITY CLEARANCE, CITIZEN?
"Still red, Friend Computer."
I AM SORRY, THAT INFORMATION IS NOT AVAILABLE AT THIS TIME.
TMI.

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