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Messages - GreatWyrmGold

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4006
Forum Games and Roleplaying / Re: zombies fun
« on: March 03, 2014, 08:18:55 pm »
Hey, zombie killer!
"The friendly alien who has untapped depths of skill and who endures numerous trials and triumphs." ...zk, can I actually be an alien?
This question is kinda important for character creation.

Now to wait 2-3 days for zk to log back on.

4007
Everything is in the details, you know. Tell me what crops you like, and you might find them.
Would you like an in-depth analysis of why such a request is silly, or would you like me to just request that we look for some kind of easily- and profitably-plantable crop?

4008
Your rockets are too large. Sometimes, less is more - think of all that mass you're trying to push up into orbit. Not surprising it's unwieldy and impractical.

A tutorial by Scott Manley you may find useful.
When I have a large payload, what else am I supposed to do? Assemble the rocket in orbit? You saw how well I managed a rendezvous earlier. I think I'd prefer large rockets.
I'll do that when I have a spare 40 minutes. EDIT: Watched.

Does the science lab have docking ports?
Not by default, no. And I don't think we have access to them...which is another argument against sending individual pieces into orbit, actually.

4009
The problem here is, with Marie, human does not mean normal. Basically she's going to think he's insane by some standard or another :P
She can think he is insane, the mental suggestion doesn't do anything for that. But she probably doesn't see him as a robot/alien/mind-manipulating creature that he is, just some silly and stupid person of some sort that is just here for paperwork.
...unlike Will, who will recognize the deception pretty much immediately.
Aside from some potential comedy, this shouldn't affect much.

you already have fathered fingerlings with a nameless fingerling. also no, they are always fertile

focus on fathering yellow dragon children
Naw. Golds are where it's at!
You're saying that to disturb me, aren't you?

((... Oh god ICARUS talks in txtspk @_@ KILL IT WITH FIRE.))
+1

((which reminds me GWG, feel free to tell us if you have nothing whatsoever planned in the direction of us going to check nout and/or kill the yellow dragons so we can head towards the actual direction you planned for))
I mentioned earlier that my plans have large blank sections labeled "Who the hell knows how they'll derail my plans by this time?", didn't I?
This is one of those sections. The tail end, though, since I'm planning how this will work out.

"You are not even the same species!"
They reproduced. Depending on the fertility of the children and your definition of species...
Besides, saying interracial marriage is wrong is so 19th century.

4010
-snip-
Will just stares.
"...What."

<Kyle you are being rude, this is clearly and ordinary human being.>
<...>

<I am buried up to my waist in paperwork, and more is piling in every hour.>d
<Have you considered going digital? And also hiring some people to help? And I could help organize your bureaucracy, make it more efficient.>

<Is it stuff I can't assist with? Also, secretaries dude.>
<Unfortunately, it is, due to security concerns. And the secretaries are working as well, there is simply a lot of paperwork due to current situations.>
<Mm. My offer to help improve efficiency stands.>

Robert shows his business card to Lunette, and then to the rest of the people.
"...Not remotely suspicious."
"I guess not?"

<What point would that equation serve anyways?>
<Short version, calculus is pretty useful for a lot of physics and such.>

Robert flails his appendages around, whirring apologetically for the mess, accidentally knocking down a vase a second time.

*Beeps in dismay, wheezing to indicate his readiness to follow while causing minimal damages from this point on.*
"A promise which would be more convincing if you hadn't damaged more stuff as you said it."

"I suppose we should. I can try out a technique I thought of... and I can attempt to puzzle out how to find the difference between male and female dragons. That's always a step toward diplomacy."
"If you're Captain Kirk. Try taking more of a Picard approach."
((Warning: I have seen a grand total of one episode of Star Trek (the TOS episode where they met Apollo) and two movies (the recent continuity reboot), so this may not actually fit Picard. If this is so, Will's home universe has a different Star Trek.))

<On the other hand it's more grey as the ones we are genociding are known murders. And cliché ones at that.>
<As described by the...one source you have on them.>

"Corebus maybe..."
"Maybe? Only question is if you want him or no."

4011
Mechjeb is also nice for half hour+ burns. Just walk away. Do something else. Quicksave and come back minutes before it finishes to make sure everything goes as planned.
Sounds good, but when would you need a half-hour burn?

4012
Einsteinian Roulette / Re: Mission 12: The Defense of Hephaestus
« on: March 03, 2014, 02:33:00 pm »
Team C

...Look around. Determine where Skylar dropped me off, more or less.

Quickly type out message:
Quote from: Grate->Miyamoto
Dear Mistrr M,
What doI do now?
Sincerelyy,
Grate

EDIT:
Attempt to locate nearby sods, ideally ones in exosuits. Locate covered firing position, go there, and open fire.

4013
Forum Games and Roleplaying / Re: For the Motherland!
« on: March 03, 2014, 02:29:35 pm »
Enter bunker. Knock out guard by hitting him with explosives (wait, what?). Steal his weapon.

4014
If she returns, this might be a good thing to remember to get on her good side. If she doesn't like it here, we could kindly take note of that fact and either support her as we continue on or allow her to stay at DL2 until we break into DL4
Or just "Get on her good side, let her do stuff back home."
I wonder what having a Sibling party member back at the ranch would do...

4015
I believe the general consensus was for Space Exploration. If it wasn't, I apologize. This opens up new re...actually, it just helps us qualify for Advanced Exploration. Huh.

Well, we now have thermometers, science labs, and ladders. Well, the kind that you put right on the side of a ship. This means a slight redesign of out Minmushot!


1 observes the materials and goo at the top. 2 does the same with the side ones. 3 measures temperature. 4 utters a prayer that we put enough struts on this Kodforsaken thing.

We first test the Pegasus-I Mobility Enhancers to make sure that the path can turn the way we need it to for our current mobility design to work.


"Nope. Well, if I let go, sure, but..."

A secondary idea--jumping off a bit, then grabbing the ladder, is attempted.


Now, it went slightly better than this screenshot implies...but not much.

Uh-oh...

Oh, phew.


We return to the drawing board, in hopes of finding a way to figure this out. We, um, don't think of any.


Well, he almost held onto the booster that time.

Well, that worked! ...Although the top of the rocket really is ugly in proper lighting.

Alright then, here's the tricky part...

Aha!

...And now we have a problem.


Alright. Add another Mobility Enhancer, that should do the trick right?


Okay, first off we need to teach our kerbonauts how to stand up without flinging themselves backwards.

Next model is getting extra rungs for turning around.

Don't get distracted by going in the science lab? Gotcha.

Let's try this...

Kerbton? We have a problem.

Well, let's try having fun while we're here.

Come on, come on (move a little faster...)
And that's all I can remember about that song.

Okay, let's try this.

We're halfway there. (Wo-oah! Livin' on a prayer!)
And I remember that whole song, as it happens.

Now for this.

...Aw.

Well, the reaction wheels work pretty well when you're off-balance.

"This was entirely predictabuuuuuu...

"...That didn't go too badly."


Well, then. That was fun, but let's figure out how our Minmus-bound kerbonauts will get to the surface of the little moon. To illustrate the problem...


Or is it more of a diagram?

I realize a solution, which is diagrammed below.


Also present: What NOT to do.

Let's test this thing!


So far, so good.

C'mon...

Exce--wha?

Excellent.

I didn't line this up right.

Ah well.

It works at last!


Having made a functioning ladder system, it's time to get to Minmus!


Bill, citing acquired acrophobia and claiming that the lab was haunted, lets Bob fly this mission. Bob accepts.

Time to launch this behemoth, easily the biggest, ugliest rocket I've ever launched. But in a good way.


So big, I had to zoom out to see it all!

It begins to tilt quickly, likely because I didn't add the ladders symmetrically. Or for the same reason the Minmushot I tilted, whatever that was.


"We are tilting greater than 0.1 radians westward! This is terrible! Westward gravity turns are inefficient!"
"...Yes, Bob, that's definitely the biggest problem."


Around 1600 meters, a few of the boosters say they're overheating a little. Around 1900, a few more join in the "Starting to Overheat!" club. The timing makes me glad that the heating seems to be approximately symmetrical.
By the third kilometer, we are tilted to the outer ring (what is that, 10 degrees off vertical? Nine?) and the solid fuel boosters are half-empty.
The first stage is ejected at eight kilometers. Some of the boosters seem to be exploding or overheating or something, but at least we can do something about that tilt.


Look at that thing!

Wait, that doesn't look like a solid fuel booster...

Oh. That's not supposed to happen. The tilt, or the rocket coming off.

"Oh dear. At this rate, we will be burning radial-in shortly, which will greatly reduce the efficiency of the orbital burn!"
"And you'll crash."
"Because of the reduced efficiency!"


The craft begins to right itself, which is good. Less good is that I can't control it, so after being righted it begins wronging itself once more. I decide to discard the outer rockets. I succeed, but evidently hit the Stage bar once too many.


I guess we'll test the stability of the landing module some other time. Possibly on Minmus.

At this point, we might as well just detach the Kerbin-landing pod and splash down.


Oh my. Trapped on top of the rocket. When have we solved a problem like this before?

My messing around now has a purpose!

Dammit capsule leg on a speeding rocket, stay still! (And now that I screenshotted this, I need to hit it again.)

Sliding off...

Say, is that cloud of rockets and rocket parts heading towards that field where the onlookers look on from?

Why aren't the reaction wheels working as I had hoped?

That worked pretty well. I think we can count this as a partial success.

"Um, guys?"

"Hello? We're not ghosts!"
"Not yet, at least..."

...

"Oh, wow, that was a pretty explosion."

"I'm going to investigate that dense pile of debris when I land, okay?"

Meet your shadow...

And we're here.

Nice scatter, but I know where I'm going.

Time-accelerated walking is amusing.

Dang, the numbers vanish after 150 meters.

I think I see it, though...

This is what I get, after walking 10 minutes? (Minus time-acceleration.)


Well, I'm out of time, so I'll just leave you with that failure until tomorrow.

P.S. Look what I foung while Googling to remember what radial-in and radial-out were called.

1. At least half of that first bit of results is directly KSP-related.
2. Why the hell does the forum for the Flat Earth Society have at least one popular, evidently frequently linked-to, thread for Kerbal Space Program?

P.P.S.

I was doing this seconds ago. Why not now?

EDIT: P.P.P.S.
What does everyone think of the centering?

4016
If we can bargain with/defeat Cain, we'll arrive on DL4. We should be able to find something there.
And you know this...how? For all we know the limited-use checkpoint we found is the only kind to be found in the deeper levels.

Well, hang on.  We got from DL2 to DL3 on stairs- the end point may have disappeared, but what about the beginning?  Proxxy has her transit method (which may be the third way FFS alluded to)- maybe there's still something there?
The beginning...might be there. Something to look into once we're ready to go down.

4017
((yeah, that's just bullshit))
If it was intended to be anything but a joke, I'd agree.
However...

4018
More struts?

You seem to be falling prey to the Square/Cube Law. Which doesn't help, but now you know what your problem is called!

4020
There are interesting things that can be collected on old dungeon levels. Besides, I think we should pass by DL2, so that we don't have to use up our DL3 teleport point.
No. We need to get down to DL3 quickly, and we have no idea what's waiting for us in DL2.
We have a wide variety of needs. We need to get as much out of each teleport to DL2 as we can until we find some other way up, for instance.

Quote
Also, if we do do that, I think we should stay away from where the angel statue was. Just a feeling.
+1

Bloodshape wings or a jetpack or something so we can use vertical passages more easily.

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