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Messages - GreatWyrmGold

Pages: 1 ... 2676 2677 [2678] 2679 2680 ... 3706
40156
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 22, 2012, 09:51:54 pm »
True enough. Still, most nations will likely be mainly of one race. After all, IRL, most nations are predominantly one ethnicity despite globalization, at least a century of trying to stomp out racism in most areas, and the relative similarities of the cultures and phenotypes of humans.

40157
Forum Games and Roleplaying / Re: You Are A Power Leech
« on: December 22, 2012, 09:49:31 pm »
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you'd probably have about 2d10% of the healing factor, 2d8-2d10% of the toughness
...your numbers don't appear to have any feats attached to them. In this post I gave specific examples of the powers in action to give an idea of how effective I imagined them to be. I'm not really sure what it means to have "10% toughness."
You'd have about 10% the increase in toughness over a normal human being which the super had. Quantifying powers can be hard, but I'll try. For other powers, it could also mean the power doesn't work or doesn't work right 90% of the time.

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if you have the Super Strength of Redthunder, who is as strong as four and a half men, at 10%,
you could have 1/10 Strength, making you about a third stronger.
I don't understand your math. How does 10% equate to 1/3 stronger? Stronger than whom? 1/3 stronger than Lucy's baseline of "average strength of a typical 110 pound girl" or  1/3 stronger than "the average man?" Or do you mean 10% of Redthunder's strength, which is 10% of 4.5men, which is .45men?
4.5 strength is +350%. 10% of 350% is 35%, which is about 33.33...%.

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How does stacking work? If we consume 1 unit of blood from Tom who is twice as strong as the average man, and 1 unit of blood from George who is five times as strong as the average man, what is the result?
Assuming the unit is about 10% of the power, that would be (0.1*+100%)+(0.1*+400%), or half again as strong as normal. If you drank enough to absorb the full amount of power of both, you'd be six times as strong as a normal person. This is, of course, assuming a fairly inconsequential amount of impact from environmental factors past the powers.

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How do caps work? Let's say Alice and Bob are both as strong as ten men. And we consume blood from Alice until we reach 100%. I presume we're now as strong as ten men. Next we consume blood from Bob until we reach 100%. Are we now as strong as 20 men, or only as strong as ten? What if we continue consuming blood from Alice after reaching 100%? Can we become stronger than Alice?
You'd actually be as strong as 18 men, assuming the powers didn't come from essentially the same source. If two supers are about identical in powers and origin, it only counts once. Typically, this will only be applicable in cases like "manufactured" supers or priests gaining general powers or whatever--it won't come up normally. If you only get super strength from Alice, you're capped at her strength (100% of her power)

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This could get complicated if you're tracking percentages based on the powers of those we leech rather than against some baseline. For example, if we consume once each from Tom, George, Alice and Bob in the above examples, will that be listed on the character sheet like this:

Strength:
8% of Tom (two men)
6% of George (five men)
5% of Alice (ten men)
11% of Bob (ten men)

Or will it be listed like this:

Strength:
N%

The second would be simpler, but I don't see how that kind of descriptor would work with the system you appear to be describing.
The hardest part will be the math, but I'm fairly good at it and simplifying it. Besides, there's a huge variety of super powers...

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get back to me on the strength
Of the three it's the only incident with repeated contact. The hand-blood-sucking and bloodied-hug incidents were single contact, whereas the strength probably involved various "fluid exchanges" regularly for a couple weeks. It would probably be the highest percentage value of the three.
Yeah. Guessing how many contacts and such would be the tough bit there.

I hope this makes "sense."

40158
DF Suggestions / Re: Adventures Keep Their Maps.
« on: December 22, 2012, 09:26:49 pm »
In that case,
it's probably some of that data that gets tossed out when you end a game, possibly for reasons of not taking up absurd amounts of space.
Unless your adventurer sold the maps to pay for food, lodging, and his/her vices of choice.
He or she would still keep a copy more then likely. You can copy maps after all.
Perhaps I should have added a postscript stating, "Bazinga?"

40159
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: December 22, 2012, 09:22:19 pm »
When are we starting?

I might be a bit late...

40160
Forum Games and Roleplaying / Re: The Shaping of the Formless Void OOC
« on: December 22, 2012, 09:15:30 pm »
Please no.

40161
Forum Games and Roleplaying / Re: You Are A Power Leech
« on: December 22, 2012, 09:08:34 pm »
Not sure if they were there when you started, but they should be in the third post. I could repost them here, but it seems redundant.

By the rules there, you'd probably have about 2d10% of the healing factor, 2d8-2d10% of the toughness, and get back to me on the strength. It should be fine, though.

40162
Forum Games and Roleplaying / Re: The Shaping of the Formless Void OOC
« on: December 22, 2012, 09:05:20 pm »
Is there a specific reason I didn't get the Tetrahedron sphere? Didn't others get Spheres from geometric forms?

40163
Forum Games and Roleplaying / Re: The Shaping of the Formless Void
« on: December 22, 2012, 09:04:31 pm »
Sorry, missed that.

40164
DF Suggestions / Re: Adventures Keep Their Maps.
« on: December 22, 2012, 08:57:03 pm »
In that case,
it's probably some of that data that gets tossed out when you end a game, possibly for reasons of not taking up absurd amounts of space.
Unless your adventurer sold the maps to pay for food, lodging, and his/her vices of choice.

40165
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 22, 2012, 08:53:49 pm »
I support family time, then practice magic (maybe earth but any magic is good), and maybe as a longer term goal, try and pose as a god and take over a human civilization.  It works for demons why not us?  After we get human allies we can have them conduct raids on elven or goblin civilizations to sate our hunger for fear and flesh (lol).  After we take over the humans, I say we slowly weed out all the humans that are magic users who don't swear complete loyalty to us.  The ones that do get set up as a top tier priest like class that administer our territory for us.  This should cement our power quite nicely and we can declare all magic users who don't serve us heretics.  Of course this all assumes humans are unaware of what we truly are and that it is possible to trick them.
Demons can fake being human gods. Any gods of jumping chameleon things? Green, flame-winged harpies?
I don't think they can take human form.  I'm pretty sure they just pretend to be a god that matches their description.  We don't have to be an exact match just close enough and maybe with the help of a little magic.  If that fails we could take over a goblin civilization.  If I recall correctly we would just need to prove ourself being more powerful than the current ruler.
[/quote]
Currently, demons don't...but night trolls can't jump or have chameleon skin, either.
Proving ourself stronger than the goblin's leader is going to be easy if it's a goblin, but good luck killing a demon...

40166
Roll To Dodge / Re: The Art of Minimalism III: Turn 29: Muscles Flexed
« on: December 22, 2012, 08:44:12 pm »
put doomblade in machine
Why does everyone do this?
Not that I'll admit to complaining. Or to not complaining.

40167
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 22, 2012, 08:42:31 pm »
Still, our most beneficial victories came with risk, and here i think the potential gain is higher than the risk.
Agreed.

I support family time, then practice magic (maybe earth but any magic is good), and maybe as a longer term goal, try and pose as a god and take over a human civilization.  It works for demons why not us?  After we get human allies we can have them conduct raids on elven or goblin civilizations to sate our hunger for fear and flesh (lol).  After we take over the humans, I say we slowly weed out all the humans that are magic users who don't swear complete loyalty to us.  The ones that do get set up as a top tier priest like class that administer our territory for us.  This should cement our power quite nicely and we can declare all magic users who don't serve us heretics.  Of course this all assumes humans are unaware of what we truly are and that it is possible to trick them.
Demons can fake being human gods. Any gods of jumping chameleon things? Green, flame-winged harpies?

40168
Forum Games and Roleplaying / Re: The Shaping of the Formless Void
« on: December 22, 2012, 08:41:23 pm »
Can we see a list of everything like you've shown before?

40169
Forum Games and Roleplaying / Re: You Are Insane
« on: December 22, 2012, 08:25:23 pm »
SHIT DIAMOND. CRAFT SWORD. KILL CREEPERS. STOP DRINKING WATER FOR A WHILE. SHIT SAND. MAKE TNT. ESCAPE. WRECK HAVOC.
Or go with the more dwarven way: summon magma.
+1. Who plays that dumb mining/crafting game, anyway?

40170
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 22, 2012, 08:19:40 pm »
Especially if the elves liked that tribe...

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