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Messages - GreatWyrmGold

Pages: 1 ... 2679 2680 [2681] 2682 2683 ... 3706
40201
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: December 22, 2012, 04:29:54 pm »
Shortspears are also melee weapons.

40202
Forum Games and Roleplaying / Re: ◄•The Never Ending Dungeon•►
« on: December 22, 2012, 04:28:51 pm »
Shoot crab.
Ask Morina to identify roller blades.

40203
Forum Games and Roleplaying / Re: The Shaping of the Formless Void
« on: December 22, 2012, 04:08:57 pm »
I kinda like how the only cities are built with my creation as a foundation.

What do the HMC's even look like?

40204
Forum Games and Roleplaying / Re: You Are Insane
« on: December 22, 2012, 04:07:49 pm »
((Obviously he was corrupted by the demon Mun'Ieh, by the spell Not-Thoti-Nuf.))

40205
DF Suggestions / Re: Hot springs
« on: December 22, 2012, 03:39:21 pm »
Elves worship nature spirits. How they do that or what they use for a shrine isn't known, but I think there is a ThreeToe story where the spirit dwells in a lake and the elves worship there (correct me if I'm wrong). So they probably could have magical fountains as shrines, just so not every holy site is a big tree. But all I said was that elves should have magical fountains, which wouldn't necessarily be places of worship. I'm indifferent as to whether a few priests would stand around.

And of course humans and dwarves could have hot springs. I could see dwarves even regarding them as holy sites, but humans would probably just use them as water sources, place to dump trash, or tourist attractions. Or all three.
Why couldn't humans have hot springs as holy sites?

Quote from: GoombaGeek
So why are hot springs as magic sites bad and what are the superior options, or is this just from a nebulous definition of what seems "fitting"?
If that was aimed at me, I have nothing against hot springs as magical or holy sites. However, it shouldn't be restricted to only elves or dwarves.

40206
DF Suggestions / Re: A proposal: remove fortress time
« on: December 22, 2012, 03:37:05 pm »
The problems are two:

1. Most interesting things happen on monthly or seasonal timers. You'd get a dwarven caravan every 72 hours or so of 100 FPS play, rather than every hour.
2. You probably could build Rome in a day. You can easily build a small fortress for a few dwarves within the first year. With 72 times the time, you could build it in 1/72 of the dwarftime, or about four and a half days.

40207
DF Suggestions / Re: Wheelbarrows for Dumps
« on: December 22, 2012, 03:33:03 pm »
You're welcome, and welcome to Bay12. Everyone's allowed to make mistakes if they don't know better. Now you do, and learning is half the siege. The other half is tantrum spirals.

40208
DF Suggestions / Re: Funeral
« on: December 22, 2012, 03:31:59 pm »
When dwarves are really sad, going to see a nice tomb should make them glad that someone else is dead and they're not. That's the dwarfy way.
Meh, that's just cold.

Urist McNotdead us ecstatic. Urist McNotdead outlived his nemesis. Urist McNotdead enjoyed desecrating his nemesis' grave.
Something like that?
Urist McNotDead would already get a positive thought from the death of a grudged dwarf. Desecrating grudges' graves makes sense once grudges are more than people you don't like talking to.

40209
Forum Games and Roleplaying / Re: You Are Insane
« on: December 22, 2012, 03:27:01 pm »
Use cup as batter ring ram!

40210
Forum Games and Roleplaying / Re: The Shaping of the Formless Void
« on: December 22, 2012, 03:26:12 pm »
...
Could you replace all actions I do to the cluster dwellers with actions done to the draconic race(s) I create? I'll edit my action.

40211
Roll To Dodge / Re: ROLL TO GM
« on: December 22, 2012, 03:23:15 pm »
Learn mad science and/or get a bonus.

40212
Roll To Dodge / Re: ROLL TO GM: Turn 4: Minimalism and Sixes
« on: December 22, 2012, 03:22:51 pm »
That should be enough.

Attempt again.
Attempt what? My spelling and grammar is impekabbl.

Become a horde of NRA nuts to combat Baldies' hippies.
[6] You start associating Asberger's Syndrome with violent shootings, so the GM kills you. Respawn?

Vaht?! *german babble*
Paint the best picture these peasants will ever see!
[2] You paint a picture.

Spawn as sentient house.
Terrify visitors to death.

[5] You are a possessed house which can move. [6] The visitors are so scared they call in a wrecking crew! Oh dear...

Kill Doomblade
[6] His head flies over towards a mad scientist...

Step Two: Make a singing chain of people holding hands stretching across the globe. Yes, I know that means we'll have to stand on the ocean. We'll use rubber boats.
[2] Your chain is one person long. And you're off-key.

Become a giant mecha.
...who makes your head into the CPU for [6] a horribly unstable giant mecha. You try to walk, but your leg which is supporting your weight collapses. Respawn?

GM Turn:
I [5] get a +2 bonus. Yay! If that's not acceptable, instead I learn mad science.

The next GM: Persus

40213
Forum Games and Roleplaying / Re: You Are Insane
« on: December 22, 2012, 02:47:51 pm »
We have neither punch nor swallows.

40214
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 22, 2012, 02:30:58 pm »
Which language is Shádorocul?

Also, can you translate our brother's name into, say, Elvish?

40215
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 22, 2012, 02:18:11 pm »
How about we challenge him by shouting a challenge as we attack him?
I'm fine with a compromise, of sorts.

We probably should aim to incapacitate rather than to kill him.
Either way. Incapacitation is ideal.

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