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Messages - GreatWyrmGold

Pages: 1 ... 2705 2706 [2707] 2708 2709 ... 3706
40591
Forum Games and Roleplaying / Re: Creation [Suggestion/Multiplayer Game]
« on: December 17, 2012, 05:34:52 pm »
I'll keep researching, specifically trying to take specimens of various plants and trying to find names and classifications for all of them, as well as trying to keep a written log of any unusual properties they have. If possible, test lesser-known plants for said effects.

40592
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 17, 2012, 05:32:07 pm »
Go in, look, don't steal stuff yet.

40593
Forum Games and Roleplaying / Re: 1001 REAL GM Tips
« on: December 17, 2012, 05:30:08 pm »
41. Nine hundred dice rolls a turn isn't quite easy. (Looking at adwarf :P)
Reminds me of You Are Islanders. So many dice...

45. Make sure that you can make something up for anything. You know we'll find a way to get through some stone wall or force field eventually.
46. Write that made-up stuff down.

40594
I didn't get into personality. Didn't want to intrude on your guys' territory.

40595
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: December 16, 2012, 11:28:00 pm »
Catguy shield.

40596
Forum Games and Roleplaying / Re: 1001 REAL GM Tips
« on: December 16, 2012, 11:26:52 pm »
16. Keep it simple or have players that don't mind waiting days for updates.

40597
I'm officially saying, "This game won't start until around 22:30 GMT at the earliest, if my math's right." To compensate for this, here's a description of each of the Troubleshooters as I see them:
Fun-R-THN-1 is a soldier, the only registered mutant (so far?) and an excellent shot with a laser gun. He's also a natural at social situations, and is skilled in leadership and making himself look good to his superiors.
Trig-R-HPY-1 is a bureaucrat with little talent for social situations. He makes it up with training and a natural talent for weapons.
Steady-R-HAT-1 is an armyman with clumsy hands and mechanical skill. He is skilled in working with all sorts of civilian robots and has a quick yet powerful mind.
Cat-R-URS-1 is an engineer who would be better-suited as a soldier. He is good with aircraft and energy weapons, and skilled with engineering and dealing with AIs.
Mayfair-R-FUN-1 is...someone.

In short, we have a couple good potential leaders--a soldier and a politician/bureaucrat, with talents and skills to fake the other's circumstances pretty well; a soldier who should have been an engineer and an engineer who should have been a soldier, each with skills from both sets; and someone who hasn't replied yet.

40598
Forum Games and Roleplaying / Re: 1001 REAL GM Tips
« on: December 16, 2012, 11:06:35 pm »
6. This is Bay12. Expect insanity.
7. This is Bay12. Expect derails.
8. This is Bay12. Be aware of major developments and features in Dwarf Fortress.
9. This is Bay12. We're normal, albeit insane, people.

40599
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: December 16, 2012, 10:46:30 pm »
This is Bay12, you let us on a tangent.

What moron names anything important after anything from Lovecraft? That's just asking for trouble...

Let's explore. Take a piece of paper (or whatever replaced paper) and make a map so we can fake productivity.

40600
Forum Games and Roleplaying / Re: You are a spaceship designer
« on: December 16, 2012, 10:33:37 pm »
I think their issues are due in part to being a fairly new colony--probably settled a generation ago, if that--an partly due to the pirates.

40601
Forum Games and Roleplaying / Re: You are a spaceship designer
« on: December 16, 2012, 10:25:42 pm »
Well let me put it this way, they have carbon and that is all we really need.
Of they could manipulate carbon into such forms as nanotubes, wouldn't this have come up before stone?

40602
Forum Games and Roleplaying / Re: You are a spaceship designer
« on: December 16, 2012, 10:19:35 pm »
Maybe we could build a space elevator for our employer.
Not likely. The planet doesn't have the resources (unless you can make a space elevator from plastic, glass, ceramics, and stone?), and "we" only design stuff.

40603
DF Suggestions / Re: Dwarf Cleaning Workshop, Bathouse, Scrubhouse etc.
« on: December 16, 2012, 09:51:21 pm »
Suggested a lot before.

40604
DF Suggestions / Re: Slab Lists and Ghost involvement.
« on: December 16, 2012, 09:51:01 pm »
I think most of the time ghosts should be the negative unhappy-thought-makers they presently are.
Unless the dwarf had strong ties to the world, yes.

Quote
If vampires start actively recruiting, for instance, and one of the new vampires has a dead parent interred in the fort, their parent's ghost might start haunting the place again until they're killed. If you break off from your civilisation and get attacked by dwarves for whatever reason, a loyal dwarf or two buried before the split might rise up, in addition to other dwarves leaving in outrage before the attack.
Hm, I hadn't thought about that...

Quote
But outside of that IMO dwarves should only return from their rest for something relatively big, not because their tomb isn't fancy or somebody messed up their engraving.
Well, depends on "not fancy." An unmarked casket tossed in an abandoned mine? Barely better than being left to rot in the caverns.

40605
By earthworms, yes.

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