Stuff Vorthon into the machine, thinking of butlers.
[1] Vorthon becomes Mecha Maid. S/he wants to kill you now.
Damn. Shove miscellaneous objects into the Machine. Like the Pencil. for example.
[4] Shoving the legs, the arms, half a dozen pairs of slippers, two bathrobes, the wall chunk, the pen, the pencil, some rags, and a Frankenstein's Monster results in a helpful squire. Its left hand it a weird contraption made from slippers and pen buts which seems to fire sharpened pencils, and its two right arms are flexible enough to let it use a bow as well. It takes your cotton bow.
Look for a Land battleship.
[2] Nope.
Respawn thinking of crayons.
[1] Candle...?
Bring the dwarves to our side. Kill other de,pms/
[4] Success! [2] Failure! Demons lose a couple, dwarves lose a company.
Try to combine this and Roll to dodge the law.
[3]...I'll ask.
GM Turn:
The remaining Frankenstein's Monsters get an idea. One jumps in [6] and becomes a statue. Three others hop in [5] and become a threettin with leather armor. Five more enter [3] and become a giant Frankenstein's Monster. The last one decides to attack...of course. [1v6] It smashes its remaining arm, but Doomblade jeaps into the machine and becomes [1] a Breaker Blade. Respawn?
Bladedoomed [4] equips the Breaker Blade, [1] only to discover how aptly-named it is. His back breaks, and his left hand glows. Bladedoomed returns to life, with his leg restored.