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Messages - GreatWyrmGold

Pages: 1 ... 2708 2709 [2710] 2711 2712 ... 3706
40636
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 16, 2012, 06:21:44 pm »
We've got three people.

Flanking might help, or it might lead to the elves dividing into smaller groups and overwhelming us like that.

40637
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: December 16, 2012, 06:20:42 pm »
What's RoC?

40638
Roll To Dodge / Re: ROLL TO DODGE THE LAW/BATTLE FOR HELL
« on: December 16, 2012, 06:18:41 pm »
Try to combine this and Roll to dodge the law.
[3]...I'll ask.
Can we? Should we?

40639
Stuff Vorthon into the machine, thinking of butlers.
[1] Vorthon becomes Mecha Maid. S/he wants to kill you now.

Damn. Shove miscellaneous objects into the Machine. Like the Pencil. for example.
[4] Shoving the legs, the arms, half a dozen pairs of slippers, two bathrobes, the wall chunk, the pen, the pencil, some rags, and a Frankenstein's Monster results in a helpful squire. Its left hand it a weird contraption made from slippers and pen buts which seems to fire sharpened pencils, and its two right arms are flexible enough to let it use a bow as well. It takes your cotton bow.

Look for a Land battleship.
[2] Nope.

Respawn thinking of crayons.
[1] Candle...?

Bring the dwarves to our side. Kill other de,pms/
[4] Success! [2] Failure! Demons lose a couple, dwarves lose a company.

Try to combine this and Roll to dodge the law.
[3]...I'll ask.

GM Turn:
The remaining Frankenstein's Monsters get an idea. One jumps in [6] and becomes a statue. Three others hop in [5] and become a threettin with leather armor. Five more enter [3] and become a giant Frankenstein's Monster. The last one decides to attack...of course. [1v6] It smashes its remaining arm, but Doomblade jeaps into the machine and becomes [1] a Breaker Blade. Respawn?
Bladedoomed [4] equips the Breaker Blade, [1] only to discover how aptly-named it is. His back breaks, and his left hand glows. Bladedoomed returns to life, with his leg restored.

40640
Roll To Dodge / Re: Survival Island
« on: December 16, 2012, 06:00:01 pm »
Hit the deck, firing on them, starting with the guy with a big gun.
Seeing as no one has a syringe gun, I would agree with you if it wasn't for the turn.

Suggestions are for squares!
Take clothes, join bad guys.
+1

40641
Roll To Dodge / Re: You Always Roll Column (Accepting Players)
« on: December 16, 2012, 05:58:07 pm »
Kill Persus before he can kill me.
Locate spaceship, then.

40642
Oh, my. This sucks big time.

Escape headlock, say same word, have better luck. Strike Selene with whatever's easiest Go help Selende.

40643
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 16, 2012, 05:54:57 pm »
December 21st, pole-switch, THe Mayans saw it.
 
Santa Going DOWN-TOWN.
Pole switch is a process taking hundreds of centuries, and anyways the Mayan calendar ending on December 21st, 2012, is as significant as the Gregorian calendar ending on December 31, 1999. Your argument is invalid. Anyways, Southern accents won't change locations with magnetic poles.

So Santa is the harbinger of the apocalypse, and all the gifts he gives are consolation prizes?
No.
Not Southern.
He's not from Texas or those nearby states.

40644
Alright. Anyone not joined yet, if you want to get in on the first mission (and round of promotions), you need to submit your character names...oh, within an hour?

Everyone else:
I need gear for Fun-R-THN-1, Steady-R-HAT, and Mayfair-R-FUN. I also need skills for this last. Finally, if you want to register your mutation, let me know ASAP.

40645
Forum Games and Roleplaying / Re: You are minifig II: 9 days till Christmas
« on: December 16, 2012, 05:09:24 pm »
Incorporate spear into chainsaw launcher.
Make little girl a cyborg with a snowball launcher in her arm.
Dig complex trap for demons.
Activate trap.
Try not to die.

40646
Sooooo...would any traitrous Comme mutants be able to start out registred or would that happen IG?
You can start registered. If you wanted to, PM me or post in the thread.

Yeah, im just posting the ones he told me i could get higher.

AWW CRAP TWO SKILLS ARE AT 15. *FACEDESK*
No problem.

people are spending a lot more then 30 skill points... whats going on?
Those are final skill levels. You start witty a certain number of levels in a skill based on the level of a given attribute.

Anyways, here's the equipment list. I will not be sending anyone lists of equipment available through the infrared market, secret society contacts, or various non-treasonous methods available to only  certain members of Alpha Complex.
Spoiler: List (click to show/hide)
Remember, this is personal equipment. You will be assigned further equipment, including a laser and reflec armor. You have 100 credits.

40647
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 16, 2012, 02:43:46 pm »
Well, that works. Nevertheless...wait a minute.

THE FINAL BOSS IS SANTA
santa lives on the north pole you goof

he has the least southern accent available
Oh, I thought he had said "Sinatra".

...This actually makes less sense.

40648
Roll To Dodge / Re: You Always Roll Column (Accepting Players)
« on: December 16, 2012, 02:42:44 pm »
The twist is obvious. Combat will be...interesting.

Escape planet, find somewhere else to raise kids.

40649
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 16, 2012, 02:41:27 pm »
We can always hire mercanaries and thugs as muscle, spellcasters are in shorter supply.
Now about the barn, is there more than one exit? And if not... escape plan  for if it goes bad?
Creating a hole in the ceiling is a possibility. Another thing that can be done is having our character transport our companions at least an hour into the future. This might be hard to do in the thick of battle though. Also this could just lead us into a worst predicament, if they call reinforcement. Maybe it would be better to just send Alice, Gwen, and us into the future before the posse even gets here and hopefully evade them.
Nah, we made our bed; let's lie in it.

40650
Alright, once we get everyone's skills and equipment finalized, we can start. Once I send Dariush his stats, I'll post a list of equipment you have access to. You start with 100 credits, but remember that you might need some of them for paying fines or bribes.

A note on money: Most money is kept in electronic form, but you can withdraw money from your account as tokens called plasticreds. Needless to say, these are useful for bribes, the black market, and other nefarious purposes. They're also useful for vending machines.

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