Another reason this suggestion deserves a -1, came to my mind, after I learned I was a forum troll.
Damiac's suggestion here, must be an adventure mode ONLY suggestion. Because it certainly doesn't apply to the chaos which results in fortress mode battles.
Dorf 1 applies a wrestling lock to the neck.
Dorf 2 severs a major artery in the upperspine.
Dorf 3 severs the upperspine and it sails off in an arc.
Dorf 1 bends and snaps a puff of air.
Dorf 3 points at Dorf 1 and chuckles.
Why? Why can't this happen in Fortress Mode?
I crossed out what the game already does, in order to focus in on Damiac's nonlethal wrestling-lock-and-break-the-neck suggestion.
All this would add is the ability to joint lock the neck, then bend (and snap) the neck, leading to upper spine injury, leading to death.
FACT: DF combat already has severed tendons and broken arteries in the upperspine.
How is a joint lock and a bend and a snap to the 'neck', anything more than what the above FACT describes. Breaking bones or pressuring joints seems unimportant to in fights to the death, once the veins feeding the brain blood and windpipe feeding the lungs air are removed from the picture, why exert the effort, once that is achieved?
Neck snaps are just a new way to do that.
Game needs a clear death message. So the player knows from scroll who was awarded the kill, or choke. I reserve the right to flip-flop and support Damiac's cause, after that is done. Sincerely, Knutor
Done.
"Urist McDoomed has been struck down."
"Dostok has suffocated."
Etc.
It would likely only be successful when a larger entity is wrestling a smaller entity, like ogre vs dwarf, or dwarf vs rabbit, and so on.
Did you mean to say ONLY? Hmm. I thought this was to occur whenever it presented itself.
What gave you that idea? The number of people who said the exact opposite?
Okay, I'm fine with this example. As long as it doesn't progress into becoming a lethal attack.
Why not?
Why? Well you see I don't want to void existing code. The game tracks victorious kills a weapon earns, for various unknown reasons. I guess for naming, slayer bonuses, artifact making, and engravings. *shrug*
With a wrestling hold doing more than a knockdown, and immobilization, wouldn't that negate the entire line of code, that collects kill data on weapons? If this can be avoided, sure, I'll agree, it sounds like a good suggestion. If it cannot, necklock is a one mode furball.
Why would it? Why would any of that be so?