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Messages - GreatWyrmGold

Pages: 1 ... 2712 2713 [2714] 2715 2716 ... 3706
40696
DF Suggestions / Re: DF lighting system (I wrote a c++ code) + video
« on: December 16, 2012, 12:08:36 am »
Two things.

1. Toady rarely puts others' code into his game.
2. OP hasn't released the code yet, as far as I've seen.

40697
Sent out messages to the first two; playing A World Asunder at the moment, so probably won't send Steady's stats until the morrow.

40698
Getting done...

40699
I'd like to note that the first name does NOT have to be three letters or capitalised.

40700
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 15, 2012, 10:40:46 pm »
Didn't we leave it at the tower?
Which is not the barn?

40701
Forum Games and Roleplaying / Re: You are a spaceship designer
« on: December 15, 2012, 10:33:18 pm »
Seconded. Take our time.

40702
Forum Games and Roleplaying / Re: ~Coup de Grāce~ A Hitman Suggestion Game
« on: December 15, 2012, 10:21:07 pm »
Knock on door, pretending to want to join.

40703
Roll To Dodge / Re: The Art of Minimalism III: Turn 18: Cleaning Service
« on: December 15, 2012, 10:12:24 pm »
((Say, is Bladedoomed coming back to life based on my respawn rate? Also, you ninja'd me with the turn. Random fact.))
The Wand of Resurrection doesn't hurt, but yes.

40704
Of course, although consider waiting until you know more about your character. You might make a wallflower who ends up being a member of the Armed Forces and PURGE, which would be...kinda funny, actually.

40705
Roll To Dodge / Re: The Art of Minimalism III: Turn 18: Cleaning Service
« on: December 15, 2012, 09:45:46 pm »
Invent a suit of power armor out of the junk lying around.
[3] You invent a suit of powered armor from the push-cart, the garbage can, the roller blades, the PDA, the toy spaceship, the tiny powered armors, and the netbook for a central computer. Oh, wait, what was running the laptop again?...
((Anyone who draws the powered armor gets a permanent +1 bonus for the duration of this game.)

Respawn Thinking of Darwin Danger Shield.
You're actually alive, but [4] you craft a DDS from some metal, a razor, and a back. He's not using it.

investigate fortress.
It's empty.

Respawn. Stuff EVERYTHING INTO THE MACHINE AT ONCE
Oh my.
[4-1] You stuff the chaintoothpicks, the mini-bolters, the cursed amulet, the guns, the bullets, the hose, the bullets, the bottle, the wand, the Doomblade, the badge, and Doomblade's heads into the machine. [1] Out comes a massive monstrosity of metal with three heads, many weapons, and a large "5" engraved on its chest. Its right hand is a huge sword, and it moans under its curse. It is called Bladedoomed.
Oh, and you're alive.

Respawn with an inflatable life raft.
Shove it down random person's throat and inflate it.

[2] You respawn with a plastic oar. [2-1v1] You cram it down Tavik Toth's throat.

GM Turn:
The monsters look at Bladedoomed and [1] run into walls.
Bladedoomed [1] accidentally cuts off his heads and dies. A second later, his left hand glows and his heads grow back.

40706
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: December 15, 2012, 09:43:02 pm »
We're starting now?
I'll be a little late, but (hopefully) present. Not sure when, though...

40707
Head to the east stairs, greet Selende.

40708
Live Characters:
Spoiler: Fun-R-THN-2 (click to show/hide)
Spoiler: Trig-R-HPY-1 (click to show/hide)
Spoiler: Steady-R-HAT (click to show/hide)
Spoiler: Cat-R-URS-1 (click to show/hide)
Spoiler: Mayfair-R-FUN-1 (click to show/hide)

40709
I started writing up a couple of sections describing Alpha Complex, but I lost it and will just have a couple friends describe it.

TL;DR: Paranoia is set in the future. The game takes place in Alpha Complex, a probably-underground place full of high tech and numerous plots. Alpha Complex is ruled by the Computer, who has made happiness mandatory and authorizes summary execution for almost any violation of the rules. You are a Troubleshooter, one of many agents who try to root out secret societies (especially Communists), mutants, traitors, Commie mutant traitors, etc. You are a mutant, a member of a secret society, and will probably commit treason eventually. Thankfully, your "friends" don't know this. Trouble which Troubleshooters shoot includes not just various traitors, but also invasions from Outside,, malfunctions, weird events which can't easily be explained, and so on and so forth. Obstacles are not just enemies but the environment, other citizens of Alpha Complex, misinformation to and about you, bureaucracy, your alleged allies, and even your equipment. About the only reason you can survive past a couple missions is that everyone has six clones rather than one person.
This is a humorous game.

I can probably handle half a dozen players or so, but not much more. Further applicants will be waitlisted.

Never played Paranoia before? Oh well. Don't know the rules? Doesn't matter. I'll be doing all the rolls myself, the rules are basically off-limits to players, and you'll figure out all you need about what to do by your third or fourth clone. Still, here's some rules you should know.
Spoiler: Character Creation (click to show/hide)
Spoiler: Gameplay (click to show/hide)
A note on names: An Alpha Complex name has four parts. The first is a word that is typically used as the citizen's actual, "first" name. The second is a letter designating the citizen's security clearance (R, for Red, at the start of the game). The third is three uppercase letters designating the sector the citizen lives in. The fourth is a number based on which clone you're on (1 to start). You only get to choose two of these parts, as you can see. Feel free to make your name a reference, pun, bad pun, or bad referential pun.

Treason is a vital part of a Troubleshooter's life. Treason may be punished by death, but in most minor cases it is frowned on to do so. A Troubleshooter on a mission is cut more slack; a summary execution whilst on a mission results in a little hearing, and if testimony of all surviving people who were present indicates a reasonable assumption of treason, all the punishment assigned is filling out a brief form. It's easier to get through the hearing if everyone else present is dead. Traitors, all of them. However, unfounded accusations of treason are treason.

Finally, a note on actions. Typically, you will post them in the thead here (once we start). However, if you feel the need to do a treasonous action, feel free to PM me.

Traitor Tips:
Use your mutant power in a pinch, it's not like you'll survive if you don't.
Consider registering your mutant power, then you can use it freely.
Watch out for R&D stuff! It is often malfunctional, and may well kill you faster than anything you could stop with it.
The best witness to a crime is a dead or fictional one. Missing witnesses are better than present ones, but silence them permanently ASAP if you can.
Dignity is lethal. Humble thyself in front of superiors, even off you'll shoot them once they turn around. This goes double when dealing with the Computer.
Conversely, if you are in command, give subordinates dangerous assignments. You may claim credit posthumously.
Delay, delay, delay. He who hesitates is farther from execution.
Don't be stingy with "friendly fire"--your "friends" won't. Kill them before they can kill you; this gives some scapegoats to boot! If you're the only survivor, you can twist events pretty much however you like in the debriefing.
Subtlety can save your bacon. Don't shoot everyone--accidents work better.
He in the back can keep an eye on everyone and can't get shot in the back. Try to be the rear guardsman. Second choice is on the flanks.
If you are the Mission Leader or otherwise in a position to choose marching order, put the greatest threat in front, those with area-affect weapons in the middle, and various non-threats right in front of you.
Don't start anything you can't finish. Ideally to component atoms.
Find scapegoats for every scheme. Ideally, you can take two foes out with one plan--one killed, one implicated.
Anyone you can't kill, convince to be on your side and agree with your story.
You have nothing to lose by committing treason.


The above space is intentionally left blank and does not include information useful to traitors.

Spoiler: Misc Useful Info (click to show/hide)

40710
Forum Games and Roleplaying / Re: Creation [Suggestion/Multiplayer Game]
« on: December 15, 2012, 08:43:16 pm »
I will be the mad scientist! Stone age mad scientist. And sane. That's weird around here.

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