Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2738 2739 [2740] 2741 2742 ... 3706
41086
Just finished updating the tribes' statuses. I refuse to provide a deadline for the turn, but although I won't be around much tomorrow I should have time Sunday.

Should. Not a deadline, right?

-----

In the meantime, feel free to name some of the species endemic to your isles. I'd be interested to see what you name them. Maybe confused, but that's a price I'm willing to pay.

41087
Tsuchigumo's?
Go for it.

41088
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 07, 2012, 08:35:58 pm »
But Refering to that particular issue of gender and the like, it will be the same. I think most conflict will be competition and jockeyign for power. Unions, rebellions, religions, all tha FUN stuff. But he seems to want to keep that sort of easily politicizable thing out. Pride marches cetainly weren't very common in the 14th century Europe, which is the limit technologically, and one could say in other aspects.
I'm not saying that there should be a modern-esque gay movement, but if we're going with the "RL 14th-century Europe" angle, homosexuals wouldn't likely be tolerated...

41089
Argue that since I rolled a two, and have a +2 bonus, the total was 4 and I therefore got an increased bonus.
Make some clones of Urist.
Perform some spaceship wrestling moves.

Counter argue that that would unbalance the game and allow for exponential bonus growth.
Counter-counter argument by saying that someone could be given Tim's gun which reduces bonuses...
Modify action.

41090
Roll To Dodge / Re: YOU ARE STUCK IN TRAFFIC
« on: December 07, 2012, 08:33:20 pm »
Hire girl.

At this point, what do I need to do to get to "work," since I'm self-employed? If I need to make an office for myself,

Head home. Turn house into impromptu corporate HQ.

41091
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: December 07, 2012, 08:30:12 pm »
...
Um.
Many problems with that.

For starters, as I understand it, First World/Third World is a holdover from the old Cold War days. The USA and its allies were the First World, the USSR and its allies were the Second World, and the poor countries caught in the middle were the Third World. After the Cold War, pretty much everyone became "allied" with the US (since the USSR was a little too nonexistent to ally with), so there wasn't a Second World, and the Third World expanded to all poor areas.

41092
DF Suggestions / Re: Ethic tag brainstorming thread???
« on: December 07, 2012, 08:26:46 pm »
Doesn't MISGUIDED mean the same thing as UNORTHODOX?
No.
Unorthodox means it's not common, but it accepted.
Misguided means that it's not accepted, but needn't be uncommon.

41093
DF Suggestions / Re: Adventure Mode Mining
« on: December 07, 2012, 08:25:55 pm »
I thought workshops were planned.

More crafting definitely is, and using workshops seems logical.

41094
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 07, 2012, 08:25:21 pm »
...unless they're hermaphrodites.
...in which case the labels of hetero- or homosexual can't really apply.

Quote
One thing I don't like about the "making it a social statement" thing, is that then you have to drag every social issue into the game, and for me at least it will cease to be fun, and become nothing but a lecture on political correctness.

Seriously, we have books and movies to give you a social statement. I don't want every time I open dwarf fortress to get a constant lecture on gay rights. I think even gay rights activists don't want the "message" infused into literally every form of media they ever consume.

And of course, it would be discriminatory to not include cross-dressing dwarves, and the social conflict that causes as part of the narrative of every single fortress, and about 100 other social elements where there is conflict.
Agreed.
That being said, dwarves/elves/whatever might organize their own lectures on gay rights, to be heard only by other dwarves/elves/whatever, before getting caught and punished/lynched/cleansed by some group against homosexuality, like a goddess of children*.
No "social statement" needed on Toady's part, only the dwarves'. By dwarves, for dwarves.
Point hammered in enough?

Do you really want to play a game where your dwarves beat each other up for being gay? I do not. And I think most gays would not.
Dwarves already beat each other up for much stupider reasons.

Quote
I hope you get where I'm coming from with that, it's like yeah, a movie or a book, you get the message once, but a game like DF which you play over and over, you really don't need that occurring every single time.
It's not a message, it's not constant. If there are homosexuals and a group that hates homosexuality, and they both exist in your fortress, they'll come to blows. Similar things could happen in worldgen.
Is having social tensions based on what race you are, or having goblins and kobolds always at war with elves, humans, dwarves, and each other a statement about racism? No, of course not, it's an expression of social tensions and cultural differences within the world.
Is having religious wars a statement about religion? No, of course not! Well, definitely not if they're fictional religions.
My point is, conflict =/= author making a statement about something. There's conflict IRL over homosexuality, why not IDF?

Considerign he stated in the recent Future of the Fortress that dwarven Society will remain un-abashadly equal, I doubr there will be much difficulty. Especially since he said tha tthe dwarves as a whole will be more culturally continguous then other races.
 
If there's conflict, it will be in the same vein as a regular male-female romantic conflict. So like Romeo and Juliet, but with 2 Romeos.
Alternatively, dwarven society may be about as equal as the modern world: Equal in the eyes of the law, but that doesn't stop individuals or groups from coming into conflict over stupid things. Suggesting otherwise suggests that dwarves achieved perfect social equality, something I doubt in a culture ruled by kings and other oligarchic nobles chosen with no real meritocical basis behind the appointment, surrounded by peoples with differences that make African- and European-Americans look like siblings, and full of stupidity and insanity that affect the settlement and individual on a daily basis.

Just make all the dwarves homosexual.
...This is a joke, right?
A 100% homosexual race or culture would die out in a generation.
You're forgetting that dwarves reproduce via spores.  In the absence of sex being a necessity for reproduction (or even a thing that exists) it really doesn't matter who the ickle ones fancy.
You're joking. Statement, not question.

*Children was the first sphere I could think of with a legitimate reason to oppose homosexuality. More gays, less children you know.

41095
DF Suggestions / Re: New Fortress Nobel - Magician
« on: December 07, 2012, 08:13:39 pm »
Its a noble because that enables the user to pick one.
First off, "Nobel" is the guy with the peace prize. Not exactly, but you should get what I'm saying.

Second off, this seems like more of a "researcher" than a magician.

Third off, why would it be a noble?
The reason to have the magician as a noble is the way it works.
Most people use "noble" and "position" interchangeably. The expedition leader, chief medical dwarf, book-keeper, manager, militia commander, hammerer, sheriff, mayor, captain of the guard, and militia captains aren't true nobility but they are selected in the nobles screen because in terms of the game engine, you need a way of organising the way these people do their jobs. This isn't as simple as selecting their job in the labors menu and making designations or giving work orders.
True nobility are technically the king, baron, count, and duke, but you could possibly extend that to include the generals as well. There may or may not be reasons to have the true nobility in a different list from the rest of the position-holders.
Actually, in the entity definition you just define "positions". That's all there is to it.
When you select a magician, you'd use the settings in the noble screen to have them research a particular thing (assuming you have spheres of magic or individual spells). You could also have multiple magicians researching different things. It would also be possible to define the minimum living standards required for research i.e. office, casting chamber.
A possible alternative is to do a UI improvement, but that still doesn't eliminate the need to use the noble positions. For example, the chief medical dwarf activates the health system. This would probably allow you to have one head mage, which would allow you to co-ordinate other magicians to do stuff. However, unlike animal training, there isn't really a specific labor associated with magic - the settings screen in the nobles menu is more appropriate.
Technically, positions also assign a rank in society. A high-level wizard could actually hold a noble position, and in fact some human civilisations are ruled by a wizard.
These are good reasons to use the nobles screen to select your magician or magicians.
Counter-example: Assigning labors.
You don't need to assign a Mining Whatchamacallit noble to mine.
A Head Mage might be a noble, but a Magical Researcher would be a profession.

41096
Crit, definitely. Accuracy, probably.

Probably, some creatures would be immune to critical hits, have varying chances of being hit or of critting/hitting. That would be neat. Maybe a Warmaster who is stronger, more accurate, and more agile than a warrior (obviously costing more).

41097
Could be worse. She could melt down...yeah, give her some training...

41098
Argue that since I rolled a two, and have a +2 bonus, the total was 4 and I therefore got an increased bonus.
Make some clones of Urist.
Perform some spaceship wrestling moves.
Try to get Tim's gun, the one that kills and reduces bonuses.
He can't use it, he's wrasslin'!

41099
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 07, 2012, 07:16:37 pm »
It's why it's OTHER stars me boy.
 
Shame on you for not knowing.
Yeah, after the edit.

41100
Roll To Dodge / Re: Game Night!
« on: December 07, 2012, 07:15:04 pm »
Rick's character will put his best score in Intelligence, other good scores in Dexterity and Wisdom, and his worst three in Charisma, Constitution, and Strength, in descending order. He'll make a gnomish transmuter.

Pages: 1 ... 2738 2739 [2740] 2741 2742 ... 3706