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Messages - GreatWyrmGold

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41191
Roll To Dodge / Re: Game Night!
« on: December 06, 2012, 07:37:37 pm »
Gaming Style: Aggressive. Cheating, Secrets, Hacking, overall being a bitch while playing.
TTRPGs, not video games.
Cheating will be tougher, hacking impossible, and bitchiness punishable by having your drow rogue tossed down the stairs to a hydra.
((Not my drow, my campaign. The drow had killed the NPC cleric I sent with for healing and the others didn't know about the hydra. Still, I have a point.))
You don't know that it's TTRPGs. He doesn't state it.
You are a gamer, gaming games. It so happens to be game night tonight. What game will you game?
Do we CHOOSE what game we play?
Well, most of us seem to be assuming TTRPG.

I vote whatever roleplaying game we have the books for. "I think I have the GURPS and D&D books on my phone..."

41192
Any of you halfway decent hackers? See a computer thing? Yeah, not too technical, but it could work...

41193
You charge at the nearest man, slicing into his leg with your pickaxe. It doesn't sever the leg, but does bleed. While the others are frozen with shock, you slice at another, missing as he dodges.

((This isn't DF, guys.))

41194
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 06, 2012, 07:09:48 pm »
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And how do we feed and equip that army? 
1) Looting
2) there are many ways to trade outside towns, from black markets to night creature traders
3) don't freeing one ghost and force it to make weapons
1. Good luck. They're an army, we're not.
2. What makes you think that the black marketers would like us more than normal humans do, and how many night creatures have access to good gear?
3. And how do you get the metal and fuel?

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Um, couldn't we give the gift to someone who isn't so useful without conversion? Say, an elf?
Almost any elf? Well, almost any elf without Y chromosomes, of course.
It was an example.
And you really think that daughter of a wizard = almost any elf?
For what purpose? For natural magic, probably. However, Alice+Elf>Alice. Simple math.

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Again, Alice has much utility that would be lost if we converted her.

Pfff...
Just a short list:

Advantages of Alice staying human ( as you call that - utility)
1) We may send her in towns for trading ( forest girl is surely a magnificent trader)
2) She may spy ( We have no other options, like a guy with camouflaged body and stealth skill and  or a girl that can send animal spies )

Advantages of Alice becoming a night troll
1) She will be more loyal ( I don't want to see her falling deeply in love with some chick and leaving us)
2) She will be stronger
3) She will be tougher
4) Foghorn will lose chance to take her back and marry to someone else (except he finds a husband for a night troll)
5) She will piss Gwen way way less
6) We'll get a powerful fat]
her in law
Well, let's look over those purported advantages...
1. She literally owes her life to us. She was fine with us converting her and glad when we didn't. Unless someone enchants her, not much to worry about there.
2,3. Sure. Let's send our best friend and one of our most powerful allies into danger, rather than someone more expendable...
4. True, but not of much use, as Alice would probably run off rather than get married against her will. Especially if we granted her asylum.
5. I wouldn't bet on it. It seems to be more a personality clash/elf vs. human thing than a "She's not a night creature" thing.
6. A disadvantage, as Foghorn has never consented to us converting her, except in a fit of anger that may well have been sarcasm.

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Will you keep saying that converting Alice achieves nothing?
I have never said that.

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Dude, never underestimate diplomacy. 
I do not underestimate diplomacy, but I prefer to not negotiate with prey. It's disgusting
They're not prey, and even if they were, it's better to negotiate with them than to not have everything we need, neh?

You still haven't explained how NC Alice>Human Alice+other night creature.

Anyways, yay update.

Vote to not convert Alice now, and to ask Illuem what he needs for his artifact.
+1, more magic is always good. Maybe ask what his smithing specialty was in life.


41195
This game was already unforgiving, as evidenced with Maya. But this is now getting horrific XD.

Couple of questions and things!
The storm is likely to cause havoc, sure enough. Considering it's coming for noon tomorrow, does that mean everything will cost twice the amount of manpower for the same results? For instance, I want my hut finished before the storm hits, is that even possible?
Unless you want to have people doing stuff in the storm, they'll get about half as much done. The storm won't be Katrina-level devastation at noon--or ever, actually, since this isn't a Class 5--it'll just be really windy and rainy by that point.
You could complete a hut before the heavy rains and such hit by having fourteen people working on it. It won't be pleasant, but it'll do. (I'm bending the rules a little, but meh. You guys need it.)) However, huts have a fair chance of being destroyed if they're near the coast.

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I assume common sense will apply to lessen the effects of the storm. For instance, taking shelter in the jungle/woods than on the coast.
Yup. I really feel sad for those of you on smaller islands...

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Just because it's the early game still, I really hope that the effects of this storm doesn't actually last longer than a day. It doesn't bother me as much, but. Being hit with a full blown storm on day 4 is a little... well, put it this way. We'd only have EVER managed to have made 1, MAYBE 2 huts by this point... at the expense of equipment/food/other rather important stuff. :P
Yeah, normally it would last several days, but as you noted that would be pretty bad at this point. The worst will be over by Day 5.

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I also suggest a buff for farms. 18 food is miserable. When you consider how well fishers can do, and then compare the fact that farms is essentially 5 people doing one job, plus maintenance and 2 people on harvest, and then a delayed result from food, I'd expect results greater than 4 fishermen in one day.
Or, in today's case, I would never expect a farm to make less food than 2 fishers, unless the fishers had the highest luck and the farm the very lowest. I could be seeing it differently, mind you. But anyways.
Here's how the math works out on my end.
Assuming an average success, a farm gives 10d6 food (avg. 35) after 6 man-days of work, after waiting 3d6 days. An average success on fishing gives 2d6 (avg 7), which when combined with the fact that fishing has a lower chance of success and requires a canoe...still leaves farming in the dust. Okay, it needs work...
Let's see. A garden should provide at least 20 food per man/day, since it takes an average of 10 days to grow and the closest historical analogue I can think of (the Mayans) needed a farmer:not-farmer ratio of at least 1:1. IIRC. Since it takes 6 man/days, a garden should provide about 35d6 units of food. Maybe make it an even 40d6 food and increase the growing time to 3d8 days, and improve the percentage yield of lower rolls...

TopHat: No, I'm using either AndroiDice or RealDice. Is there any way to get random.org to simulate multiple dice? That comes up surprisingly often.

All others: Good ideas. Here's hoping they work. May the dice be ever in your favor.

41196
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 06, 2012, 04:56:49 pm »
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we're not a lot tougher,
We are quite tough comparing to regular human. And that's highly depends on gift
If we bleed, we can be killed. Our biggest advantage over puny mortals is that we don't feel pain.

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and how do you suggest we get anything safely that we can't get from the forest if we don't have a human who trusts us?
Well, I don't like the whole safely part, I prefer combat and building an army to negotiating\trading with prey
And how do we feed and equip that army? Or get nice things like not eviscerated when we decide we want one of the myriad things we would need or want from town?

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and counter question - what do you need in town that Alice can help us right now? What do we need in towns that we can't get otherwise?
Um, nice healing potion or something?
Anyways, again, being able to purchase weapons and armor and such will prove invaluable under your idea, even if we don't do so now. Not to mention tomes of arcane lore not present in Foghorn's collection or that he won't lend us.

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While the gifts could enhance her, see how we're mostly having Gwen use her pre-conversion talents?
Gift was quite minor and not compatible with her skills
Now imagine boosting Alice with something like animal empathy gift. Hello animal army.
Um, couldn't we give the gift to someone who isn't so useful without conversion? Say, an elf?
Almost any elf? Well, almost any elf without Y chromosomes, of course.
This plan would net us human Alice plus animal-empathetic consort rather than consort Alice plus midnight snack.

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I repeat right now we have no gift that will make Alice better ally, but that may change
Again, Alice has much utility that would be lost if we converted her.

Dropped point: We need those gifts to get children. It's an investment, sure, but why squander our resources?

41197
In what universe do snowballs go "splotch?"

41198
...Is that sarcasm?

Couldn't Bruce train someone more...you know...expendable to pilot the suit?

Really? I don't have a good feeling about this...

41199
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 06, 2012, 04:45:28 pm »
Anounce the end of days is fast approaching.
You might be right...

Oh, and misko? Nice hidden gender issues.

41200
Roll To Dodge / Re: You are a sentient cereal box
« on: December 06, 2012, 04:43:08 pm »
Evolve wings.
+1 if possible. If not,

Hide in shadows.  When/if they pass by run straight towards them, screaming as loud as possible.  Shoot everything that looks remotely alive.
+1

41201
Roll To Dodge / Re: ROLL TO DODGE THE LAW (AND KILLER ROBOTS)
« on: December 06, 2012, 04:41:51 pm »
"What's that tingling? Oh, dear, cops...and giant robots?"

Entangle the giant robots' legs with webs so they fall on the cops!

41202
Roll To Dodge / Re: Game Night!
« on: December 06, 2012, 04:39:32 pm »
Gaming Style: Aggressive. Cheating, Secrets, Hacking, overall being a bitch while playing.
TTRPGs, not video games.
Cheating will be tougher, hacking impossible, and bitchiness punishable by having your drow rogue tossed down the stairs to a hydra.

((Not my drow, my campaign. The drow had killed the NPC cleric I sent with for healing and the others didn't know about the hydra. Still, I have a point.))

41203
Roll To Dodge / Re: YOU ARE STUCK IN TRAFFIC
« on: December 06, 2012, 04:35:07 pm »
Summon worms graboids from Tremors
Ride to work

WIFY.

41204
Wait, Cassandra was born quintilingual?

Why is our chief scientist the best man to run the powered armor or mini-mecha? Also, which one is the Obliterator?

What do we know about the Tranjastanian king?

41205
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 06, 2012, 04:28:31 pm »
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Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
 First Gift: Can be spent to convert or impregnate a mate. The night troll created will have your four physical features. Gifts that grant more than two traits are rare, so this may be worth saving for somebody special.
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it.
Ah...why is that?

Eventually use the first gift on our firstborn son, but for now tell Gwen and Alice to stop bickering and each argue their case logically. That way, we can make a better decision and can act like we're a logical being.

Guys, do you see any difference in talking about converting and converting? We don't even have a suitable gift for her ATM. But learning about the options is important.  As well as removing Alice's fear

As for the whole spy\trader thing. It may be useful some times but I really prefer a strong trained mage to that as well as mother with wizard genes. Humans are way too fragile and prone to accidental deaths from consorts\sons\other night creature allies and enemies
I think that Alice won't get any  "training" in wizardry from being a night consort, we're not a lot tougher, and how do you suggest we get anything safely that we can't get from the forest if we don't have a human who trusts us? We will need weapons and such eventually. Besides, A. it also gives us a better rep if we don't convert every woman we run across and B. converting Alice means one less kid. Night troll wizard<Wizard+Night Troll, potential wizard.

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Converting Alice serves what purpose? None.
trained mage boosted by a suitable gift = useless, really?
We already have one of those. What we don't have is someone to chat with humans and such. While the gifts could enhance her, see how we're mostly having Gwen use her pre-conversion talents? The Gifts mostly don't help much.

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