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Messages - GreatWyrmGold

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41221
Forum Games and Roleplaying / Re: Diplomacy- And Nothing of Note Happened
« on: December 06, 2012, 07:18:36 am »
Hey!

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Anyways, I guess that with three players and the GM out, we're done. I'll still play if we can get enough people, but that doesn't seem likely...

41222
Name: Genman
Occupation: Classic British Gentleman,comple with that typical hat and glasses and hickory cane and stuff.
Special Skill: Beating people to limbo with his cane,and of course,magnificient talking!
Quick Description: Genman was just trying his new gentleman clothes in the local mall store when this all crazy and shit things happen. His response? "Thou this is an uncivil fight,I shall defeat all of thee!"
Starting Item: Your typical hickory cane,Your typical magnificient glasses
Sure, I can add one more in, I guess. How about...a straight up +2 to speech. Of any kind. Because I can't think of anything else for a Gentleman. Unless you're Professor Layton or Sherlock Holmes. THEN is gets into OP territories.

The cane is a good starting item, and, well, you're in the middle of a pokemon battle. So you can either do that or just kill people. Your choice, really.
I only have a +1 to persuading people!
Wait, what's "body manipulation?"...

41223
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 06, 2012, 12:11:40 am »
HE DOESN'T REACT. LIKELY [REDACTED] HIS PONY FRIENDS. (2+2) YUP. YOU'VE SEEN ENOUGH OF THAT.
...I'm not sure what kind of [REDACTED] that is. Violence, Useless, or...the Other. Because if it's anything but Uslessness, you are a SICK, SICK man![/b]
What are we, the [REDACTED] Foundation?

41224
Forum Games and Roleplaying / Re: Diplomacy- And Nothing of Note Happened
« on: December 06, 2012, 12:10:03 am »
I've heard rumors that misko27 was banned. Can I get confirmation or denial, and in the former case an explanation?

41225
Rules Issues: As mentioned, the new hunting tables are in effect. Also, gathering grasses and reeds gives twice as much, and success is easier. Merry Advent.

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A massive storm is brewing. By daybreak, it can be seen silhouetted against the sunrise; by dusk, its winds are starting to affect the islanders. It's reccomended that you find shelter--the storm will start tomorrow.

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Urist McFarmer plants the Fallow Garden.
Odin, Sir Drakonis, Lumpkin, Rose, and Magatha equip shell knives and hunt.
Nerjin equip Adze and get wood.
Meh, Human Shield, Cannon Fodder, Sacha, and Gobluck make another Garden.
Steve, the most powerful Steve in all of Stevedom shall work on taming the Cupcake.
Doc and Zoey should work on making an axe each.
Nerjin gives his orders, then goes to cut wood. He returns with three wood and two grass/reed. The five hunters avoid injury and bag a large tortoise, three odd rodents, a large flightless pigeon, a large, orange parrot, and three seagulls, for a total of 13 food, 5 shell, 6 fangs, 12 brown feather, 6 orange feather, and 3 white feather. They also find an abandoned cache of four wooden spears. Meanwhile, Urist plants some crops. While he loses part of the fields to a bunch of the strange rodents, he's still expecting to bring in 18 food in eight days. The other "farmers" plow a field. Zoey doesn't make anything useful, but Doc makes an axe. The most interesting event is, of course, the taming of the creature Father Nerjin called a cupcake. The cupcake is still mostly wold, but isn't snapping at children as they pass anymore. He was aided some by Human Shield and Cannon Fodder. Meh created a nice little shovel. A pretty good day. Of course, the partial hut won't provide enough protection from the storm...
((The strange rodents are foxrats, described more below.))

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The women will tend wounded, while the other able people will gather as much food as possible. In the evening, under the cover of the night, food will be loaded onto the canoe, and the entire group will head towards the rising moon.
((You do have a chisel...))
Anyways, Maya's tribe is disturbed by his absence. He may have been a lazy leader with altogether too many bad ideas, but he lead a huge group of children to relative prosperity (except for the ones who died in the first week, of course). Besides, he was always free with whatever he had--especially his drink, brewed well from fresh fruit. They went on without him.
Under the womens' good care, the wounded made good recovery. Two of the men and one of the children went looking for fruits. Sadly, they only find seven units' worth (halfway enough to feed everyone for the day); happily, the child finds a strange object, like a bow but with another piece on the bottom. It seems to be able to accelerate arrows to a deadly speed more easily than a bow would. In addition, the men caught a strange, parrot-sized flying lizard, with small hind legs and wings of fingers and skin. That night, the wood, chisel, grasses, reeds, and bound reptile were loaded into the canoe. However, it can normally only hold five people; in its heavily burdened state, it can only hold three and remain seaworthy. Who will stay and who will go?

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One Man will continue to build that well!
Two Men will go and fish in the canoe!
One Man will try and create a simple Smokehouse!
Two Men will go wood-cutting!
Two Women will start some furrows in good soil or silt, for future crops!
Two Women will gather reeds, seaweeds or whatever else can be used to grow!
One Woman will lay out the base for a simple four-person hut! Or three-person, I guess!
One Woman will watch over the children!
The Three Children will go searching for cool stuff to find!
Dogs cannot be controlled, but they love the kids, so they will follow and protect them!

((And thus another player comes up with something I hadn't thought of. Okay, let's say that 4 wood+20 food+1 day's work=20 smoked food, which doesn't get lost to decay and stuff, and that the smokehouse is basically a hut.))
The fishers catch nothing. The woodcutters cut 10 wood and 5 grasses and reeds alongside it. The gatherers gather 54 units of grasses and reeds. The children find and eat some fruit, a shell, and catch five fish. They are congratulated.
Sadly, the coming storm has other adverse effects on the island's weather, meaning that pretty much any farming or gathering and such will have halved results.

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Actions:
The archers (Alek + Farrah) move the resources to the location they scouted. (The boy, Baka, helps)
The fishers (Oma + Oba) take the canoe and fish in the lagoon.
The carver (Chih) converts the basalt rocks into points. The carver (Yumi) makes spears.
The gatherers (Aki + Sae) weave clothes for the other two kids.
The potter (Iliath) collects the chicken eggs with a basket. She also looks after the chickens as they move to the new location (and tries to see about getting some chicks)
The girls, Coco and Chika collect grass and reeds near Aki and Sae

The others (Matta + Joso + Cera) start building a hut at the new location.

The fishers fish for an impressive 25 units of fish! Ten points are made, one put on the end of a crude spear. Seven eggs are gathered, and the hens are herded to the new site. Iliath decides that if the hens (or at least one of them) are left alone for a while, an egg could hatch. The girls collect 41 grass/reed and a good obsidian axe they found abandoned in the woods. A new hut is being built, and none too soon, thanks to the storm.

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Send 4 men hunting with the 1 shell knive, 1 obsidian knife and the 2 dogs. ( Raith, Julius, Maxwell, Seth. )
Send 2 men looking for wood or stone deposits with the adze and chisel, gather any possible wood. ( Ross, Alexander.)
Carve 2 bows ( Alexis, Malissa. )
Send 3 women looking for feathers ( Georgina, Marina, Lena )
Send 2 female children to gather shells. ( Chrissy, Robyn. )
Have 1 female child collect chicken eggs. ( Monika )
Have 1 women and 4 male children make a garden. ( Amy, Damion, Jack, David, Connor. )

The hunters head out. No one is injured, and they bring back three gulls, a large toad, a strange, walking fish, and six finches. The scouts locate a cliff with workable stone, as well as a large grove. The feather-searchers find a nest of gulls, netting two more units of white feather. Chrissy and Robyn find four units of shell. The hen laid four eggs, and a garden is planted. The bowyers make two bows, although Malissa's is a bit crude. That evening, when little Robyn is smuggling with her father under a makeshift blanket to keep out the storm-fueled fear and some of the cold, Robyn mentions finding a few rough, reddish things, which sound interesting to Raith. Perhaps they could investigate once the storm blows over...

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Robert will use the boat to explore the coasts of the island
Male 1/2, which are hurt for some reason, will mine stone (One with the pick, the other stands guards for attacks)
Male 3/4 (same, but for wood)
Male 5 will rest and heal, and care for the wounded
Female 1 will make more baskets
Female 2 will try to make some simple wooden spears
Female 3/4 + sow+ basket will look for medicinal or other herbs, as well as reeds
Female 5/6 will try to help the wounded
The children try not to get in trouble.

Robert heads out and explores. Most of the island, except for a grassy area on the west coast where he landed and another to the north, is forested. There is a ridge to the eastern side of the island, rockier but still forested. There are also two islets, a forested one maybe 800 feet by 500 almost a mile to the south, and a miniscule one two miles north. The northern islet is little more than an outcropping of rock, but may have some good mining opportunities.
Robert returns, worried about the approaching storm, and checks up on the day's progress. The miners failed to mine any useful stone. The woodcutters cut 14 wood if they cut a stick, which they did. Ten units of fruit (minus the two that the pig ate) and five of medicinal herbs were gathered. The would-be medic succeeded in making everyone's wounds much worse, but the women made it a bit better. A crude basket is woven, but no useable spear was made. Finally, the children avoid trouble, catching a massive spider (a foot and a half across!). It could probably be tamed. Well, not bad. Just need to prepare for the storm.

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Heiruphus and Vulidavi hunt with knives and the dogs.
Pivuti and Nerepo fish with the canoe
Quivate and Dravel chop trees with adzani
Lilani and Artie gather berries
Orae makes point(s)
Heropi looks after Kila
Kino and Nachuvi gather reeds
Kila rests
The other children play.

The hunters have a day as poor as the weather, getting some embarrassing wounds from some unexpectedly vicious rodents. The fishers do slightly better, avoiding injury as well as fish. The woodcutters cut a couple units of wood, and the gatherers gather four units of grasses and reeds. Orae turns rocks into points, the most successful venture of the day. Heropi greatly helps Kila's recovery. The children find themselves a few of the angry foxlike rodents, which attack them. This isn't the only animal attack, though. That evening, a large lizard, perhaps looking for some shelter, came viscously. It was driven off with minor wounds, leaving wounded in its wake.
Heiruphus worries about the tribe's immediate future. Their food (currently 22 units) will last another day, but that's about it. The storm means it'll be ill-advised to go about tomorrow, and perhaps for days after that...

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Abraham's crew looks at him oddly. They arrived on a forested isle after a night of being blown through a storm, perhaps the leading arm of the typhoon making itself known to all. Life would be tough, as all they saved from the wreckage of the canoe was some food. Enough for a day, not more. There was a river they could fish in and a waterfall to shower in, but there were also disturbing noises from within the forests of the isle...
Abraham put on a brave face but silently prepared for the worst, which seemed inevitable...

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Maya awoke. He was in a canoe...probably the canoe that the raiders had come in. It was packed with food and tools his tribe had made or found. This made him understandably mad.
The raiders reached their island, somewhere to the west most likely. It was much larger than his own and more typical forest, although with rocky cliffs and odd areas of bare stone. Maya was released into a cave, where he caught a creature like a cross between a rat, a cat, and a rock. It was tasteless and tough, not to mention about the size of a large rat, but let him survive. Just barely. He caught a few more of these beasts and searched the cave. He found a pool of water (by blundering into it) and evidence that the cave had been inhabited by humans before, although not well. This must be where they keep their prisoners, thought Maya gloomily.
He thought he heard a strange noise outside, as though a typhoon was brewing...

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About the rodents: Most of the rodents mentioned in this turn are foxrats. They're reddish rodents, similar to rats and with a similar diet but larger (about half the size of a cat) and with a slightly more carnivorous diet. They're clever and hunt in small packs. The creatures Maya caught aren't foxrats, or even rodents at all!
The storm is one of the worst things I could have rolled. Take shelter if you can! It will strike around noontime tomorrow (in-game), giving you time to make some preparations. It'll do about what you can expect a near miss from a hurricane to do, namely destroy stuff and scatter other stuff.
The semi-OP has not been fully updated. Pretty much only XP has been updated. Please be patient. It's late and I hate typing or changing huge sums on a mobile device. Thanks.
Oh, and Rolepgeek: One last thing I noticed. You have three children, total, not per gender. You could "pay" by passing out half a dozen more incompetencies, reducing food to nothing and giving four more, or simply dropping some people. Your choice, but figure it out before you post a turn. Speaking of which...good luck.

41226
DF Suggestions / Re: The Creation of The Dwarven Programming Language
« on: December 05, 2012, 11:42:20 pm »
Why would dwarves even compute? Outside of megaprojects, of course.

That being said...could this be made into a dorfputing language?

41227
((Any reason Urist isn't in the Moderates?))

Let Urist McFurnaceOperator into the Wrasslin' Honor field.
Request Urist McFurnaceOperator fight the Rock if the former action is successful.
Work on turning picks into WH-allowed weapons.
Try to increase my bonus.

41228
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 05, 2012, 11:06:12 pm »
Yeah, sensible and evidently not implied.

41229
Roll To Dodge / Re: You are a sentient cereal box
« on: December 05, 2012, 11:05:32 pm »
[Y].  [Y] ALL THE WAY.
YES YES YES YES YES YES YES.

41230
Have you considered that dwarves' profiles only show them being good at some things and bad at others because only the traits in which they deviate from average are worth mentioning?
And here I thought that was obvious.
I work in customer service.  My standards for obvious have fallen, hard.

No you stupid fuck, you can't treat a 9-topping combination as a single pizza topping for purposes of a special deal, just because the combination's name is a single word.  Full price for you. >:(
Sorry to hear that.
Now if you'll excuse me, I need to sit in a corner and think of a reason to have faith in humanity.

41231
DF Suggestions / Re: closing the gates of hell (spoilers)
« on: December 05, 2012, 11:03:12 pm »
Because Tolkianic orcs are almost always portrayed as having steel armor.
Coulda sworn it was pig iron.
Anyways, orcs in Hell aren't" Tolkainic," they're more like imps or something.

41232
DF Suggestions / Re: Prefered building materials.
« on: December 05, 2012, 10:57:43 pm »
Yes, just a last used option would take much of the pain out of constructions.  Usually I don't even care about the material, and just pick the closest, but I don't want them building my walls out of all my steel bars and horse soap.

Getting a little wish-listier, just a couple options like "Use closest raw stone" or "Use closest stone block" would be huge.  But I don't mind if my walls are all multicolored.
Options? Agreed.
Important? Not so much. It'll probably happen eventually, but doesn't strike me as a huge priority.

41233
DF Suggestions / Re: Human and Elf Statues
« on: December 05, 2012, 10:57:00 pm »
Daggers aren't weapons that dwarves can make (as far is fort mode/worldgen is concerned). And are you sure they're fairly uncommon? Because in many of my fortresses, Urist, Tekkud, Bėmbul and Cog are far more common that any other name.
You can't deny that daggers are, in fact, weapons.
I've only seen a handful of Urists in all of my fortresses, so it's fair to say that it's not all that common. Besides, there's selection bias in place here, too. You remember memorable names, and because Urist is "the" dwarven name, it's more memorable than Dodok or whatever.
Although we mush remember that the RNG is, in fact, random, and it's entirely possible for one fort to have more Urists than another, I think you've got a point. My memory is pretty shoddy.
Now, can we wrap up with the derailed derail?
Sure!

Um...Oh, right, statues,
Wait until there's a difference between elven, dwarven, human, etc, craftsmanship.

41234
DF Suggestions / Re: Allow designating building of walls, floors, etc.
« on: December 05, 2012, 10:55:40 pm »
Global.
Warming.
And gas prices. For farmers, letting a horse graze on a few acres of land might be cheaper than buying gas, and the manure for when the horse is off-duty helps fertilize the land for when it is no longer fallow.

I didn't say that horses-and-buggies were superior, just that they weren't inferior in every way. Just like books have some advantages over computers even though computers have more advantages, or how spears have some over swords.

And if you disagree, I'll shut up and get on topic if you do.
Soil erosion.
Increased soil salinity (to name a few impacts of heavy farming).
And feed prices. For the modern human, keeping and maintaining a car on a few square feet of land might be cheaper than buying feed and sufficient space for a horse, and the car can travel farther and faster without need for resting.
I'm saying that horses-and-buggies are strictly inferior to the internal combustion engine. Just like stone tablets are strictly inferior to books, or how swords are strictly inferior to firearms.
In short, I disagree. Shut up and get back on topic.
What part of "if you do" is so hard to understand?
Soil erosion only happens with heavy grazing, soil salinity is unrelated to horses, horses can graze, and you didn't really explain why any of those are better in every way than the older things they replaced.
Yes, books are more convenient for us today. They have characteristics that make them superior, though, such as durability and ease of copying (just rub graphite or something over a piece of paper or something).
Swords are quieter than guns, and don't need reloading, and are easier to maintain.
In short, there are advantages to those older technologies, just ones that aren't as useful today.


A. The horse and buggy has some advantages over cars. Ask any environmentalist

Off topic, but this is very wrong.

http://www.enviroliteracy.org/article.php/578.html

"The normal city horse produced between fifteen and thirty-five pounds of manure a day..."

-snip-
It's people like you that make the DF community so great. On most other forums this would have ended in some sort of personal attack. Not DF though. No, DF players do research on the most random things in order to prove an errant example wrong.
I didn't even remember how we got here.
Someone compared DF's walls to horses and buggies, in case anyone cares.

I'll shut up about the utility of obsolete technology if you guys do.

Damiac: The biggest issue with your idea is the coding hurdles. Although it's been said, many times, many ways, Toady's programming style puts features firmly above interface so he doesn't have to redo the interface stuff every time he redoes the underlying features. So, it'll happen...eventually. Maybe not this exact idea, but something like it.

41235
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 05, 2012, 10:44:43 pm »
I return to this thread to reiterate and elaborate my previous post.
I'm not to amused by this idea.
You see, if it was me I'd deliberately added them... along with homophobes, religious zealots, racism, xenophobia and other things that colour our life. Dwarves would fight each other and squads of guards would work overtime to maintain a bare resemblance of order in a fort under constant onslaught of elves adamant in their desire to defend every last leaf in the world, humans offended by the fact that someone as dissolute (or stiff)  as you dared to settle in a places too close to their villages and perfidious goblins staling dwarven children, bringing them up spoiled brats and sending them back to you disguised as a peasants so they'd immerse your civilization in sin and debauchery.  (yes, i'm a horrible person)

But Toady makes living from this game so I don't think he'll just plunge all the way down with it. And without their counterpart homos are as boring as snail farm. Unless they bring some new mechanics in game this will happen:
Announcement: "The manliest warrior Likot Onulbarad and his brother in arms Morul Tulonolin has maried!"
Overseer: "Shit, this is kinda cute and I'm glad for you guys, but could could you finally KILL THAT DAMNED FIRE SPEWING KANGAROO DOWN THERE?!"

So, this stuff probably should be moved in goal list somewhere near graphical interface except if it doesn't take longer than a coffee break to code in.
First off, when have you known Toady to code something big in without spending months on related topics?
Second off, and this is aimed at everyone: Is it fair to say that the consensus among those posting in this thread is that homosexuality needs to wait for other features?

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