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Messages - GreatWyrmGold

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41236
DF Suggestions / Re: The ancient art of Golem making.
« on: December 05, 2012, 10:36:58 pm »
Well, I did just describe a way to make many kinds of golems, unless you mean like animal ones or something?

Also, I don't think DF is limited to literary conventions of the past.
1. No, many ways to make golems.
2. Maybe not, but don't deny that DF is based heavily on fantasy literature, and that most works with golems include them going haywire.

Another way to make Golems rare could be the following :

Lets say they are half mechanical, half magic ( I'm not into the original Golem idea, it reminds me a lot too much of stone trolls or similar, I view Golems more like bit less powerful and more sentient as this : https://www.youtube.com/watch?v=bg5SLBapMiI
First, you would have to build a Golem ( be it via mood, as a normal item, etc). Used materials set the Golems base values ( strength, agility, whatever fits).
Second, you need the three "Power-components" : Water, Magma, Soul. Water and Magma (not fuel, just needs to be added once) are the mechanical Power part and the soul makes the Golem sentient. In 0.34.11 the only possibility to get a Golem into Lava would be to put it into a minecart or cage and submerge it. As for the soul part .... not really sure how to achieve this, but maybe it could be a good possibility to get rid of ghosts :D

This simply would make Golem creation need extensive micromanagement, infrastructure and rare resources.

Some note on my line of thought : The Golems I suggest would pretty much be "Extra Dwarves", since they have a soul and therefore they couldn't be tasked directly, but would take jobs from the queue like everyone else. They should have "skill" according to their quality level and since they are highly specialized (when there's more than one type) the should be prioritized when the jobs are given out. That also means they do "Golem stuff" when not on a job, which will be most likely hanging out. But since thy have a soul they should have some preferences for funsies, so they don't just stand around all time.
The general idea is good, but I'm not sure about the water and magma bit.

Maybe a useful golem could need a different trinity: Substance, Strength, and Soul.
Substance is what makes up the golem, the physical form. Say, a statue or suit of armor.
Strength is what lets the golem move. It might be magic or mechanical.
Soul is what lets the golem live, and would probably be the biggest difference between golem-making traditions.

41237
DF Suggestions / Re: The one thing that annoys me the most....
« on: December 05, 2012, 10:33:54 pm »
Well, can we at least admit it'd be a lot nicer to designate that 20X20 floor in one move, rather than the way it works now?
Probably, but it's never bugged me much, and at the moment Toady would probably prefer to add new features. It's his style, it seems--put most of the features in place before making it more user-friendly, so he doesn't have to remake the user-friendly stuff when features it's related to change.

Quote
I know you're not trolling GWG, you're blunt, I'm blunt too.  I'm sure we all mean well, but it can be quite off-putting to have a pretty reasonable suggestion shot down like that, then to be picked apart by established members of the community.  I'm just trying to stick up for the OP a little bit.
I understand.

41238
DF Suggestions / Re: New Noble - Chief Mechanic : Advanced Linking menu
« on: December 05, 2012, 10:33:32 pm »
Wow.
I managed to derail a topic to a related topic...
I don't think I've seen that happen. Usually it's random.

41239
I don't see what any of that has to do with castes.  That's a societal grouping, not just some dwarves are born awesome and some really suck.

What's the point of this? Just to give modders more tools?
In DF raws, castes are subgroups of a species, such as genders. He's suggesting to use them in an unrealistic manner.

Perhaps, I was never fully aware what castes cause the game to do. I thought that I could have 10 or hell 20 different statistic sets all for the purpose of that damn migrant coming into view with a personality and physique sheet not resembling something chaotic.

The dwarf all too typically has contradicting stats like flimsy, yet strong, or highly creative, yet totally block-headed. Just check the 'z' screen and see the contradicting stop/go, red/green statistics that would in our real-world physiology be closely tied to accommodate a healthy capability each, strength(power lifting requires a measure of endurance) being had with a modicum of endurance.
How are those chaotic? It's entirely possible to have someone who is strong but can't take a punch, or someone who is creative but book-dumb.
And about the trolling: I'm sane by Bay12 standards (you must be new here), and it's GWG. GreatWyrmGold to you.

Have you considered that dwarves' profiles only show them being good at some things and bad at others because only the traits in which they deviate from average are worth mentioning?
And here I thought that was obvious.

41240
Forum Games and Roleplaying / Re: Diplomacy- And Nothing of Note Happened
« on: December 05, 2012, 10:20:50 pm »
...
Why did you tease us with a turn?

41241
Roll To Dodge / Re: YOU ARE STUCK IN TRAFFIC
« on: December 05, 2012, 10:18:52 pm »
Hey, I win! Sweet!

Go home.

Seriously, the goal was to be the first to be at work. I was at work whilst teleconferencing. Ergo, I won.

41242
Convince Genesect to join my side!

41243
Roll To Dodge / Re: ROLL TO DODGE THE LAW
« on: December 05, 2012, 10:02:31 pm »
Backstory:
"Yes! I'm in the nuclear power plant! None will expect me!"
Suddenly, his plan worked. Much faster than anticipated. The meltdown occurred the moment he pressed the inexplicable button.
"Oh dear..."


Gain superpowers!

41244
Retreat some again, trying to separate them again.

41245
Roll To Dodge / Re: INVADE EARTH
« on: December 05, 2012, 09:56:55 pm »
Working on it.

Keep restricting the flow of oil to First World countries by conquering more countries that export oil.

41246
Roll To Dodge / Re: Roll To Bard: Turn Two: CRITICAL HIT!
« on: December 05, 2012, 09:55:43 pm »
Sorry about that.

"Plan A may still work...better prepare B, though..."

Compliment Belphegor on the fire elemental and suggest he dismiss it.
Offer to share a plan for keeping fed to any other minstrels in the area that want to hear my plan.


((Could you at least read off, say, the definition for "creative merriment?" It's kinda vital to my plan.))

41247
Forum Games and Roleplaying / Re: You Are Not In a Normal Town
« on: December 05, 2012, 09:46:04 pm »
Im not sure what our motivations are...
You and me both...

-----

Singing, you start digging a hole in the cliff!
((Let's say you dig a couple cubic feet of rock every get minutes, meaning you manage about 40 cubic feet per hour. I'll assume you're digging a 5.5×3.5 tunnel, give or take.))

You manage to get a couple feet into the rock in the half-hour before you start to hear voices heading your way. Among them is the general store owner.

41248
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 05, 2012, 09:33:11 pm »
Why the hell would we displace it?
Because it's cooler. No other possible reason.

Whatever we leave behind (I suggest most of the maces), we should hide under some soil or rock or log or something, and figure out some way to mark it recognizeably.

41249
Same as always. Well, always in the one game with color.

41250
The image link seems to be broken. Also, as I write this, the thread has exactly 2,500 views.

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