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Messages - GreatWyrmGold

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41461
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 05:03:11 pm »
((I'd still like to know what raw materials I'd need to make stuff.))

41462
I'll get to writing the turn ASAP.

41463
Forum Games and Roleplaying / Re: Diplomacy- please re-read the OP, players
« on: December 02, 2012, 04:51:30 pm »
Thaaat's it, I'm looking up Austrian insults.
Who wants to defeat Austria quick so we don't have to wait as long in the future? (Half-kidding.))

41464
Forum Games and Roleplaying / Re: Create a Planet
« on: December 02, 2012, 04:49:34 pm »
Ignisterra is the other moon. The firey world.

The surface colonies start to develop basic photosynthesis. Meanwhile, some of those in the depths become larger, with more complex internal passages. Also, some of all of the swimming, sponge-like colonies (which I will term poripinnans), large and small, will develop more complex internal passages and such, allowing them to "jet" around. This grants swift, voluntary motility.

41465
Forum Games and Roleplaying / Re: Diplomacy- please re-read the OP, players
« on: December 02, 2012, 04:44:53 pm »
The hills are alive...with the sounds of waiting...

41466
Hence why the villagers already know what to do.
It's a slightly meta plot.

41467
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 04:22:24 pm »
"Alright, then. Let's stay in contact. Anything else we should discuss today?"

41468
  Mods are well and good, but I rarely use them.  They typically break things even as they are adding features that might be interesting.
Just mod in the one thing. I promise it won't break the game once you get it to work.

Quote
  A furnace for disposal of non-metallic items would be nice.  It makes sense.  Vermin corpses, rotting foot items, anything nonmetallic that can be put into a refuse pile could be burned for tiny bits of ash.

  It's not that ash is uncommon, it's not.  It just seems like a relatively large hole in the crafting structure of the game that could be plugged cleanly at the development level.  There are other missing things and most of them get discussed here, but few would be as quick and easy to fix.

  Is it classed as refuse?  Is it nonmetallic?  Is it non-stone?  If the answer is yes to all three, then if can feed the furnace and have a chance of producing a bit of ash every now and then.
Sensible, and yes something like this should eventually be added to vanilla.

41469
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 04:15:54 pm »
"...And the people who live there?"

41470
DF General Discussion / Re: What Would Urist Do?
« on: December 02, 2012, 04:15:08 pm »
Nothing. He is restricted to pathing to where walking dwarves can.

What will Spidurist do when that pathfinding issue gets fixed?

41471
DF General Discussion / Re: Should ToadyOne accept Wow Gold for donations?
« on: December 02, 2012, 04:13:54 pm »
Blizzard is a corporation. A corporation's only purpose is to make money. Anything else risks lawsuits from shareholders. It's a fact of life.

41472
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 02, 2012, 04:06:40 pm »
It would probably be easier to just implement homosexuality. Maybe include an init option to disable it.

41473
DF Suggestions / Re: New Noble - Chief Mechanic : Advanced Linking menu
« on: December 02, 2012, 04:05:45 pm »
Something like this makes sense. I'm not sure if a noble should be required, though.

41474
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 04:03:53 pm »
"Yeah, that's...wait, more? What have you already done?"

41475
Forum Games and Roleplaying / Re: Galactica: A Space Simulation
« on: December 02, 2012, 04:03:16 pm »
Of course, the asomin use quantum entanglement communication, which wouldn't be blocked by the shields. Yay synergy!

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