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Messages - GreatWyrmGold

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41476
Combine megaphone-rocket-launcher and chaisaw to make a chaiwsaw rocket launcher. Train using it against the pear trunk.
Then combine it with part of the trunk! Also add a microphone.

41477
Roll To Dodge / Re: Roll to Messianate
« on: December 02, 2012, 03:58:18 pm »
Use elephant hivemind to coordinate all criminal activity in the U.S. Achieve criminal monopoly and with it, nigh-infinite assets!
[2] Turns out, elephants make terrible criminals.

Fuuuuuuuuu...
re-retake over Us, get army back, prostrate myself before great and might GM.
[1+1] Sadly, a few thousand cannot defeat the might of the US Army, even with a +1. Try getting a better army or a better plan.

sail to middle of ocean.
Can't, your aircraft carrier sank.
With your whole church on it.
Sorry to leave that ambiguous.

punch mcclay again but this time for prostate oneself... everyone know GWG want goats

sacrifice 10 goats to GWG

spread religion to Russia
[4] About a thousand Russians converted.


TRY TO PACIFY MUTANT GROUPS
FORM BOTH INTO "MUTANT COALITION"
ACQUIRE MORE MONEY
IT'S WORKED SO FAR........
MORE MUTANTS

[6] You help the mutants iron out their differences. They join a new Mutant Coalition, who promptly try to take over the region [1] but most of them die. [5] $3,500 raised. [5] The surviving members of the Coalition join you.

41478
Seriously, Thagi.

Spoiler (click to show/hide)

41479
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 03:44:37 pm »
"Sure. I'm trying to set up an industrial base, resources are vital.
Um...mind letting me know before you invade anyone? This may be waived if they attack first, but let me know ASAP. Is this fine?"

41480
Roll To Dodge / Re: Roll to Messianate
« on: December 02, 2012, 03:25:05 pm »
Take over all the zoos that house elephants. Make elephant hivemind that sweeps the nation.
[5] Elephant hive mind achieved...Kogânusan...

Use new abused mutant followership─That was the point of that action─to lay siege to an African city.
Put monetary resources to use in complicated investment portfolio.
Acquire more followers.

[5] Siege laid. [2] The portfolio collapses. [6] You acquire the Brotherhood of Evil Mutants. They start fighting your other recruits outside the city.

Now have all followers transfer to carrier and sail out.
but only if it succeds
All followers on board! [1] Of course. There goes the whole church.

hit Europe again for followers

hit mcclay for muscling in on my rage
[3]. A few more followers gained. [6] You broke your arm!

re-take over US, kick Corai and the GM in the balls
...
  • You lose your whole army. Never threaten the GM.

41481
Roll To Dodge / Re: Minimalist RTD
« on: December 02, 2012, 03:19:23 pm »
BRING THROUGH...
5
EVERYTHING WILL BE FIVE HERE, TOO!

41482
We have a brain now...

41483
I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
...

How about this.
The warlord you defeat in the tutorial is initially made out to be the BB, but obviously isn't since you defeat him pretty early on. You discover hints in town (delivered by a gold-eyed man?) about Derm, who sounds like a bad guy. You investigate, and either get Derm to join you or drive him off*. Then, you discover something that suggests that a lich in this big tower in Roll to Dodgia is the BB, and Derm was trying to destroy said lich in ways that confused me given their collateral damage. Once you reach the tower, though, Dirg and the lich(ette) have kicked off the huge civil war between themselves, the Conservatives, me, bronies, penguins, dwarves, etc. After some side quests or something, Tim arrives and looks like an all-slaying Big Bad. However, it turns out that misko and the lichette/Dirg caused him to be here, so you need to enlist the help of the ponies or penguins to defeat one of them. Plot twist, Tim was lying and is actually the Big Bad, and manages to crush the surviving army with Xantalos's help and is about to destroy the world! You must have an item gained from defeating misko and one from the lichette combined by GWG and Aperture Science to protect you from Tim's OHK gun. Also useful will be the spell(s) from the Holy Log. Upon defeating Tim, the ghost of the warlord appears as a bonus boss.
*I seem to recall discussion about the possibility of Derm being defeated and befriended at differing points, being stronger the later you pick him up. If this won't be added, disregard the "or drive him off" bit.

Thoughts?

That's about all I've written.

41484
Forum Games and Roleplaying / Re: Galactica: A Space Simulation
« on: December 02, 2012, 03:08:06 pm »
Okay, fixing again.
Might want to add ammo, now that you mention it...

Edit: Do the meson guns and other energy weapons need ammunition?

41485
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 02:59:38 pm »
((I had forgotten))

"Well, I certainly think nonaggression is a good idea, but I can hardly condone you waging war on others unprovoked...but let's not worry about that just yet. Let's move onto other considerations. Have you found any natural resources worth mention?"

41486
Forum Games and Roleplaying / Re: Goblin
« on: December 02, 2012, 02:56:44 pm »
Agreed.
Respect, then repopulation.

41487
Forum Games and Roleplaying / Re: Galactica: A Space Simulation
« on: December 02, 2012, 02:41:06 pm »
Alright, fixing ships.

Edit: Should be good now.

41488
"Keep an eye out for anything, especially things which invalidate your assumptions."

41489
Forum Games and Roleplaying / Re: Diplomacy- please re-read the OP, players
« on: December 02, 2012, 02:39:02 pm »
Me too, but I was trying to ask the GM.

41490
DF Suggestions / Re: Ethic tag brainstorming thread???
« on: December 02, 2012, 02:28:14 pm »
I do. I was adding functionality on top of what was already there. In fact, the post kind of said that outright:

this:

ETHIC:WAR_AGAINST:BY_TOKEN:FOREST:REQUIRED

And then they'll be at war with elves always.
BY_TOKEN sounds like a token within the entity. That's what confused me.

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