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Messages - GreatWyrmGold

Pages: 1 ... 2768 2769 [2770] 2771 2772 ... 3706
41536
Roll To Dodge / Re: CASUAL FRIDAY
« on: December 02, 2012, 09:58:06 am »
I've never heard of Argonia. Where is it?

41537
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 02, 2012, 09:54:58 am »
I don't think you understand what Wrassling Honor means, GWG.

You have to Wrassle after joining it, or the field will dampen your actions majorly.
How the heck does a spaceship/laboratory AI wrassle?
...Deadly neurotoxin?

To put it simply. In that field, you could wrassle a child..

You could attempt to nuke that child, and it would grab that missile, shove it up your ass, and then fling you into the air, all with Wrassling moves.
That seems discouraging...

41538
Forum Games and Roleplaying / Re: Create a Planet
« on: December 02, 2012, 09:52:29 am »
Modify the surface-drifting colonies so they can survive in the lower pressures of the surface waters and find food.

Disregard this action if it prevents me from doing my other action.

41539
Forum Games and Roleplaying / Re: Diplomacy!
« on: December 02, 2012, 09:51:23 am »
Examining the map, I think I'd prefer Italy.

It seems to be the South America of Europe.

41540
I think there's still one more person we're waiting on...

41541
Forum Games and Roleplaying / Re: Goblin
« on: December 02, 2012, 09:48:03 am »
Start by getting the books.

41542
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 02, 2012, 09:44:51 am »
Either that, or Vindel is either younger or more perverted than we realised.

Anyways.

I suggest we just terrify the kid. Or ignore him.

41543
Forum Games and Roleplaying / Re: The Centauri Colonies: Game Thread
« on: December 02, 2012, 09:41:17 am »
(Alright GWG. I think you have made it to my camp now, so we can do diplomacy. Do you want to start, or shall I?)
Sure.
"Hello there. Who and how are you?"

41544
Forum Games and Roleplaying / Re: Diplomacy!
« on: December 02, 2012, 09:41:00 am »
Cool, we're starting. Dibs on Japan!
No, I'm not serious.

41546
Forum Games and Roleplaying / Re: Galactica: A Space Simulation
« on: December 02, 2012, 09:39:31 am »
No ships? You could be easily taken over
I was waiting on approval of the techs and such, letting me know which ones are worth multiple points and stuff.
Are they fine? Am I correct in assuming a couple are worth two points or can I choose two more?

41547
DF Suggestions / Re: The ancient art of Golem making.
« on: December 02, 2012, 09:30:25 am »
Stop arguing. Seraphim, your idea outlined has so many requirements and disadvantages that it's almost completely useless, and it hinges on the idea that dwarves worship Armok. Look at their Relations screen some time, they don't.

Anyways, the war golems are especially broken. You need to sacrifice a weapon lord--not exactly a common resource--to get a decent golem. Plus a huge number of resources and four prisoners. Oh, and it can go berserk. All this for...increased size, weapon-hands, lowered vulnerability to damage, and a lack of metabolic needs. Granted, those are good things, but they're not earth-shattering (a goblin army could tackle it and chip at its armor plating until it lost a limb, for instance), and if you're spending that much effort you should be able to get something good from it.

But this brings me to another point about balance. Giving a gamechanging thing huge costs isn't balanced. 99.9% of the time, things aren't perfectly balanced. Usually, the imperfections are smaller than random chance, but when the cost and benefit are so huge the disparity is more obvious. In addition, something gamechanging is even harder to balance than most things, because it changes the game.

Anyways, I think that a. there should be many types of golems and b. they should have costs proportional to their benefits. Simple, right?

41548
DF Suggestions / Re: Dump zone preferences
« on: December 02, 2012, 09:19:39 am »
Well, this seems like a good idea, but for the time being minecarts let you do a similar thing.

41549
DF Suggestions / Re: Elven Caravan Animal Guards
« on: December 02, 2012, 09:18:13 am »
Neat idea. Presumably, this would be based on the AT_PEACE_WITH_NATURE tag.
I'm not sure if it would be sad or hilarious if they brought chinchilla guards.

41550
1. Moddable (I believe)
2. Suggested a lot
Beat me to it.

Fire leaves ashes on the groud (after vegetation burns) it would be nice if those could be collected too. Ash is pretty much the rarest of resources and useful in so many ways (fertilizer, glass, soap).
You can make ash by burning wood.
I find it amusing that ash is considered rarer and more valuable than, say, gold.

1. Moddable (I believe)
2. Suggested a lot
Aye I've seen it done, but I prefer to play without mods if possible.  Seen too much weird broken stuff with mods.
You can mod in a simple reaction to do exactly what you want to do easily enough.

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