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Messages - GreatWyrmGold

Pages: 1 ... 2769 2770 [2771] 2772 2773 ... 3706
41551
DF Suggestions / Re: Ethic tag brainstorming thread???
« on: December 02, 2012, 09:14:14 am »
Hmm. I like that idea of ethics with arguments. What is FOREST here? An entity? If so, I like that idea. How about this:

ETHIC:WAR_AGAINST:BY_CATEGORY:FOREST:REQUIRED


And have an ENTITY_CATEGORY token that you can apply to multiple civilizations that this civ will always wage war against.

Similarly, this:

ETHIC:WAR_AGAINST:BY_TOKEN:FOREST:REQUIRED

And then they'll be at war with elves always.
FOREST is the name of the elven entity. I thought you knew that, Putnam.

41552
DF Suggestions / Re: The smart uranium suggestion
« on: December 02, 2012, 09:12:26 am »
If we do get uranium, the only thing I would use it for is making it into blocks, then loading them in a Dwarven Railgun and shooting them at Goblins.  Probably while shouting "Goblin tank sighted!  Range:  1500 yards!  Load, Sabot!"
You're not expecting much special to happen, are you?

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Like the stained glass idea though, and can think of many possible ways to weaponize radiation.
See below for my point on radiation.

Regarding radioactivity, i think that needs to wait until there are both some form of lighting system in Dorf Fort which can be used in calculating dosage and syndromes are refined into non-transmissible diseases.
I think radiation should wait until we have more radioactive materials.

Uranium isn't quite stable, but most forms have long enough half-lives that you'd need to be standing next to a chunk of uranium for a while to get much of a chance of radiation sickness. Uranium projectiles would be heavy, but not cancer-inducing (unless left in the wound too long, of course). Amd, of course,this is assuming you could smelt uranium into uranium at all.

41553
DF Suggestions / Re: Increase the Minimum Volcano in World-Gen
« on: December 02, 2012, 09:08:49 am »
I'd imagine that absurd numbers of volcanoes would have irritating effects on world rejects. Just like less absurd numbers do in smaller worlds.

41554
DF Suggestions / Re: Human and Elf Statues
« on: December 02, 2012, 09:06:26 am »
That might be neat, but it should wait until such things as regional styles and supply/demand get implemented.

41555
DF Suggestions / Re: Urist McMagma has died of burns
« on: December 02, 2012, 09:05:08 am »
They would also let magma kill zombies, stopping that bug for good.

41556
DF Suggestions / Re: Learning disabilities and natal development
« on: December 02, 2012, 09:04:14 am »
New thought having to do with this. When toady adds more teaching and reading stuff in (I think he will because of the new skills in adventurer) how would dyslexia work then? Because I don't know what alphabet the dwarven language uses, but it might actually end up changing entire words instead of just letters. Being dyslexic I know that that is actually worse, because if it is just a wrong letter usually you can catch it, thinking its misspelled, but if it was a whole word you simply use it in context. So this would mean in adventurer mode, if you have dyslexia you might actually be even worse at reading books and such so that you get incorrect information out of them, which could lead to lots of 'Fun'.

What do you guys think?
Neat. Don't let a dyslexic adventurer read a magical tome.

Bearing in mind the progress of civilization in DF, they probably wouldn't be using up-to-date terms like "dyslexia" -- in this era, reading was a rare skill to have anyway and usually only held by societal elites and such, so I don't really see the point in implementing something like this, unless there will be the creation of the dwarven printing press to make universal literacy thinkable.  I'm thinking that there wouldn't be "autism" or "ADHD," but that more generic words would be in use, such as "idiot" or "addled."  Chaining up people with disabilities in the attic was more typical of families in the past, inhumane as this is.  As for natal development: if we are going to get that in depth, than infant and maternal mortality would need to be implemented as well -- the near perfect record of births in this game is somewhat unreal.  Miscarriages are already possible due to lack of food I think, so I'm thinking any stress would simply induce another miscarriage, rather than alter dwarven development -- who knows what kinds of hormones dwarves have? 
All that being said, dwarfism did occur in ages past -- what would a dwarven dwarf look like?
First off, dwarves don't know what atoms are, yet they use atomsmashers. That's a poor example, but it's entirely possible for us to give some dwarves Asberger's Syndrome or ADHD without them understanding them.
Why do you assume the biochemistry of dwarves is so different from that of humans?
Given the above point, why would dwarves have dwarfism? Dropping that...very short limbs, a bit bigger than a kobold overall.

Another thing that this would require (and I don't know if anyone brought this up) would be head injury's that dwarves survive should lead to the possibility of disorders or changes in personality if bad enough. Though that begs the question of how often a dwarf survives a head wound bad enough to cause such problems, as well as needing to map out the brain of each dwarf, unless you want to give the dice gods power over something.

Still I am not a coder and don't know exactly how you would do that either, but this too seems like another thing that should happen.
This makes sense.
Presumably, dwarves would survive head wounds the same way humans do: Sometimes.

41557
DF Suggestions / Re: closing the gates of hell (spoilers)
« on: December 02, 2012, 09:03:37 am »
I like that idea.
It could be made more !!FUN!! by giving the area around opened hellgates the possibility of demon invasions.
Presumably from below?

Hmm... add in Demons as a civ, but have them start with no sites on the overworld... then if you breach hell in one of your forts and die/abandon, it becomes a demon site that sends out invasions?  I like it.  Could even tie in with the army arc where you'd need to recapture the site with an army to allow it to be "sealed" before you can reclaim it, and/or have it sealed by an adventurer? 

This shall lead to many awesome engravings and kitten leather images, methinks. 

"This is an image of dwarves and demons in kitten leather.  The dwarves are burning.  The demons are dying.  This relates to the sealing of the hell breach at Frostedsilvers in 1170."
Seems okay.

41558
DF Suggestions / Re: Volcano Elevations
« on: December 02, 2012, 08:57:26 am »
Calderas may happen, technically, but it's not "intentional". It would be nice to have calderas and other volcanic forms appear by design, and therefore correspond better to their real-world counterparts.

41559
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 02, 2012, 08:55:47 am »
This thread is hardly an adequate sample size.  I know several people have decided not to get involved.  and its not going to be added anytime soon, so its not like toady asked us to vote.
It's not a good sample, but it's the only one we have. What makes you think that the sample is horribly biased?

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But I think that the most pc move for toady would be to let a competent modder add it.  Whatever Toady does is scrutinized, after all.  And some modders know the game very well.
I'm not sure what personal computers have to do with this, but I seem to recall someone quoting Toady about how he was planning to (eventually) add sexual orientation earlier in the thread.

41560
Forum Games and Roleplaying / Re: The Last Night Troll
« on: December 02, 2012, 01:45:46 am »
Women would be married of at the age of 11 in medieval times, usually to an older man
and i think most of us can agree that was creepy...
Besides, that wasn't average behavior at the time. And elves would be like 50-60 before they're 11 in elf years. Probably. Of course, this math suggests that elven gestation period is four years, so take with a grain of salt.
For God's sake, do you guys not understand the concept of moving on?  It involves not talking about gestation, in case you need a refresher.  Now, what are we going to do next?
...Want to preserve a decent post that got ninja'd.

41561
Wait, metal corid...dangit. Try not to let me go so far between updates.

Okay.

The creature is only a bit larger than you guys, but it still has sharp teeth and there's a dozen.

41562
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: December 02, 2012, 01:44:09 am »
Wait, that was the IC thread.

SHAPESHIFT, YOU LAZY MECHA. BECOME A 10 FOOT TALL ROBOT OR SOMETHING.
You shapeshift into an ant.

41563
Roll To Dodge / Re: YOU ARE STUCK IN TRAFFIC
« on: December 02, 2012, 01:43:20 am »
How did I get farther away?

Retrieve laptop with satellite internet. Telecommute. Work from five miles away. Walk to work.
((Uh... You died.))
How was I supposed to gather that? miawu survived this:
YOU NUKE YOUR WORK
Which seems much deadlier than a mere UFO crash.

But fine.

Respawn.
At work.
I work at the Builders League United, so it works.

41564
The bombs are part of me!
But fine. I'll use missiles, then.

41565
Forum Games and Roleplaying / Re: Diplomacy!
« on: December 02, 2012, 01:40:52 am »
Why not, I'm game.

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