Changes that MAY make it to the next version: [ I want your opinions on these.]
Necromancer nerf: Summoning can only take place within a range as oppose to the unlimited range it has now.
Troll Nerf: Trolls have 25 health instead of 30.
Overall buff: Units are all able to "Defend" meaning they take half damage that turn.
Far reaching buff: All units with 0 attack currently will be given a 1 attack with an adjacent range.
The necro nerf makes sense, the buffs make sense, the troll nerf...I'm not sure. Trolls are kinda awesome, but each is 25% of your force, and they lack any range or speed...