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Messages - GreatWyrmGold

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42421
Forum Games and Roleplaying / Re: You are a Goblin Mayor - Month 6
« on: November 21, 2012, 10:55:05 pm »
That is accounted for now.

42422
Forum Games and Roleplaying / Re: You are a Goblin Mayor - Month 6
« on: November 21, 2012, 10:50:28 pm »
Six hunt, with the axes, hardened spears, and spears.
Nine put up more shelter.
One tries to get a fire started.
One gathers wood.
The heavily pregnant women rest, teaching the child. The hypothermic man makes sure they're comfortable and, if those numbers mean what I think they mean, acts as a mid...husband?

42423
DF Suggestions / Re: Ability to speak or shout text typed on the keyboard.
« on: November 21, 2012, 10:46:36 pm »
My point is, don't expect us to figure out your side of the argument. How would this system deal with the infinite array of possible input, and the almost-infinite array of input which makes sense? And how is typing in dozens of characters more convenient than selecting an option from a menu?

42424
DF Suggestions / Re: closing the gates of hell (spoilers)
« on: November 21, 2012, 10:44:44 pm »
The second point explains the first.
But, seriously. Think about it. You won in a fight where you are outnumbered by beings strong enough to rip a single, well-armed dwarf to shreds in seconds, without their abilities. You literally drove off the forces of Hell. What else is there?

42425
Ireland.
Why not the UK? I think that includes part of Ireland, so you'd probably get the rest for free.

42426
Forum Games and Roleplaying / Re: Clockwork Empires (Found a colony)
« on: November 21, 2012, 10:28:44 pm »
What do you suggest we build? Don't we have enough houses?

42427
YAY
FIND MORE CRIMINALS

42428
DF Suggestions / Re: closing the gates of hell (spoilers)
« on: November 21, 2012, 10:26:37 pm »
It's beatable, but it's supposed to be the end.

42429
DF Suggestions / Re: Hot springs
« on: November 21, 2012, 10:25:58 pm »
And elves? Why do they use springs as shrines?
Seriously, I can't think of a reason humans couldn't use springs as worship sites, unless DF!Humans are supposed to be naytheists

42430
Why couldn't the other dwarves also pack up and leave?
A. Toady isn't a lazy jerk.
B. There is little that differentiates an adventurer from an NPC.
Now that you put it like that, I think I can see the underlying reason for limiting player controlled adventuring to prior adventures - they were initially under player's control, unlike all the other dwarves in the fortress. Allowing the player to control fortress dwarves directly would break convention.

I'm not saying I wouldn't enjoy the option. We could take control of random historical figure migrants and try to continue their (historical) lives, make a military fortress that is an adventurer training camp, pick an ancient vampire as our adventurer (or spot vamps as dwarves we can't pick), maybe get rid of useless dwarves this way as well. And that's just few of the possibilities.

But generalizing the possibility would force Toady to deal with all of the exceptions(dwarf about to go berserk? strange mood?) , exploits and other unwanted stuff that wouldn't be a problem if leaving the fortress as an adventurer would be a special case.
Well, for starters there would be ,imitations on whp could be controlled. Anyways, being able to control existing historical figures is planned. To an extent, at least. Controlling your own dwarves more directly is also planned to be possible. No reason not to bring these two together.

42431
DF Suggestions / Re: Ethic tag brainstorming thread???
« on: November 21, 2012, 10:21:51 pm »
Having WITCHCRAFT as ACCEPTABLE shouldn't make a society ignore crimes done to do the wizardry, though. Animating corpses? Fine. Making new ones? Not.

42432
DF Suggestions / Re: Ability to speak or shout text typed on the keyboard.
« on: November 21, 2012, 10:20:33 pm »
You explained everything except how it would be more fun than annoying. You're the aff, you figure it out.
Then you have to wait.
Someday (perhaps many years later) I'll find a way to explain it to you without aff.
"Aff" is NFL-speak for "affirmative."

Yeah, DF has enough UI issues at the moment. Adding another one intentionally is bound for disaster.
Amen.

42433
DF Suggestions / Re: Werecreatures need to kill.
« on: November 21, 2012, 10:19:29 pm »
Well, by the "stress" idea, the dwarves would probably be tantruming once they turned, but...If not, they should definitely not be able to be directly controlled by the player.

42434
DF Suggestions / Re: Preventing Tantrum Spiral Catastrophe.
« on: November 21, 2012, 10:15:31 pm »
Other than "blowing up" buildings, that sounds reasonable.
A dorf trowing a tantrum can destroy an object. Sometimes this can be very bad if the object destroyed is a lever controlling something important.
The problem I had was confined by quotes. Dwarves don't have explosives, and they should never have explosives stable enough for a tantruming dwarf to destroy a building with. Maybe they'd blow THEMSELVES up, though.

One easy fix would squash this bug and make forts less likely to kill one squad of goblins, then 80 citizens because a couple soldiers died.
Not that easy a fix, I'm guessing Toady has most reactions like that linked to a function, if the he had to change something like this he would have to make and change a bunch of his functions. While simple in thoery it would still be hard with just how complicated dwarf fortress is.
It's also planned, although as an alternative rather than a replacement to tantrums.

42435
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 21, 2012, 10:12:33 pm »
This is taking a while...
I'll just finish putting the tribes in the second post and put the rest off a night.

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