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Messages - GreatWyrmGold

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42436
Forum Games and Roleplaying / Re: Let's Count
« on: November 21, 2012, 10:11:32 pm »
68: The number of replies in this thread.

42437
find a new hiding spot and mutate some fangs, unless the fuzzies cant penetrate the resin in which case just mutate here.

((which mutations speed up metamorphosis?))
They probably could, given enough time. Which they'll have.
...Mutations I was already thinking of adding, once I gave them a balanced cost. What do you think a reasonable cost would be for making metamorphosis twice as fast or allowing you to act during it?

42438
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: November 21, 2012, 10:08:59 pm »
Eels are fish.

That said...
Grek: Perfect fire-breath-tube-jetting technique while coming up with a better name for it.
Sarron: Hear the bear and fly over to it.

42439
Forum Games and Roleplaying / Re: The Last Night Troll
« on: November 21, 2012, 10:04:32 pm »
Throw something at the sasquatch to anger it!
Then run.

42440
I had no idea stats were so important.
I'll freely admit to not knowing how the game works.

42441
Aw, post got omnomnom'd. Summary:

I have lots of good ideas, but for now not much else. That's why I'm working so hard on ideas.

One idea I had is that General Discussion be a huge nation where dozens or hundreds of types of environments collide in a chaotic mishmash, where space marines protect hobbits from flaming trolls in front of a tattoo parlor and such, including a bazaar which includes a random assortment of items, chosen randomly each time you visit from a list which includes some unique items and some which are found elsewhere only as monster drops...all for ludicrous prices, of course.

I also thought that GreatOrder and FuzzyZergling could have special skills with little to no MP costs (like Bear Hug or Rend) to balance out their lack of equipment.

42442
Forum Games and Roleplaying / Re: The Last Night Troll
« on: November 21, 2012, 08:20:27 pm »
Run towards town! Two birds, one stone.

42443
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 21, 2012, 07:13:10 pm »
Weeell...You MIGHT find NPC groups...

42444
Let's see...Here's some gear. If you give me a list of PCs and their weapons d'choix, I'll assign them to some PCs.
Spoiler: Weapons (click to show/hide)
How does armor work? Is it one item, or one for legs, one for torso,and one for the head? Or what?

42445
Why couldn't the other dwarves also pack up and leave?
A. Toady isn't a lazy jerk.
B. There is little that differentiates an adventurer from an NPC.

42446
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 21, 2012, 06:40:01 pm »
While I work on hunting, reremaking the random events chart, and such, why don't I suggest you name some of the people? There's just over a dozen of them, each with individual skills and such, and it seems like it would help me chat about them better.

42447
Why should the founder be arbitrarily unique?

42448
DF Suggestions / Re: Hot springs
« on: November 21, 2012, 06:36:23 pm »
Why wouldn't humans treat hot springs as holy?

Other than that, sensible. Would it be possible for dwarves to harness the heat for some kind of heat-based thing?

42449
DF Suggestions / Re: New digging designation: Carve creek
« on: November 21, 2012, 06:33:31 pm »
How would the spout be different from a fortification, and for that matter how would a creek be different from a normal tile?

42450
DF Suggestions / Re: Ability to speak or shout text typed on the keyboard.
« on: November 21, 2012, 06:32:48 pm »
Dwarf Fortress is not a puzzle where you have to guess the answers and manually enter them.
If you had to jump through hoops to get anything done, is it fun?
In Dwarf Fortress all the quests are too primitive and simple- here you are right.

If you create your own theme about the need to jump through hoops to get anything done, I will say that I think about it.
Quests are intended to be more complex. Guessing what you need to type to buy ye flask is not, and would detract from the DF experience.

I don't think DF can afford to have natural language recognizer running, it's already brutal enough on the machine as is. Even just a primitive parser system like interactive text adventure programs tend to have would be very difficult with how varied DF can be. It'd take a fairly massive expansion of capacity in raw to flesh out the quest system, probably through civ definitions or specie designations. Then there're language development, since a lot of things within DF are defined by language ( in somewhat RNG fashion for names and events ). And so on.
On the first page, I explained everything in detail.

If anyone of you wants to make it such a complex and and comprehensive system, how is this possible?
To attract the attention of others, or to say the spell.

Exclamation marks can be used for logical separation between shouts and quiet conversation.

Vowels or inarticulate sounds can be used for situations when you need to call somebody for help, or scare off wild animals.
Volume determines how far you will be heard, or whether sleeping characters can hear you

Spells (randomly generated phrases) can be learned by reading books or in chatting.
Some spells require loud pronunciation (Say them away from seeking enemies).

I think it will be fun!  :)  What do you think?
You explained everything except how it would be more fun than annoying. You're the aff, you figure it out.

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