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Messages - GreatWyrmGold

Pages: 1 ... 2834 2835 [2836] 2837 2838 ... 3706
42526
Forum Games and Roleplaying / Re: You are a god
« on: November 20, 2012, 09:29:59 pm »
Create water.
Inside RG.
And everywhere near RG.

42527
DF Suggestions / Re: Ability to speak or shout text typed on the keyboard.
« on: November 20, 2012, 09:27:58 pm »
Oh, so you're restricting the text to a few, predefined things?

"Hi."
The shopkeeper looks at you oddly.
"I'll pay a lot for that sword."
The shopkeeper looks at you oddly.
"I'm going to kill you if you keep doing that."
The shopkeeper calls for a guard!

Seriously, do you have any idea how many sentences you could say, even keeping it to things that make sense?

42528
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: November 20, 2012, 09:23:07 pm »
That's being changed as we argue.

42529
That requires mechanical complexity that would be obvious. No, just a hole in an empty reservoir, with a door underneath, then floor said reservoir and pray no dwarf wanders through the door.

42530
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: November 20, 2012, 08:45:44 pm »
Let me rephrase that.
Where and how is his character?

42531
Roll To Dodge / Re: YOU IN GLADIATOR ARENA (Minimalist RtD)
« on: November 20, 2012, 08:45:23 pm »
Nauseated.

VOMIT ON PORTLY MAN.

42532
"Hm...everyone who was causing this mess is in one spot..."

Set up an emergency protocol which puts Wheatley in charge of the Aperture if I am compromised.
Use Sol Slayer on solar system where misko, lichette, Xantalos, etc all, are.
Leave the area before everything is destroyed.

And, if possible,
"Those...those orphans and my furbies... All that life wiped out for no reason... and now someone seeks to take out the last reason that I have to live? NO MORE! I CAN'T TAKE THIS ANYMORE!!!" ROLL BONUS DICE ON SELF THEN TAKE OUT BERSERKER RAGE ON GWG AND HIS SOL SLAYERS. TEAR HIM FROM LIMB TO LIMB, SMASH HIS BITS TO PIECES, WIPE HIS HARD DRIVE WITH MAGNETS OR SOMETHING. DON'T STOP UNTIL THERE'S NOTHING LEFT TO FIND OF HIM.
IMPEDE ACTION BY STEALING BONUS DICE MIDTHROW
AID IMPEDIMENT.

42533
bite the shadows finger but do not latch on, if fingers are not under the table look for bugs instead
Wriggle over the fallen creature and through the hole in the wall.
Smash my way out of the dome!
The wave-reader attempts to nurse its wounds.
Ubik bites the hand and runs away.

-----

GS cannot find any bugs. This is a clean laboratory. It does, however, notice a hole in the wall...
Magnus crawls past the creature and enters the hall. More large creatures move past.
H.P. rams the barrier, but only hurts itself. (-3 HP)
Wave-Reader licks its wounds.
Ubik nips near the hand and squirms out of it. It falls onto the floor (-2 HP).
Behe slumbers.

The shapes in the hall do not notice Magnus. However, there is great flurry in the room. ((Goodness, these guys can't roll for crap.)) In a series of events that would be amusing if you were sufficiently aware of humor to notice it, the humans destroy the domes around Behe and H.P (-4 HP, -2 HP), and spill chemicals onto the floor (everyone gets +1d6 Mutation Points). Wave-Reader hears a loud sound which continues.

-----

Status Update:

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Ubik (click to show/hide)
Spoiler: Behe (click to show/hide)

42534
Forum Games and Roleplaying / Re: The Last Night Troll
« on: November 20, 2012, 06:50:04 pm »
For now, search the area we're allowed in.

Let's have the elf help us make a new magical weapon. Maybe a sword or knife that absorbs life force or something?

42535
Forum Games and Roleplaying / Re: You are a Goblin Mayor - Month 1
« on: November 20, 2012, 06:46:26 pm »
Make a couple more lean-tos. (5 goblins)
Look for rocks to turn into axes. (1 goblin)
Make spears. (4 goblins)
Make bow/s. (1 goblin)
Hunt. (5 goblins)

42536
Roll To Dodge / Re: YOU IN GLADIATOR ARENA (Minimalist RtD)
« on: November 20, 2012, 06:43:23 pm »
BE DRAGON. BECAUSE DRAGONS ROCK.
COOK LIONS AND KOBOLD.
ENJOY LION STEAK, GARNISHED WITH KOBOLD.

42537
Forum Games and Roleplaying / Re: We have been attacked.
« on: November 20, 2012, 06:42:05 pm »
"Attackers at the... TURN THE CAR AROUND!"

42538
Forum Games and Roleplaying / Re: You are alone. Again.
« on: November 20, 2012, 06:40:40 pm »
Check the body for containers, too.
Wonder what kind of weirdos need security guards around.

42539
As a separate, tri-ninja'd idea...

Maybe the ghost of the warlord is a recurring mini-boss who also shows up in various sidequests instead of being the bonus boss, a d instead of the previously mentioned end...

Once Tim is defeated, the dwarves offer you entrance to the Upper Realms, where you attain fame through a series of related quests. The central settlement, a dwarven fortress combining the best and the maddest of the community, is a sort of a hub for this activity; every quest you finish ends with you bringing a trophy to the dwarven king. These trophies include magical items and an Adamantine Pick. The magical items let the dwarves explore deeper, safer. Once there are, say, 13 such items in the dwarven king's possession, they will find adamantine once a Demonsbane Amulet has been brought as well, and then mined once the Adamantine Pick is brought. Shops will start offering adamantine goods, easily the best for most items, but within a short in-game period the HFS will be released. Uriel will need to promptly head into the depths of the world and face Armok, who claims credit for everything from the civil war to Tim to the death of the warlord you killed. Then, you try to kill Armok, but can't and seal the gate of HFS with the Holy Log.


Oh, and I might be able to think of some good items to add, since I'm mostly contributing ideas. I just need to know what weapons the PCs specialize in and if you can have item-dependent skills or something.

42540
As a separate, tri-ninja'd idea...

Maybe the ghost of the warlord is a recurring mini-boss who also shows up in various sidequests instead of being the bonus boss, a d instead of the previously mentioned end...

Once Tim is defeated, the dwarves offer you entrance to the Upper Realms, where you attain fame through a series of related quests. The central settlement, a dwarven fortress combining the best and the maddest of the community, is a sort of a hub for this activity; every quest you finish ends with you bringing a trophy to the dwarven king. These trophies include magical items and an Adamantine Pick. The magical items let the dwarves explore deeper, safer. Once there are, say, 13 such items in the dwarven king's possession, they will find adamantine once a Demonsbane Amulet has been brought as well, and then mined once the Adamantine Pick is brought. Shops will start offering adamantine goods, easily the best for most items, but within a short in-game period the HFS will be released. Uriel will need to promptly head into the depths of the world and face Armok, who claims credit for everything from the civil war to Tim to the death of the warlord you killed. Then, you try to kill Armok, but can't and seal the gate of HFS with the Holy Log.


Oh, and I might be able to think of some good items to add, since I'm mostly contributing ideas. I just need to know what weapons the PCs specialize in and if you can have item-dependent skills or something.

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