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Messages - GreatWyrmGold

Pages: 1 ... 2840 2841 [2842] 2843 2844 ... 3706
42616
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 19, 2012, 07:43:04 am »
If I have a chance once the waitlisters are in, I'll take it.
Well, if a few (~3) of the waitlisters don't show or if running seven or eight groups is easier than I thought, you can come in. Otherwise, wait for TPKs.

mesor, you have another point you can spend.
GUNINANRUNIN, people get free skills. That means you have plenty of spare points.

42617
Forum Games and Roleplaying / Re: The Last Night Troll
« on: November 19, 2012, 07:37:50 am »
first chat a bit with the girl and explain her few things:

a) That we like her like she is. And would be like to have her as a friend and an ally (and I mean feel this, don't lie)
b) That you are attracted to her beauty and sure that she would be a great mate, but:
c) That even if that happens we can't be loyal, because we must convert and impregnate as many females as you can
d) That we have concerns that Foghorn can ban any contacts between us if he will think that we both want conversion
e) Repeat that we find her beautiful and while you sure that she'll be a very alluring night troll, we aren't sure that we want to destroy the beauty that exists.
f) DO NOT tell her "it's a big step, think better, you can't change back, we know each other 2 days" and another bullshit like that (translation to teens' language - you are stupid kid and can't make decisions on your own)
Agreed. Sounds good.

42618
Forum Games and Roleplaying / Re: The Four Apprentices [The Master]
« on: November 19, 2012, 07:35:33 am »
[4] A berserk fury born of boundless ambition fills you.

Talent Gained: Bloodlust!

42619
Forum Games and Roleplaying / Re: You are alone. Again.
« on: November 18, 2012, 11:19:01 pm »
hyper-rationalist GreatWyrm
Thanks.

It's late, maybe that's affecting my judgement?

42620
DF Suggestions / Re: DF lighting system (I wrote a c++ code)
« on: November 18, 2012, 11:15:11 pm »
Wow, that code is great.
Maybe if you made magma a light source and let users choose points to be additional light sources...

Back on-topic...lighting is planned in some form or another, so no use arguing against it.

42621
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: November 18, 2012, 11:13:02 pm »
Dimple Brew
Seeing as dimple cups are currently used to make dye...that sounds foul.

Why is racism considered sensible from darwinism? Only people I've seen seriously arguing for it nowadays seems to consider forced eugenics to be a good idea.
Because some people are morons who heard all they know about evolution from Creationists.

Frankly, I don't know why people say "darwinism" anymore. Evolutionary theory has moved on. At any rate, shitty ingroup/outgroup behavior probably is an evolutionary adaptation of some kind, not that it's terribly relevant to discussion.
Again, Creationists. It's easy to attack just one person. It's harder to admit that the theory you're attacking has been accepted by most scientists for over 100 years and to attack every biologist who contributed to it in the meantime, as well as Mendel, who contributed heabily to heredity and was a monk.


But let's get away from Creationism v. Science and back to homosexual dwarves. If anyone cares, my views are still the same as last time I posted: Should be in eventually, but it should wait for more romance to be present.

42622
DF Suggestions / Re: a whole mess of ideas
« on: November 18, 2012, 11:08:31 pm »
This is just a list of some ideas that have been running around my head. I have no idea how to implement any of these so I come to you fellow dwarfs.
Omnious.

Quote
Paper
Process trees or plants to make paper. The history and legends of the fort are only kept if you've made enough paper and have "Scholars/Record Keepers" archiving all your history. This would mean a room like archives or libraries would be needed to store written text. If there's a fire or the history gets stolen its lost forever, never making it into history. You get lore and info about other civs through caravans/liasons which your dwarfs must archive if they want to remember it (the drunk bastards). To gain legendary status for any craft dwarfs would have to research it by reading stuff written by other dwarfs with craft skills higher than themselves. Stockpile records/trade agreements/treaties could only be signed if you have paper to do it on. The archiving aspect could also work in adventure mode. You could find ancient forts and take all their records to towns with other scholars for trade. That could get way to complicated but i think the idea of legends and history getting lost in time is interesting.
Dwarves should be able to store their history on stone slabs, also planned.

Quote
Smoking
Dwarfs like to smoke like they drink. Maybe they puff that longland grass
LONGLAND GRASS IS DF WHEAT
Quote
Crafts like rolling papers and wooden/rock/metal pipes would be added. Certain plants would be illegal if processed (like dried and shredded) to be smoked instead of eaten/drank. Trying to trade these with certain caravans could invoke a raid.
...
Well, while I have nothing against adding some kind of smoking (probably more tobacco/pipe-weed than marijuana), this has been over-suggested.

Quote
Transportation
Setting minecart tracks just for transport. You would be able to link multiple minecarts together to form a train, maybe 2 dwarves per cart? Set a train traveling between the caverns to the surface to leave every hour or so. Set it to stop at dining/residential areas where dwarf hop on and off. Dwarfs would rather ride than walk so they so they will schedule work/sleep/eat accordingly.
Meh.
I'd rather wait for "real" transport vehicles, to be honest. Besides, pathing issues.

Quote
Finally, link wheelbarrows to workshops as well as stockpiles. This would be very useful for masons and stonecrafters hauling rocks to their workshops.
This would be. Maybe it's been brought up before? Oh, yeah, it has.

Quote
I probably have a hundred more but thats all i got now. I don't know a damn thing about programming so I will never be able to make these happen. Anyway, what do you think? Good, or even plausible ideas... or not?
Welcome and thanks for not suggesting slavery or sewage. Or commercialization. Or prepping DF for commercialization.

42623
DF Suggestions / Re: The smart uranium suggestion
« on: November 18, 2012, 11:04:01 pm »
Why not make uranium glass like you make crystal glass?

Hopefully, this would lead to glassmaking going into the raws.

42624
Forum Games and Roleplaying / Re: You are alone. Again.
« on: November 18, 2012, 11:01:21 pm »

42625
Forum Games and Roleplaying / Re: Hatchling [Xenofiction]
« on: November 18, 2012, 11:00:58 pm »
Kill.
Everything.
Pull a Xantalos.
...Only more successful.

42626
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 18, 2012, 10:59:33 pm »
Reserved for Armok-knows-what.

42627
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 18, 2012, 10:58:59 pm »
Reserved for turn index(?)

42628
Forum Games and Roleplaying / Re: You are Islanders--Finally Restarting!!
« on: November 18, 2012, 10:58:40 pm »
List of Tribes, Bands, or Whatever You Wanna Call Them


The Hunters
Leader: Raith Hunter
Player: mesor
Spoiler: Citizens: (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Structures (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Resources: (click to show/hide)


Faeurn
Leader: Kamehameha
Player: Caerwyn
Spoiler: Citizens: (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Structures (click to show/hide)
Spoiler: Resources: (click to show/hide)


The Ñeophites
Leader: Heiruphus II
Player: TopHat
Spoiler: Citizens: (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Resources: (click to show/hide)


Nerjin's Children
Leader: Nerjin
Player: Also Nerjin
Spoiler: Citizens (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Structures: (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Resources: (click to show/hide)


Glorious Settlement
Leader: Maya Panponpapou
Player: LordSlowpoke
Remind me to remove this...
Spoiler: Citizens: (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Resources: (click to show/hide)


The Narra Tribe
Leader: Matta Onata
Player: Maxinum McDreich
Spoiler: Citizens: (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Structures: (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Resources: (click to show/hide)

Unnamed Band
Leader: Robert
Player: 10ebbor10
Spoiler: Citizens: (click to show/hide)
Spoiler: Critters: (click to show/hide)
Spoiler: Tools: (click to show/hide)
Spoiler: Resources: (click to show/hide)

People of the Earth
Leader: Abraham Washington
Player: Rolepgeek
Spoiler: People (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Resources (click to show/hide)


-----

NPC Groups:
Spoiler: Raiders! (click to show/hide)
Spoiler: ...Muffins (click to show/hide)
Spoiler: People of the Sky (click to show/hide)

42629
Time and such are finally coinciding to let me restart this game.
I recommend at least skimming everything.

-----

You and several others washed up on an island after a freak storm. With limited supplies, you must survive.

I'll be keeping this fairly small, if possible. Eight people asked to be waitlisted a while ago, but if some of them don't reply within a few days I'll probably let others in.

Spoiler: Rolls (click to show/hide)
Spoiler: Default Starting Stuff (click to show/hide)
Spoiler: Traits (click to show/hide)
Spoiler: People (click to show/hide)
Spoiler: List of Skills (click to show/hide)
Spoiler: Survival (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Crafting (click to show/hide)
Spoiler: Projects (click to show/hide)
Spoiler: Canoes (click to show/hide)

If I missed something you think you should be able to do, let me know and I'll add it.

42630
SO I noticed.

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