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Messages - GreatWyrmGold

Pages: 1 ... 2852 2853 [2854] 2855 2856 ... 3706
42796
DF Suggestions / Re: Corkscrews as mechanized transport devices
« on: November 17, 2012, 08:58:01 am »
...Did it at least have a convertible top?

42797
Forum Games and Roleplaying / Re: You are a Space Army Project
« on: November 17, 2012, 08:55:56 am »
That's around 50-60
Okay, then, close enough. Would Psy 13 be enough for everyone to be a pretty good psion?

42798
Forum Games and Roleplaying / Re: You are a Space Army Project
« on: November 17, 2012, 08:49:00 am »
80-100 is a bit more than I'd imagined.
How about-2? Is that closer to 60-70?

42799
Make a spaceship!

42800
DF Suggestions / Re: Corkscrews as mechanized transport devices
« on: November 17, 2012, 08:42:33 am »
I must have been thinking of one of Russia's other airborne aircraft carriers.

Conveyor belts seem more useful than screws for horizontal transport, yes. Can we get back to crazy Russian inventions?

42801
Just let stockpiles and buildings coexist, that's the big thing.

42802
WHY ARE YOU USING THOSE ACRONYMS?
They DMS.

42803
DF Suggestions / Re: New digging designation: Carve creek
« on: November 17, 2012, 08:39:25 am »
you can't walk over channels, and they affect the Z level beneath them.
They create ramps. Affecting the z-level below is a good point, but how thick are floors that they can hold 1/7 water without digging to the next level anyways?

42804
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: November 17, 2012, 08:37:31 am »
Dwarven love seems to be a practical affair. They sleep in the same bed, have children, and feel sad when the other dies. Homosexuals don't seem to be something that would happen, it's just a different type of friendship which the church probably frowns on.
My first response is an obvious one.  Church?  What church?  As far as I can tell my dwarves are Pegans.  The diety's worshiped tend to be multiple, not singular, and tend to represent generally naturalist (trees, flavors, emotions etc..) states, rather overarching concepts of god.  Goddesses and Gods (the multiple's being key) exist for many races, and each race worships their own.  As I understand it these are randomly generated each game?  Now my own arguments may fall to this same bias, but why are we assuming that a dwarven culture follows human norms in the first place?
The dwarven church is planned to be more important later, "pagans" are just as religious as monotheists, and we don't have anything to go on so we base it on the nearest RL culture we have. Besides, under my "marriage is practical" Theory of Dwarven Love, marriages are mainly for childbearing, which would provide societal pressure away from marriages which cause two fertile people to be removed from the gene pool.

Quote
"out-of-the-closet" homosexuals are more common nowadays than in the time DF strives to emulate.

I would argue against this based on scope.  A Vanilla game allows from year 0 to year 1050.  That is 1000+ years of history.  Am I to believe that at no time, EVER in 1000 years of history, did a single homosexual individual come out to their community?  That a greek empire NEVER existed in any of some 100s of randomly generated worlds?  This seems odd considering the frequency with which homosexuality has occurred in our own timeline.  Which is to say, more or less all the time.
Did they ever actually make a big deal of it until recently?

Quote
So far the best argument I've seen against this is the Gameplay one, which I can't really fault - having gay dwarves doesn't add much game play wise.  Then again neither does having them love osprey leather.  Except.. well.. they do love that osprey leather..
Having them like materials does add something, actually. It's usually ignored, but dwarves prefer furniture and the like of preferred materials, and once the economy is in a dwarf that likes osprey leather will pay more for osprey leather stuff.

Anyways...
It's not that I have an objection to homosexuality in DF, it's that I'm not sure if dwarves would have practicing homosexuals. They don't really have practicing heterosexuals right now. Once such things as affairs and lust are in the game, then homosexuality will be more than a special friendship.

42805
Just some random ones that should probably be wieldable by everyone. Actually, the Holy Log of Ämireņa should be wieldable by anyone, too, now that I think of it.
Mining implements and special weapons, basically.

42806
Forum Games and Roleplaying / Re: You are a Space Army Project
« on: November 17, 2012, 08:17:06 am »
Project Ambrosius

Stats (Finalized)
Space Travel 6
Project Ambrosius has access to the Minwu, a light FTL transport which can hold 200 people and gear, or 100 and all vehicles. The Minwu also has some turrets for point defense, two fighters, and a stealthy shuttle seating 50 (or 100 if you really cram and cut down on cargo).
Weapons 1
All agents of Project Ambrosius have a main battle rifle, a silenced sidearm, and a light sword or similar weapon for ceremonial purposes and those rare times when swords are useful.
Armor 3
Project Ambrosius has 50 suits of good body armor, and one of higher-quality armor (for the CO)
Genetic Engineering 0
Project Ambrosius's members are 100% human.
Numbers -2
There are about 50 agents and around a dozen of various sorts of support people.
Discipline 2
Project Ambrosius has above-average discipline.
Support 5 (3 navy, 2 public)
Rear Orbital Admiral Rand still supports Project Ambrosius. His advertisements back when it was starting gave it widespread public approval; politicians seeking to cut its funding would face losing a notable percentage of their votes, so that's improbable for the foreseeable future.
Vehicles 3
Project Ambrosius has a large APC called the Riddle. It has space for the whole group and a driver but not much else. They also have a helicopter, holding 15. They also have access to more inconspicuous vehicles on a need basis.
Psychic 12
Every member of Project Ambrosius is psychic, even the support people. The agents are overall balanced, and each has a good handle on all kinds of psionics, but each has their own specialties.

Project Ambrosius was the brainchild of one Rear Orbital Admiral Rand, who realised that the growing number of psions in the world would be both a danger and an opportunity. Thus, he used his contacts to assemble a team of several dozen good psions and the gear they would need to thrive. They are a special forces unit, technically, but Rand sees them as more of a proof-of-concept.
Rand still oversees the project, but has given real command to Lieutenant Gregory Georgeson, one of the more powerful telepaths. He, in turn, has divided the rest of the psions into five "toons," A through E, each with a Sergeant Major and a Sergeant and ten or so others. They have camaraderie and are all well-versed in military theory.

People:
Spoiler: Officers (click to show/hide)
Spoiler: A Toon (click to show/hide)
Spoiler: B Toon (click to show/hide)
spoiler=C Toon]
Sergeant ??;
??
??
??
??
??
??
??
??
[/spoiler]
spoiler=D Toon]
Sergeant ??;
??
??
??
??
??
??
??
??
[/spoiler]
spoiler=E Toon]
Sergeant ??;
??
??
??
??
??
??
??
??
[/spoiler]
Spoiler: Support (click to show/hide)
More details on the people coming...

42807
STOP TERRORIZING. I'M NOT THE RE5 RED QUEEN.
IMPROVE LAB.
CREATE SPACE SHIP.

42808
Roll To Dodge / Re: Roll to Mutate: An Adventure in Change
« on: November 17, 2012, 08:05:51 am »
It's alright.

-----

The wave-reader squints, and gets frightened! It swims around in fear, banging against a clear surface.
((Natural 1))
Behe thinks it is in some sort of egg. It tries to hatch, but only ends up bruising its head (-3 HP)
((The dice hate you. Another natural 1.))
GS looks around. It finds a clear barrier which it can't pass through. There doesn't seem to be an exit, per se, but maybe it could break through the barrier...
H.P. begins to autocanibalize before realizing what a bad idea that is.
((Another 1?!?))
Ubik swims around, finding a few clear barriers surrounding a roughly spherical region about twice its length. Aside from some tubes leading into it, Ubik is alone.
The Magnus Avi-Ophus finds a little worm to eat. (-1 HP) It stops after biting it hurts.
((Another 1!))
The shadows outside the little regions move closer.

42809
Roll To Dodge / Re: Roll to Raptor - Turn 19: What happened to the goat?
« on: November 17, 2012, 07:49:06 am »
GM: How many hatchlings are there, and are there any eggs?

42810
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 17, 2012, 07:43:00 am »
Why do you want to kill me?
It's just like that arena game, and school. Except there, they just picked me last for sports teams. It was a religious school, they wouldn't condone attempted murder.

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