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Messages - GreatWyrmGold

Pages: 1 ... 2858 2859 [2860] 2861 2862 ... 3706
42886
Forum Games and Roleplaying / Re: The Last Night Troll
« on: November 15, 2012, 11:06:12 pm »
That sounds like a plan! Maybe interrogate him more first.
And keep the other organs.

42887
DF Suggestions / Re: Learning disabilities and natal development
« on: November 15, 2012, 11:04:51 pm »
Why not? They still follow natural laws.

42888
Worldgen parameters might be a better choice.
Point.
Your reply.
See the problem?
No. Please elaborate.
My points were that A. you shouldn't need to change the game to make it work well, and B. there is NO REASON not to give healing magic some form of balance to bring its average utility in line with mundane healing.

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Worldgen parameters might be a better choice.
Even then, the way I understand your idea it would horribly break the balance of the game. An OP option is still broken even if you add a way to turn it off.
See below.

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The healing artifact isn't 'cheap' because it comes at the cost of not getting some other powerful artifact from that mood instead, such as an anvil that makes all the weapons from its workshop require only a tenth as much material, or an unbreakable door with an unpickable lock.
Both would be cheap too. Unless you make artefacts incredibly rare this seems like something that would tremendously reduce the challenge of DF. Getting an artefact is nonproblematic, and these things would almost always be worth more than they cost. In effect, they'd be like getting more free stuff onto an already overpowered mechanic.

While I do agree that artefacts might sometimes be magical, I propose that they shouldn't be entirely riskless.
That's a good point. How about this:

The cost is that your fort value goes through the roof and powerful beings will become interested in your fort. When you get an amazing artifact, you'll probably need its benefits soon.

(Unless you mod/init/worldgen the consequences away)
Oy, vey.
No, this doesn't help. Giving broken things huge costs makes them either useless or still broken. It's nigh impossible for ANYONE, even someone skilled as Toady, to balance it. Just try something different.

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I was thinking that rather than it always (or almost always) being, "you need the skill to {have / get} the magic," (although some secrets would require it) instead, often it's, "{having / the process of getting} the magic gives you the skill"... but basically, the reason doesn't really have much to do with balance; rather, it is something to make magic feel like it is a part of the world, rather than apart from it. What this has to do with the discussion is that it makes the 'magical healer' a part of the hospital system rather than something separate.

What catapults have to do with meteors is that stones thrown from catapults and meteors are both things that fall on your enemies' heads.
Practically nothing in particular then. For me, catapult throwers suddenly learning fireball (or vice versa) would completely break immersion. There's no reason to do it. Besides, It's a rather common theme in fantasy for dwarves not to posses magic, and as such, I would like it more if magic was something for the happy few, a dangerous and rare force not to be meddled with, and that dwarves might look upon it which some sort of disdain. Kinda creating a tension between the Scientific, ration and effeciency driven dwarves and the wizards which are meddling with the occult and nearly ununderstandable.
I guess one of our differences on this matter is that, as mentioned, I want magic to be a part of the world rather than apart from it. I feel that magic shouldn't simply be, "stuff happens for no reason," but rather things that happen for a reason that isn't true in our world. I think that, "magic vs science," as presented in many stories, where you have scientists and engineers refusing to have anything to do with, "magic," because it doesn't fit with the physics they believe in is pointless fappery, mostly by people who don't know what they're talking about, but also sometimes by people who should know better, and that it's more interesting to see what results when science and engineering are applied to phenomena that normal people in our world would consider, "magic," or, "impossible".

In other words, I think that in a "well designed" fantasy world, the concept of an "anti-magic field" that shut down all "magic" would be as ludicrous as an "anti-circle field" that negated the properties of circles, and for approximately the same reasons.
Well, several issues here.
1. Magic isn't like circles, it's more like gravity.
2. If spells can fiddle with gravity *cough*flight magic*/cough* and other natural laws, it should also be able to fiddle with magic.
3. This doesn't seem to pertain to the question, which was what the heck magical skills have to do with almost unrelated mundane skills and why dwarves have magic.

42889
DF Suggestions / Re: Suggestion for nerfing cage traps
« on: November 15, 2012, 10:57:51 pm »
...For instance, like the recent inability of wagons to cross traps.

Just wait.

42890
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 15, 2012, 10:48:16 pm »
A TVtropes page
Hey, Drunk Fortress got one!
let me re-phrase. A Unbiased page.
I'll try.

((Actually he got mad at what we're doing right now. It's why there's an OOC thread oh wait.))
DERP
BUT AS LONG AS IT'S ALL IN ONE POST I THINK IT'S FINE
Oh.

And, while I'm posting:
Respawn and catch up to GWG and use Aperture approved weapons to subdue him.
Why?

42891
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 15, 2012, 10:44:49 pm »
A TVtropes page
Hey, Drunk Fortress got one!

DUDE
GWG
YOU AREN'T RESTRICTED TO ONE ACTION PER TURN
YOU NEVER WERE
NO NEED TO CAST HASTE
I thought Spinal got angry a while back about people taking tons of actions per turn.

42892
Forum Games and Roleplaying / Re: Hatchling [Xenofiction]
« on: November 15, 2012, 10:42:20 pm »
Eat the grub!

42893
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: November 15, 2012, 10:41:33 pm »
If I recall correctly, there was a sword, a suit of chainmail and a bow. Plus the pick, spool of wire and 6 Alchemist's fires that we looted from the graves.
I'll keep the pick and the Alchemist's fires.

42894
Forum Games and Roleplaying / Re: Goblin
« on: November 15, 2012, 10:40:28 pm »
If we only get one goblin, sure.

If not, I'll take Ngustlo Xantog, Amateur Snatcher Extraordinare, with long, matted, blue hair and green skin, fine features,and Y chromosomes (ie male).

42895
Roll To Dodge / Re: Roll to Mutate: An Adventure in Change
« on: November 15, 2012, 10:32:38 pm »
You sure are. Sorry not to specify.

42896
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 15, 2012, 10:32:13 pm »
I'm trying, dude. He's contradicting his own actions. By trying to help time while in a rocket blasting off.
I casted haste which gives me two actions per turn. Just in case, I'm recasting it once I rebuild me. Frankly, I'm amazed you guys beat me...arrogance, my bad.

Possibly around the time you shoved her in front of Tim.
Yes Dirg, because that is why she is concerned for YOUR safety. Because everything is about you somehow.
They're... slightly married....

ACTUALLY A MATE WITH EVERY MANLY THING EVER
INCLUDING YOUNGER YOU WITH THE EYECHUCKS

SHIT, DUDE

I FORGOT ABOUT THAT

...I DON'T HAVE ANY EYES!

DAMNIT, I LOST MY SIGHT WAY BACK ON THE SECOND PAGE AND THEN FORGOT ABOUT IT. JEEZ.

NO WONDER I MANAGED TO MISS WITH A GUN POWERFUL ENOUGH TO DESTROY ENTIRE GALAXY
SEEMS RATHER CHARACTERISTIC OF THIS RTD TO FORGET THAT YOU DON'T HAVE EYES FOR 195 PAGES
ON OTHER NOTE, ACTUALLY HOOKED UP WITH KROGNAR NOW
If I ever make a TV Tropes page for YOU AT FINAL BOSS, this is going on the Quotes page.


Anyways, I'll be opening a new business. I'll be nice and give everyone a clean slate (except those who tried to destroy me last turn) and go from there. Even misko. Don't waste it.
Aperture Mail Orders is open for business! Please submit a standard Aperture Science Invention Request Form.

42897
Forum Games and Roleplaying / Re: Hatch [Xenofiction]
« on: November 15, 2012, 10:31:00 pm »
Eat the eggshell!
Eat eggshells from neighboring eggs!

42898
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: November 15, 2012, 10:30:02 pm »
Simple, level up and go from there. Maybe miscellaneous reagents could be a quest.

Incidentally, I don't think anyone told me if I got any loot after the pick.

42899
Roll To Dodge / Re: HERO CIVIL WAR (YOU AT FINAL BOSS PART 2)
« on: November 15, 2012, 10:23:28 pm »
Respawn.
Rebuild Ship.
Recast haste.
Fire Corai.

42900
Forum Games and Roleplaying / Re: Space Economy Game
« on: November 15, 2012, 10:22:26 pm »
Greatwyrmgold's ship is ok'd for now.
Ergo,
If so, trade two Lisium for a Redium, make an Ortillery (my ship design) at C5, attack C6 with the Ortillery and the Bandit, and move the merchant to A7.
Then collect resources, of course.

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