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Messages - GreatWyrmGold

Pages: 1 ... 285 286 [287] 288 289 ... 3706
4291
However, you can only get so much population from fields...equal to the number of tiles you have. And the tiles you farm? Also the tiles you build cities on.
If you could farm on city tiles, this would be less of an issue.

Plant both tiles.

4292
A good point, though things might change once players begin to run out places to build their cities.
...which are mostly in the only terrain type one can farm.

4293
So I literally wasted one action and lost two more by not gaining population in time on growing stuff instead of building cities. Splendid balance. :-/
Ayup. And I'm wasting actions by not building cities so I can farm.

4294
Well, isn't that the case with pretty much any transportation method?

Besides, do you really think that's the only way to go between the two levels?

4295
Everyone hide behind the pillar (don't activate it.)  Ciro takes pot shots at the sentry until it is doomed.  Ripriver attacks from Long range to trigger his passive and get into Melee.
+1

And for the record, taking the Drop isn't such a bad idea. (Although I can see why people would want to backtrack and Bloodshape wings or something first.)

4296
Forum Games and Roleplaying / Re: Let's create a setting.
« on: February 27, 2014, 10:18:44 am »
We need to have periodic posts summarizing the setting as it has been created so far. For instance:

The land is broken into a number of little islands surrounded by a sea of volcanic fog (and ash, judging by later things). It is filled with the souls of the dead (hence the common tradition of sending corpses of the dead into the sea); their siren songs drive men living by the coast mad. The tides are the only natural way to mark time. The islands "evolved" (formed?) from volcanoes. The largest group of islands surrounds an obsidian spire that reaches to the sun, which some dwarves believe was made by the humanoid molds. Every 50 tides, the dwarves (who have a curious affection for the spire) hold a ritual of bravery which involves ascending the spire. None return; eventually, the heat of the sun incapacitates the ascendant champions, and they collapse and die. It is believed, however, that the dwarves have reached a kind of promised land, where the air is pure and without poison. Underground, there is an extremely valuable metal known as orichalcum which is believed to have fallen from the sun. Dwarves have made several expeditions to find the source.
The air is poisonous, similar to Venus (but presumably not quite as hot, dense, or...acidic as Venus's, not as prone to permanent continent-sized storms, because screw Venus).
The sun is in a stationary position in the sky; this is because the world is on the inside of a hollow sphere. Outside the shell is Oblivion; anything thrown there is destroyed and ceases to have ever existed. Traitors are typically tortured before being sent into oblivion. Some claim there is a second sun called the moon, but none in living memory have seen such a thing.
The volcanoes are inhabited by a species of sentient lava (magma?) squid. Other sentient races include maggot-men, a hive-minded humanoid mold, and dwarves (known for their fine handiwork and craftsmanship, as well as coordination (better than the hive mind?) that makes their ability to create large structures second to none). A race of intelligent, though perhaps not quite sapient, trees is also present; their boughs shield some areas from the harsh atmosphere, creating habitable areas underneath. Given that they also block the light, though, no plants can grow there; inhabitants of these "habitable" areas need to venture out to get food from the surrounding areas. The trees and the mold have an antagonistic relationship, due to the trees absorbing their kin.
Maggot-men live under the rule of a single Lord. The lava squid do not have any formalized government, instead operating on a tribal system, with popular "big-squid" and the occasional elected Chief who rules several schools. The molds do not have any kind of central organization, nor do they need one. Dwarves are fractured into a number of feudal states.
Ash creatures live in the sea (not just big ones); the large ones are worshiped as gods in the outer isles. Some believe even larger creatures slumber beneath the lava (magma?); others believe the whole world is on the back of a very large such creature. (See more below.) There is also a species of ash-living, soul-eating "jellyfish" evolved from the magma squid, which uses "heat-pouches" to swim through the sea.
There is a religion known as the Akupara which believes that the world is supported on the back of a giant creature sleeping under the magma, and which fears that it will one day awaken and shake the world off. One sect is dedicated to preventing this threat, while others typically accept this as an inevitable--perhaps not even a bad--fate of the world.

The setting is slightly disturbing.

Parentheticals are guesses as to interpretation. Bold things are things I added.

4297
Yes, but you can't do anything with that space. It's like a heavily fortified desert (without oil); no one's going to be able to enter it without extreme effort, but why bother?
If you've got actions going spare or you want to take a short-cut between two peninsulas or you're worried about being invaded. The species actions give tactical choices. I can imagine a leveller merfolk player expanding along the coast, raiding as they go; or any merfolk player wanting to expand around a tough foe blocking them off.
Well, they can really only expand around a tough foe that they've pretty much surrounded already, since (again) no one cares about the ocean.
The peninsula thing might have merit, but there aren't many peninsulas where it's a lot faster to expand across the water than the land...and expanding across the land gives you, you know, land.

4298
I've been rereading the xkcd archives backwards, and came across this a while back.

Sounds like the Kerbal engineers designed a Munar rocket.

((I knew there was somewhere I could post this that justified keeping it open in another tab!))
I have that as a poster in my room.
Neat. Not the xkcd I'd put in my room*, but it's neat nonetheless.
*I'm not sure which one I would want--maybe the scrolling one?--but it wouldn't be one where stuff was described with the ten hundred words people use most often.

4299
I'm a bit adverse to mods and such. They feel a bit like cheating, you know?

4300
Roll To Dodge / Re: Roll to Go Mad: Turn 40 - Diamond Nights
« on: February 27, 2014, 09:16:47 am »
E is the most common letter in the English alphabet. You have as many in your question and accusation as I did in my transliteration. I make the e's myself, thank you very much.

4301
Mind if I ask why? I mean, lakes do.
It was a decision I made, part of it visual. Originally, I was going to allow lake tiles next to ocean tiles but when I was designing the latest map I thought it looked less elegant, especially as they're called lake tiles now, rather than river/lake tiles. It also acts as a limit on the Aquatic's almost unstoppable power to create lakes.
Limits are good and all, but it's better if they make sense.
And there are rivers along lake-coasts; why not have a similar thing along sea-coasts/

Quote
Perhaps, but at the moment merfolk are lackluster. "Yay, I can expand into ocean tiles more easily! I don't really get anything from them, but yay?"
It might want changing, but you do get vast highly-defensible pop-cap increasing space to expand out into. Hopefully, you'll like it in the mid-to-late game
Yes, but you can't do anything with that space. It's like a heavily fortified desert (without oil); no one's going to be able to enter it without extreme effort, but why bother?

4302
Roll To Dodge / Re: Roll To Medium: Worlds Apart [Chapter Two]
« on: February 27, 2014, 09:05:02 am »
((Then knock on the wall?))

Approach and greet hobo and jacketed man.

4303
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: February 27, 2014, 09:02:01 am »
((Tried.))

4304
Roll To Dodge / Re: Roll to Go Mad: Turn 40 - Diamond Nights
« on: February 27, 2014, 09:01:33 am »
I always mentally pronounce it Bee'ee'efel.
(The apostrophes wouldn't be there is there was a better way to separate the five e's into three syllables.)

4305
-1 to activating the trap.
You know me, I'm all for not dying horribly. But I think that if we're going to be fleeing anyways, no reason not to eh?

Also, -1 to fleeing just yet.
Perhaps now would be a good time to see what Cain wants?
Goombess tattle on the Fairy in our bottle
+1

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