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Messages - GreatWyrmGold

Pages: 1 ... 2859 2860 [2861] 2862 2863 ... 3706
42901
Forum Games and Roleplaying / Re: The Four Apprentices [Ding Ding]
« on: November 15, 2012, 10:20:44 pm »
((This will not end well...))

"BECAUSE OF YOU I HAVE BLOODLUST! WHAT KIND OF TALENT IS THAT? I'M JUST ANGRY!"
ATTACK HIM!!!

42902
Roll To Dodge / Re: Arena: An Arena RTD in an Arena (Turn 5: Dem' Trees)
« on: November 15, 2012, 10:19:01 pm »
Try to remember what that Anglo lawyer said when trying to get me off the reservation.
Try to use that lawyerey stuff to file a case about how this is illegal and stuff. Use this to escape.

42903
Roll To Dodge / Re: Roll to Mutate: An Adventure in Change
« on: November 15, 2012, 10:13:31 pm »
Okay, here we go.

-----

Several beings awake.
They are aware of a few things. Each sees through its single eye that they are surrounded by a translucent fluid. Outside, they see shapes, including some large, upright ones moving about. Past the shapes, they see domes and, within the domes, shadows.
One can discern more clearly. It sees that the tall shadows moving past the fluid are similar but not quite the same, and the shadows in the dome are moving.
Each being becomes aware of floating in their fluid and of strange things puncturing their flesh.

They think.

What will they do?

42904
Roll To Dodge / Re: The Art of Minimalism II: "We're not using the Z-word!"
« on: November 15, 2012, 07:15:18 pm »
Respawn as sentient Fire.((I make good on my threat muahahah!))
Set various things on fire. Get bigger. FIIIIIRREE!!!!!!!! Like the flammable Island. Or the Flammable dead bodies. LIGHT IT ALL! BUUUUUUUUUUUUURRRRRRRRRRRRNNNNNNNN!!!!!!!!!!!!!!!!!!
[3] You respawn as a lit, sentient match. [5-1] Despite being small, you light the corpses on fire. [6] It swiftly spreads out of control. Oh, dear...

Respawn as a series of endlessly repeating sentient explosions capable of changing it's dimensional positioning
[6] You respawn as a respawning nuclear bomb. Oh, dear...

Respawn as a Jäger. Again. Taint entire world's water supply with Jägerdraught.
[5] You do. Oh, dear...

Stabilize my fire and control it.

After the probable retcon, if alive...try to shift to spirit form.

If dead WITHOUT BEING TOLD AGAIN, REVIVE AS THE SAME CREATURE.

[2] You fail.

Use demiplane control to turn my part of the World Serpent Inn into a  anti-zombie shelter. Meditate if needed. Keep it sealed from the other planes.
[1] You open up a portal from your demiplane into the zombie horde. Oh, dear...

>CEASE MEDITATION AND CURBSTOMB VORTHON AND HIS MONSTERS FOR UPSETTING THE NATURAL ORDER OF THINGS.

>THEN MEDITATE.
You can't find any remaining Jägers. They all died last turn.

If I'm dead, respawn as Duke Nukem. Then, kill that shambling horde of undead over there.
[6] You respawn as a Duke with a Nuke 'Em button. Who is also Duke Nukem. He gets jostled by a zombie and presses the button. Oh, dear...

((Wait arnt I near the horde? if so wouldnt i still be alliveor something?))
Well, you were, but now there's a nuke heading towards your area and a sentient series of nuclear explosions, among other things...

GM Turn:
Those things flood into the main room.
The island tortoise puts its foot down. [6] It kills several of them, but breaks its leg and topples over. It is on fire!
The Hive [2] burns.
The inhabitants of Cassandra's demiplane, Cassandra included, [5v4+1] fight. Many zombies die, but the soldiers are killed. The Jägers, clanks, and Cassandra are still fighting, although bitten.
A nuclear warhead is dropped into the zombie horde. [5] It wipes out everything in Tankia, including the link to the game. Respawn?

People who did this turn: ERROR: OVERLOAD ERROR.

42905
DF Suggestions / Re: Spoiler! Less Demon's, more stronger?
« on: November 15, 2012, 06:57:12 pm »
We should do both, keep demons as is, and add the chance of a demon god spawning.
I'd like to see less of a demon god and more of a demon lord or general. Same general idea, but less powerful and more obviously accompanied by swarms of loyal demons.
Didn't that exist in the old version of hidden fun stuff?
Maybe.

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Demons need something to make them demonic apart from their name imo. Right now they're just titans except that they're called ghosts, specters, demons, monsters etc with some adjective like red, white, <animal name>.
And they're in Hell and sometimes take over goblin civs. But yeah.

42906
DF Suggestions / Re: The ancient art of Golem making.
« on: November 15, 2012, 06:53:16 pm »

So...Golems are extremely rare and will inevitably turn? For no good reason? No thanks...
The note about golems of various materials merely being bad at certain tasks makes sense, as long as you consider the implications of said material. For instance, a wood golem wouldn't be able to forge because it's flammable, and a glass golem would be too fragile to be good at combat.
Nope and nope.
Golems turn for very good reasons most often countermeasurable by the player in order to produce FUN.
And a wooden golem not being able to forge beacuse it's flammable makes no sense in the least... humans and dwarves aren't exactly fire resistant and they have no problem with that.
Golems should be able to turn, but there should be a reason past "They're golems."
And wood is much more flammable than people, who are smart enough to not do things an unthinking golem might. Besides, it was an example I pulled from the posterior region of my alimentary canal about logical weaknesses.

I think this all depends on just how common magic will be in the DF worlds of the future. If magic is very common I don't see why Golems couldn't be common if the resources are available for them. I'd love to have golem guardians for my fortress.
Probably varies by world.

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I do like the idea of bronze colossi being golems though. At the moment they're a bit odd considering they're just gigantic bronze living statues that have inexplicable shrines of an indeterminate origin. Why are they always so violent? What drives them? What put them there?
Obviously.

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According to the Jewish religion, originally Adam was a golem made out of mud. He was then modified and transformed into a man. People who were very close to god in some way or particularly holy/powerful or whatever could create golems from mud (or dust) like god did, but they would never be as good as god's original creation. In other words, they could never make a person.

I think it would be great if an extremely powerful priest or wizard or similar (we're talking Lord Voldemort or Sauron levels of power here) could infuse a golem with the soul of anyone he chooses. That way your civilisation's most legendary king or warrior or craftsman could live on as a golem, immune to the passage of time and ready to carry on his work as a being of magic and matter. Unfortunately, they would be slaves to their creator. This isn't always terrible though; if your fortress has a wizard or priest or whatever of the power required, then your magician could rule the kingdom with the help of ancient, long-dead leaders or legendary dwarves. Or at least help your current king to rule it. Perhaps there is an object or piece of knowledge that someone must possess in order to control the golem - such as the meaning of the word inscribed upon it or something. Maybe it is written in a procedurally generated language that only a select few know.
This shouldn't be the only way golems are made, and the golemmaker should be able to set the golems free, but yep, sounds good.

42907
There is a reason to have such a choice: so people can make things more or less difficult for themselves. If you don't want nontrivial healing magic to be present in your game, turn it off in init/RAW; if you want nontrivial healing magic to be common in your game, turn it up in init/RAW
A modding solution is no solution, especially when it doesn't solve the problem. Anyways, it's not like balanced healing magic is a horrible break from reality if done right. And Toady doesn't do things wrong.
Worldgen parameters might be a better choice.
Point.
Your reply.
See the problem?

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Second, a miracle should be miraculous but it shouldn't be reliable or common. That's "balance" in the sense we're using it.
If the miracle is a healing artifact, the artifact should be reliable; what should be unreliable is getting the artifact.
As mentioned earlier in the thread, I don't like rare things that make the game immensely easier. Stuff should be good, cheap, or infinite--pick one, two tops.
The healing artifact isn't 'cheap' because it comes at the cost of not getting some other powerful artifact from that mood instead, such as an anvil that makes all the weapons from its workshop require only a tenth as much material, or an unbreakable door with an unpickable lock.
I'm leery of the idea of getting even one kind of artifact with that level of power. And fortresses often have several strange moods over their lifespan...

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1. Then why is the skill even needed?
2. Why are catapults related to fireballs?
I was thinking that rather than it always (or almost always) being, "you need the skill to {have / get} the magic," (although some secrets would require it) instead, often it's, "{having / the process of getting} the magic gives you the skill"... but basically, the reason doesn't really have much to do with balance; rather, it is something to make magic feel like it is a part of the world, rather than apart from it. What this has to do with the discussion is that it makes the 'magical healer' a part of the hospital system rather than something separate.

What catapults have to do with meteors is that stones thrown from catapults and meteors are both things that fall on your enemies' heads.
So are raindrops. Should siege operation also be required for weather control? Bolts also fall on your enemies heads, should marksdwarfship be required to cast fireballs and rain spells? I could go on all day.

42908
DF Suggestions / Re: Learning disabilities and natal development
« on: November 15, 2012, 06:43:53 pm »
Makes sense, I guess. Heck, I'd like to see autistic dwarves, although I'm interested in how ADHD would change their AI.

Is anyone else amused that a lack of alcohol seems to be as bad for dwarves as too much is for humans?

42909
DF Suggestions / Re: Dwarven drills and elavators.
« on: November 15, 2012, 06:41:39 pm »
A very long drill.
Probably requiring a lot of metal.

42910
DF Suggestions / Re: adding quicksand.
« on: November 15, 2012, 06:41:09 pm »
For a first time, that's pretty good. A little underthought, maybe, but at least it's not another thread about slavery, sewage, bugfixes, commercializing DF, or fixing the bugs from dipping slaves into sewage so the game will be palatable to the commercial audience.

I don't think I've seen that last thread, actually...

42911
DF Suggestions / Re: Non-murderous night creatures
« on: November 15, 2012, 06:37:56 pm »
I think the word "night creature" would be inappropriate here. If you're wanting to add the guid nichtbours in some capacity you'd see them as much in the daylight as you would at night. You could have randomly generated trolls (not night trolls) who would want to deal with you in some way for their own personal gain.
Agreed.
The idea is good but the terminology needs work.

42912
Forum Games and Roleplaying / Re: Hatch [Xenofiction]
« on: November 15, 2012, 06:35:50 pm »
Break free from this prison of green
+1

42913
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 15, 2012, 06:22:53 pm »
GWG, why you aid Tim?
Because I'm smart enough to make an alliance with the guy with pretty much the strongest weapon in the world?
No, YOU'RE stupid enough to try and get really close to the guy sent here to kill us all. Good luck living for the next little while.
Has he been at all hostile towards me? No?
Plan successful.

42914
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 15, 2012, 06:02:36 pm »
GWG, why you aid Tim?
Because I'm smart enough to make an alliance with the guy with pretty much the strongest weapon in the world?

GWG, why you aid Tim?
Because, at the end of the day he never supported me or the Lichette. He was looking for someone else to suck up too, that fit his morals. In the end he found Tim.
Doesn't hurt, but not a major consideration.

GWG, it would be appreciated if you didn't aid the one here to kill us all.

Lichette confirmed this. At this point, it seems like you and Dirg are the only ones ignoring the inevitable fight.
Tim has said he's just here to preserve order. If it comes to the point that he kills someone I don't think was damaging order (and make a logical, reasoned argument, and I would probably agree with you), then I will call him out on it and probably turn.
While out of range of his gun.

42915
Roll To Dodge / Re: HERO CIVIL WAR (YOU AT FINAL BOSS PART 2)
« on: November 15, 2012, 05:59:40 pm »
Drop cheap plastic canister containing the following message on Greenstarfanatic as the first of some orbital bombardment on Greenstarfanatic!

"Dear Green,
Why? Didn't I provide you with the Aperture Science product you requested? What was wrong with it? Seriously, I don't rely on repeat business enough to deal with fools who attack me.
By the time you get here, you're probably dead.
Sincerely,
GreatWyrmGold.


If possible, aid Tim.
IMPEDE ACTION
Which one?

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