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Forum Games and Roleplaying / Re: You Are a Quickly-Evolving Furry Centipede
« on: November 13, 2012, 08:16:54 pm »
So go in a scar or the mouth.
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Meh, why not?Also, criticize the announcer for putting pumas in a pack. "They're solitary predators!"
Use magic to return my spirit to the world.
Wait, who has the head wound and used me as a flying cushion?"There is nothing sadder than an eagle who cannot fly. Thankfully, I'm more of a dragon."I think Unknown is awake, and walking a short distance away from Grek. He woke up on Turn Twenty Two. Did you mean to grab him and start dragging him around?
Pick up the human and try to find help. Use fire breath as a signal.
((I swear, that firey breath is a Swiss Army Ability...))
Or hit both their ears, without damaging anything else.That was pretty realistic, if it's dwarves being hit.
Again, oversimplification.That's because organs are all considered a jumbled mass inside the body that you have a chance of hitting.I've had dwarves occasionally shoot a bolt that somehow manage to hit multiple internal organs, even as far apart as liver and heart. It is pretty much oversimplified physics doing it thoughAlso, it will be nice when Toady One implements attacks hitting two body parts in one stroke. That would hopefully lessen the amount of "The swordsdwarf attack the goblin axeman in the first toe on his left foot!"I think this does happen to some degree already. If you hack someone in the toe, you'll usually hit their whole foot; if you punch someone in the mouth, all their teeth go flying. The exception is if you attack with something with low contact area; you really can stab someone's toe off with a spear, though it's maybe too easy right now.
It was worse back in 40d when you could bolt someone in the legs and somehow hit their ear too, IIRC.
Rothé - Cave cattle from DND
I like the idea of having some kind of subterranean herd animal, but not really taking something directly from D&D. Toady is a pretty original guy, so I'm sure he'd not want to do it either. Toady always gives his own spin on things.
The CMO needs to be present at child birth. And gain a slight boost to Diagnose, as a result of slapping the infants bottom to shut it the hell up. If he's not present, everyone in the fortress should wake up. L & D is noisy. That'd possibly slow population growth.Well, several issues, from "babies are quieter than mining" to "how would this slow birth rate?" to "Why is 'slapping the infant's bottom' a diagnosis skill?"
I don't know that the problem is so much population related, as it is land ownership and the imprecise drawing of border lines, and handling overlapping border lines as a result of misdrawn maps.The problem being discussed was about growth.
I'd rather have the battles determine nobility, rather than simple square footage, myself. Certainly population size shouldn't determine a noble's rank, every good noble prides himself in working the peasantry to the brink of death and burning their homes.That's... well, a few nobles, maybe, but most were chosen by birth.
When populations get too large, its time for war and plague.Those aren't really simulated.
agreed I like the idea of doing nobility by wealth.That's pretty much the opposite of what knutor said. I believe that the first nobles may be the richest of the land, but after that it's mostly hereditary. Maybe wealth or battle prowess could get you a noble title, but the high-ranking guys are pretty much hereditary.