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Messages - GreatWyrmGold

Pages: 1 ... 2866 2867 [2868] 2869 2870 ... 3706
43006
So go in a scar or the mouth.

43007
Forum Games and Roleplaying / Re: Clockwork Empires (Found a colony)
« on: November 13, 2012, 08:16:24 pm »
"You soldiers had best be quiet; most animals get spooked easily."

Sounds good.

43008
DF Suggestions / Re: The ancient art of Golem making.
« on: November 13, 2012, 07:21:39 pm »
Sure.

Something like the original Golem of Prague would be neat, but probably makeable from non-clay. Say, a dwarven priest/smith carves a rune into the forehead of a pewter statute, which animates it. The golem would obey orders literally. This could lead to Fun.

Maybe there would be other kinds--I hope there would be, in fact. Maybe a husk of iron with a child bound in the head to attract a demonic spirit to animate it (used by goblins, obviously), or a sort of mechanical thing powered by a wheel spinning magically within its torso. Elves would have treants instead of golems, and kobolds would probably not have anything like that unless they stole another race's...thing.

43009
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: November 13, 2012, 07:06:17 pm »
Oh, in that case, just lead him around.

43010
Roll To Dodge / Re: Arena: An Arena RTD in an Arena (Turn 3: Fuckin' TF2)
« on: November 13, 2012, 07:05:30 pm »
Meh, why not?

Use magic to return my spirit to the world.
Also, criticize the announcer for putting pumas in a pack. "They're solitary predators!"

43011
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: November 13, 2012, 07:03:32 pm »
"There is nothing sadder than an eagle who cannot fly. Thankfully, I'm more of a dragon."

Pick up the human and try to find help. Use fire breath as a signal.

((I swear, that firey breath is a Swiss Army Ability...))
I think Unknown is awake, and walking a short distance away from Grek. He woke up on Turn Twenty Two. Did you mean to grab him and start dragging him around?
Wait, who has the head wound and used me as a flying cushion?

43012
30 cm.
We're probably 3-4 cm wide.

43013
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: November 13, 2012, 06:26:34 pm »
Granted. It is impossible to fly off into space and break the power of gravity. You see your invisible lines of irritation as you slowly die of anyxphixiation and decompression.

I wish I was rich, happy, and safe.

43014
DF Suggestions / Re: Making combat more real, and more 1400's
« on: November 13, 2012, 06:20:53 pm »
Or hit both their ears, without damaging anything else.
That was pretty realistic, if it's dwarves being hit.
Ha ha. Everyone loves making fun of dwarves.

Also, it will be nice when Toady One implements attacks hitting two body parts in one stroke. That would hopefully lessen the amount of "The swordsdwarf attack the goblin axeman in the first toe on his left foot!"
I think this does happen to some degree already. If you hack someone in the toe, you'll usually hit their whole foot; if you punch someone in the mouth, all their teeth go flying. The exception is if you attack with something with low contact area; you really can stab someone's toe off with a spear, though it's maybe too easy right now.
I've had dwarves occasionally shoot a bolt that somehow manage to hit multiple internal organs, even as far apart as liver and heart. It is pretty much oversimplified physics doing it though :D
It was worse back in 40d when you could bolt someone in the legs and somehow hit their ear too, IIRC.
That's because organs are all considered a jumbled mass inside the body that you have a chance of hitting.
Again, oversimplification.

43015
DF Suggestions / Re: Creature Ideas
« on: November 13, 2012, 06:19:16 pm »
Aren't beholders trademarked?

Aside from that, hydras exist and there was an extensive discussion on angels. The modern angel was mentioned briefly before we dove into the meat of things, from Abrahamic angels to djinni (sp?) to all sorts of stuff. Read up. A lot of it sounded like some of your suggestions.

43016
DF Suggestions / Re: Subterranean Domestic Animals
« on: November 13, 2012, 06:15:24 pm »
Rothé - Cave cattle from DND

I like the idea of having some kind of subterranean herd animal, but not really taking something directly from D&D. Toady is a pretty original guy, so I'm sure he'd not want to do it either. Toady always gives his own spin on things.

Well, some cavern critters are heavily influenced by D&D creatures. Off the top of my head, hungry heads and voracious cavern crawlers are based on vargouiles and carrion crawlers.

43017
DF Suggestions / Re: The ancient art of Golem making.
« on: November 13, 2012, 06:14:08 pm »
Planned. I'm interested to see how Toady does it.

43018
DF Suggestions / Re: Jumping with Climbing.
« on: November 13, 2012, 06:13:34 pm »
Incidentally, not only is this planned, but TOADY HAS DONE IT.

Read the devlogs, or at least DF General Discussion.

43019
DF Suggestions / Re: some suggestions for livestock
« on: November 13, 2012, 06:12:19 pm »
All five of your proposals are planned.

Having grazers eat non-grass plants is a step back, IMHO. Also, the potential for fowl, cats, pigs, etc, to feed themselves on non-dwarf food is vital; I'd imagine that's why people domesticated pigs to begin with. IIRC, domestic animals ate at one point, but that was removed because they weren't worth it.

43020
DF Suggestions / Re: 11/09/2012 Current Development from Toady
« on: November 13, 2012, 06:09:29 pm »
The CMO needs to be present at child birth.  And gain a slight boost to Diagnose, as a result of slapping the infants bottom to shut it the hell up.  If he's not present, everyone in the fortress should wake up.  L & D is noisy.  That'd possibly slow population growth.
Well, several issues, from "babies are quieter than mining" to "how would this slow birth rate?" to "Why is 'slapping the infant's bottom' a diagnosis skill?"

Quote
I don't know that the problem is so much population related, as it is land ownership and the imprecise drawing of border lines, and handling overlapping border lines as a result of misdrawn maps. 
The problem being discussed was about growth.
I'm not sure if there is anything like land ownership ATM, although that might actually contribute to the problem... Population growth being unrealistically high is a bigger problem, though.

Quote
I'd rather have the battles determine nobility, rather than simple square footage, myself.  Certainly population size shouldn't determine a noble's rank, every good noble prides himself in working the peasantry to the brink of death and burning their homes. 
That's... well, a few nobles, maybe, but most were chosen by birth.
Land ownership didn't come into it.

Quote
When populations get too large, its time for war and plague.
Those aren't really simulated.
A medieval woman might have a baby every year or two, but most of the kids would die of disease before they got old enough to marry. Unless they starved or got killed. In the DF world, dwarves live longer and therefore could have more children before getting old and gray, but the children would also die from cavern beasties and other Fun issues, so it balances out.

agreed I like the idea of doing nobility by wealth.
That's pretty much the opposite of what knutor said. I believe that the first nobles may be the richest of the land, but after that it's mostly hereditary. Maybe wealth or battle prowess could get you a noble title, but the high-ranking guys are pretty much hereditary.

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