Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.
*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.
Ah well, Sturgeon's law and all of that. I will read this again to feel better and pretend that rest of this thread does not exist.
DF's plans for the AI come close to artificial intelligence.
But yeah, taking over the world is interesting once and stupid the hundredth time.
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My newest world looks interesting. I set the number of continents low and the number of islands high on a Miniature world (9×9), so there was one "continent" a dozen miles wide and several dozen islands ranging from little atolls and outcroppings of rock maybe 100 feet across to rocky ones smaller than Anuta. I also set civilizations to max and starting technology to low and variable. There were inhabitants on every islet, all fisher/gatherers. Agriculture developed earlier than expected, but I guess that it's hard not to grow food on that little land. On the mainland, the main biome was this savage forest; humans went extinct fast, but elves thrived, goblins survived in one tower once they summoned a demon (a Blind Beast, like a bat-headed fish twisted into humanoid form, but with no eyes and lime green scales) to protect them. The middle of the "continent" had some rocky hills and a volcano, which the dwarves filled fast. The islanders lived in bands of only a few dozen to a hundred each and spent most of their non-survival time on warfare, so they didn't get past basic stone tools. The biggest superpowers were the mainland elves, who had stationary hunter/gatherer settlements, and the mainland dwarves, who farmed sugar cane in the highlands and were the only civilization with metalworking. They discovered picks about 600 years in (the worldgen was set for 1,249 years), the caverns in 750, and bronze around 1,100. At this point, dwarves had farming settlements all along the caverns and sugar cane was a crop the househusbands in the rich households grew mainly for recreation. Queen Bombek IV ordered many bronze spears made and started a war of conquest, but it wasn't easy, as the elves and their advanced magic had already conquered all nearby islands without a megabeast guardian and made an alliance with the goblins. The forests of the island were burned in 1,221, which just strengthened the resolve of the elves and let the goblins come back stronger than ever, having summoned many Skinless Imps (finned rats with firey breath) en masse in the early 1230's.
Oh, and there are kobolds--a small empire formed in a warm northern archipelago in 832-847 when the local reef titan (a winged fox, beware its hypnotic gaze) enthralled the chief of the biggest clan and lead him on a war of conquest, and smaller groups dot the world, but they're not big players.
Advice? What should I do?