Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2877 2878 [2879] 2880 2881 ... 3706
43171
Roll To Dodge / Re: RTD (Roll to Dwarf): The Expedition
« on: November 11, 2012, 06:36:49 pm »
"..."

In silence, grab as much of the ore as possible and run to the forges.
Barricade myself in the forge area with fuel.

43172
Roll To Dodge / Re: Roll to Raptor - Turn 17a: Charlie's War
« on: November 11, 2012, 06:33:33 pm »
I've been meaning to say, your mapwork is I pressive.

43173
I'm pretty sure the GM said we use spiracles or something like that.

43174
Forum Games and Roleplaying / Re: The Last Night Troll
« on: November 11, 2012, 06:28:28 pm »
I think we should be focusing on non-combat methods of dealing with people. Practice hypnosis, use diplomacy, etc.

Practicing and studying magic sounds good. Maybe ask Foghorn if we could borrow a tome.

Oh, and find a bag.

43175
Roll To Dodge / Re: Symphony of the Stars - Space Wizards 2.0
« on: November 11, 2012, 06:24:05 pm »
Could I be waitlisted?

43176
Forum Games and Roleplaying / Re: Space Economy Game
« on: November 11, 2012, 06:18:27 pm »
Can I invent new spaceships?

43177
I vote we latch onto a soft part, keep our tailey thing out of water so we can breathe, and try sucking croc blood.

43178
Wait, I thought skeletons were indefatigable...

43179
DF General Discussion / Re: Playerlogs from 2050
« on: November 11, 2012, 04:47:54 pm »
Okay, seriously, stop. DF will not pass 1400. Stop giving dwarves futuristic tech.
*shrug* Modded game. But yeah, whole "AI gets out of DF and takes over real world" crap gets old quickly. Any story of this kind automatically destroys my suspension of disbelief. Someone would thought that if 2050 average computer would be capable of maintaining AI created from code that was not specifically programmed to create AI (this in itself is another kind of impossible), then today's supercomputers in research centers in USA and all around world would already create it, here and now. While they are not 40 years in future compared to today desktops, sciencists certainly try their best to create code that is capable of being something more than set of instructions.

Ah well, Sturgeon's law and all of that. I will read this again to feel better and pretend that rest of this thread does not exist.
DF's plans for the AI come close to artificial intelligence.
But yeah, taking over the world is interesting once and stupid the hundredth time.

-----

My newest world looks interesting. I set the number of continents low and the number of islands high on a Miniature world (9×9), so there was one "continent" a dozen miles wide and several dozen islands ranging from little atolls and outcroppings of rock maybe 100 feet across to rocky ones smaller than Anuta. I also set civilizations to max and starting technology to low and variable. There were inhabitants on every islet, all fisher/gatherers. Agriculture developed earlier than expected, but I guess that it's hard not to grow food on that little land. On the mainland, the main biome was this savage forest; humans went extinct fast, but elves thrived, goblins survived in one tower once they summoned a demon (a Blind Beast, like a bat-headed fish twisted into humanoid form, but with no eyes and lime green scales) to protect them. The middle of the "continent" had some rocky hills and a volcano, which the dwarves filled fast. The islanders lived in bands of only a few dozen to a hundred each and spent most of their non-survival time on warfare, so they didn't get past basic stone tools. The biggest superpowers were the mainland elves, who had stationary hunter/gatherer settlements, and the mainland dwarves, who farmed sugar cane in the highlands and  were the only civilization with metalworking. They discovered picks about 600 years in (the worldgen was set for 1,249 years), the caverns in 750, and bronze around 1,100. At this point, dwarves had farming settlements all along the caverns and sugar cane was a crop the househusbands in the rich households grew mainly for recreation. Queen Bombek IV ordered many bronze spears made and started a war of conquest, but it wasn't easy, as the elves and their advanced magic had already conquered all nearby islands without a megabeast guardian and made an alliance with the goblins. The forests of the island were burned in 1,221, which just strengthened the resolve of the elves and let the goblins come back stronger than ever, having summoned many Skinless Imps (finned rats with firey breath) en masse in the early 1230's.
Oh, and there are kobolds--a small empire formed in a warm northern archipelago in 832-847 when the local reef titan (a winged fox, beware its hypnotic gaze) enthralled the chief of the biggest clan and lead him on a war of conquest, and smaller groups dot the world, but they're not big players.

Advice? What should I do?

43180
Try shooting for a star a galaxy over, they're bigger.

If you're making AI that versatile, congrats and roguelikes are a bit of a narrow field to put it in.


Mire likely, you're going farther than you can. Stick to one game.

43181
DF General Discussion / Re: What Would Urist Do?
« on: November 11, 2012, 10:38:17 am »
Nothing. He can't make steel. That's it.

What would Urist do if made of flux?

43182
The way I look at it.... imagine earth 10,000 years in the future and we have VR games indistinguishable from reality.  People would still make 8bit games and use ASCII because people will always find merit in the game mechanics.  3D or beyond that VR enable different mechanics, but therein lies the only difference to a game player.  In 10,000 years we won't care about graphics.
You're optimistic. I would have thought we'd drive ourselves to extinction long before then.

Great reply's and kudo's to Toady for not selling out to the big game companies, they would just ruin it anyway! Look how complicated Civilization is, still not as complicated as DF I know, but it was able to be developed in a way that graphically portrayed the game and streamlined the GUI. Even if he is not in it for the money, I would think Toady would like to see more people appreciate and enjoy this great game. I know he is a one man army so it really isn't feasible unless he had a team but I guess one can only wish.

** Also, when I said Devs I meant Toady and brother, they are considered developers no?
To put it short: Toady (the one-man army* who's developing this game) isn't very interested in gaining huge amounts of money or in hitting the mainstream market, especially if it leads the game away from his vision.
Anyways, have you taken two seconds to think of the ramifications? Not only slower development, but a MASSIVE amount of work to make the transition. Tiles would need to be completely abolished, just think of all that happens in DF worlds (from goblins lashing infants out of their mothers' arms to starving dwarves butchering puppies to nakedness to the procedurally generated creatures to eyes rotting out to bloody waterfalls), even without the typical DF macabre humor. And don't get me started on FPS.

If Gnomoria and Minecraft and A Game of Dwarves want to be DF Lite, they're allowed to be. DF doesn't have to copy their business model, though.

43183
Or just make it only useable every X weeks/time units/whatever you want to describe it as.

I'd make the cocoon immobile and vulnerable, and have the transformation last a notable period of time.

43184
DF Modding / Re: Dwarf Fortress: Modern
« on: November 11, 2012, 10:24:42 am »
Okay, I'm confused now. You seem to have something that works, that's all that matters.

43185
And which tricks them into thinking they're okay...and then they work on broken legs...
Very macabre humor. Good for DF.

Pages: 1 ... 2877 2878 [2879] 2880 2881 ... 3706