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Messages - GreatWyrmGold

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4336
I've been rereading the xkcd archives backwards, and came across this a while back.

Sounds like the Kerbal engineers designed a Munar rocket.

((I knew there was somewhere I could post this that justified keeping it open in another tab!))

4337
That's a serious problem?

4338
Stowing away could just be for moving to a dif local,
You might want to explain this more...

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if a person is sufficiently skilled in hacking they could sneak onto a cargo shuttle and get onboard, obviously they would get found just due to cameras everywhere, but with luck they could last until the ship gets into warp/interstellar space/hyperspace/whatever form of ftl travel this universe has due to simple not unloading the shuttle, or hiding or moving around too much to pin them down,
Dude, he'd need l337 h4xor skills just to get to the hangar where the military transport was being refueled. How about you find some "sufficiently skilled" hacker and see how far he gets into the nearest Air Force base? And the military cargo ships would be more heavily guarded still, since the ships will be away for months on end. A closer approximation might be trying to stow away on a nuclear submarine, in the middle of the Cold War.

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by that point most military fleet ethics would demand they wait till they can dump the person and do so, possibly on some random planet or craphole of a colony.
Depends on the mission.

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And often the military does stuff for pure science,
No, that's not the military. The military leaves "pure science" up to universities and stuff, they focus on application. Which is why DARPA has not one particle accelerator.

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if you have soldiers with some of the same abilities as animals (thermal vision, night vision, agility, strength, rending ability, speed, uv vision, hearing, reflex, and so on), then you can save on equipment costs as they wouldn't need some things (like night vision goggles or similar things) and have a higher survival rate due to natural harder to hit/killness because of the mods. Some mods would be great for assassin/spec ops/spies/infiltrators.
1. How would these mods be cheaper and better than the alternatives? (Natural thermal/night vision isn't as detailed and low-light as human technology is--in fact, few animals have true night vision and stick to either twilight or hearing/smell--to say nothing of how few animals have any thermal sensing at all, let alone sufficient to tell a human from a warm rock or a motor). And "rending ability" would be almost useless, and literally everything you mentioned has pretty notable drawbacks that can't be removed when they come up (unlike gear)...and you'd need to redo it for every soldier--you can give night-vision goggles to a new soldier, but if your cateye soldier dies, gets promoted out of the field, or retires, you can's pluck out his eyes and give them to a new recruit.
2. How would they even work? Genetic modification is something you need to do around the "zygote" stage of development, rather than the "bearded and beer-drinking" stage.
3. How do any of them relate to ears and tails?

4339
Roll To Dodge / Re: Thawed (Can't We Finish The First Problem First?)
« on: February 25, 2014, 11:29:34 pm »
The prince, then.
And it's a bit more complex. It's supposed to be the hex-code for honey-colored, according to Wikipedia. (I put WAY too much thought into my games.)

[color=FFAA00]"Impressive. Now can you do the rest, without killing anyone?"

4340
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 25, 2014, 11:27:08 pm »
Well, by SC's interpretation, it would cover grenades and smaller artillery as well. Probably other stuff, too.

4341
Why would he be sent...anywhere important? And how would he stow away? The military tends to guard their stuff pretty well.

What would they be hoping to achieve with it? Infiltration of furry communities?

4342
My bad. You can now. And hey, all the IC-referenced characters are on there now!

4343
I made the Google Doc.

If you have a mirrorverse character, please put their info there. I'll try to add Lily and everyone she mentioned.

4344
The only problem I have with them is that they wouldn't really make sense to be on a character in a military setting.

Also they're just silly.

4345
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: February 25, 2014, 11:03:12 pm »
It could be worse. Say, if it was doing so literally.

Aaand you're welcome for that image.

4346
You can't get them back together again at the other end. Put two tri couplers together. They are only connected at one node, not three. Use three way symmetry on an I-beam on one tri coupler. You can't get the I-beams' other ends together.
Really? Huh.

I've just tried the demo and it looks awesome! only one thing though...
When ever I successfully (unsuccessful is when I launch but instead of flying something breaks off from the ship then it crashes on the ground) launch, the rocket starts tilting slowly until it starts heading for the beach and crashes :(
Was the SAS on? Did you have SAS modules? (I believe they're under Control.)

-snip-
Awesome.
Wait, air intake depends on the orientation of the intake? That's...unexpectedly realistic and stuff...

4347
I'd have to check, but yeah they're pretty close.

4348
Forum Games and Roleplaying / Re: zombies fun
« on: February 25, 2014, 10:52:05 pm »
i recently had an idea for a GURPS game, with zombies. it will involve zombies, and it will be fun.

thank you and have a nice day!
zombies
have a nice day!

Also, cinematic stuff. Cheesy isn't all that bad.

4349
Mm-hm. Just keep thinking you're amusing/meaningful/whatever.

4350
The game is on hold, and we are technically discussing game-related stuff. One guy wanted this stuff, we explained why it wouldn't be logical for him to have it, and it went from there.

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