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Other Games / Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« on: June 04, 2014, 08:17:38 am »I've been using Hyperedit.Nope. Rounding errors with physics loading pretty much kill you, especially when mods monkey with that. Drop back to stock physics/aerodynamics and use hyperedit.If you think you'd enjoy it but worry that the game will "never be truly fun because it was never truly finished", just get it. It was hilariously fun from the very first version, and each patch has only made that better. It's not one of those games where you only see potential in the future, and it never gets fully realised. What's already there is amazing.Like Dwarf Fortress!
And seriously. Does no one have save-editing-or-otherwise-landing-precisely-and-quickly advice?
And somehow, I don't think that the infinite-void-with-weirdly-spinning-altitude is due to conflicts with Deadly Reentry.
I'll probably give up on the stuff I've got and try messing around some with switching spacecraft instead of moving the one. If that fails...I'll just hack it there and land it normally or something.
