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Messages - GreatWyrmGold

Pages: 1 ... 2906 2907 [2908] 2909 2910 ... 3706
43606
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: November 04, 2012, 09:32:55 pm »
It only takes one, and once the economic benefits of DF are realised there will be way more than one...

43607
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 04, 2012, 09:23:44 pm »
But that would flood the market, driving the prices down to nil...
Maybe give me minions instead? I'm more interested in minions/test subjects than metal.

43608
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: November 04, 2012, 09:22:15 pm »
Oh carp.

43609
Forum Games and Roleplaying / Re: Space Economy Game
« on: November 04, 2012, 09:20:46 pm »
Sounds fun. Sheet coming soon.

Edit: Okay, symbol coming now. ‰

43610
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: November 04, 2012, 09:19:13 pm »
Until someone discovers DF and uses it for themselves...

43611
DF Suggestions / Re: Heads are too fragile
« on: November 04, 2012, 09:00:59 pm »
That's hilarious. Next version, they'll leave cerebellum marks in the ground, too.

43612
DF General Discussion / Re: Will real books ever be a part?
« on: November 04, 2012, 08:55:26 pm »
Toady has also threatened to add in procedurally generated poetry.

43613
Forum Games and Roleplaying / Re: Ooh, what's this? An ASCII Art Adventure!
« on: November 04, 2012, 08:49:30 pm »
...
Wasps don't communicate via dance, for a start.

43614
Long, sharp teeth and/or magic.

Ahem.
Knock on the gate and ask to be let in.

43615
DF Suggestions / Re: Mercenaries & Inter-racial employees
« on: November 04, 2012, 08:45:44 pm »
No, you didn't. I was confused because you just didn't address the stuff about them being machine-like at all. I suppose the biggest question is just how sentient antmen really are.
It all depends on this. Not all creatures can learn everything. You can learn a gorilla sign language, but so far they have only managed to repeat, not to form their own sentences.
It's different in DF. All sentients are sentient. They're all pretty much equally so. Differences seem to be more cultural than physiological.

Quote
As for frogmen being good fishers. Frogmen are obviously, a semi aquatic animal folk. As such, they will always be found around rivers and swamps. One usefull food source near rivers is fish, and considering their affinity with water, it's logical they will exploit it, and on general be better fishers than dwarves, who panick when they stand in kneedeep water.
Technically, it's closer to chest-deep water...and that's a cultural difference, which I agree with, not an unexplained inherent difference, which I don't.

43616
DF Suggestions / Re: Dwarven tools
« on: November 04, 2012, 08:43:26 pm »
CHILD point.

43617
DF Suggestions / Re: Heads are too fragile
« on: November 04, 2012, 08:42:42 pm »
In the raws, the brain has a relsize of 200, much larger than the skull (20). That's probably why there's all this brain jamming. However, the raws also say this is temporary until hollowness is implemented.
Also, if someone is unconscious with mortal wounds in a battle, their attacker should assume they're dead, or finish them off with one quick blow. Right now, they seem to gradually break every bone in their body, or methodically disembowel and dismember them like some sort of psychopath.
Actually, they always go for the head once the opponent is unconscious. Although they will keep wrestling with other parts if they grabbed those parts beforehand...

43618
DF Suggestions / Re: Automated-gatling-siege-engine-and-other-improvements.
« on: November 04, 2012, 08:41:16 pm »
I think it would make more sense to just have catapults loadable with any object.

43619
DF Suggestions / Re: wood block suggestion
« on: November 04, 2012, 08:37:47 pm »
Which is a quirk which will be fixed by the magical day of DF 1.0.

43620
DF Suggestions / Re: Fell moods give legendary medical skill
« on: November 04, 2012, 08:35:34 pm »
Having your dwarves be Frankendwarf is planned.

Delicious. Where did you read that? was it a three-toe story?
Dev pages. Maybe one of the FotF posts mentioned it, too.

Considering what fell dwarves do, wouldn't they get butchery or bone carving? Or at the most, a few levels in surgery? Certainly not unquestionable medical talents.
Depends. If they're hewing their corpse (the corpse they "own") into an item, sure. If they're shaping the still-living body into a new tool like I suggested a while back...

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