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Messages - GreatWyrmGold

Pages: 1 ... 2908 2909 [2910] 2911 2912 ... 3706
43636
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: November 04, 2012, 06:32:41 pm »
Wait a sec, within a mile it's ¹/6 gravity, but it's ½ within 1,000 feet?

Also bear in mind that I was joking.

43637
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: November 04, 2012, 12:32:53 pm »
Why don't you have the guy with the highest Will save read it next week? When I promise to do my best to be there.

43638
Forum Games and Roleplaying / Re: You are an ordinary person!
« on: November 04, 2012, 12:31:36 pm »
Vigilante bum, who works in a call centre by day, and dresses up as a ninja to fight crime with explosives by night, he often winds up in court, but his extensive law skills have kept him away from the jaws of prison.
He also holds a part-time job as a computer salesman. And a rickshaw driver.

43639
Roll To Dodge / Re: The Art of Minimalism II: So many NPCs...Why?
« on: November 04, 2012, 12:29:11 pm »
OP finally updated. Yay Wi-Fi!

43640
Roll To Dodge / Re: The Art of Minimalism II: So many NPCs...
« on: November 04, 2012, 08:33:30 am »
RESPAWN beside the GM as Spy. Eternal Reward backstab.
[0] You really don't get it, do you?

Huh, sucessful. Dudn't think I'd make it this far


>Develop ability to form humanoid appendages from swarm.
>Practice skillz on doorknob.
[3] You make a sort of pseudopod. [2-1] Several dozen are crushed when you try to open the door.

Respawn as a Celestial Kitsune!

Blargh, must. Read. On. Manuals this time...
[5] Check, full retinue of magical powers.

Apologize. Leave room. Check hallway.

Talking is a free action, after all.

Also, everyone came back to life last round, right?
Yeah, but a couple died again.
Anyways, [1] you apologize and walk directly into a closet. Jumping back from the avalanche of poorly-stored gear, you land in their bed. Uh-oh...

> MEDITATE
[2] There's a commotion from the south door. It's distracting.

Fire chaingun at random passerby's (passerbies? People that come near me.). Regain control over previous mechs with advanced AI.
[5] Everyone in the main room who isn't buried dies. Respawn?
[2-1] You reactivate several mechs, who turn on you. Respawn?

Stop falling.
Teleport into a armoured core.
[6] You start falling UP.   [1-1] You teleport into the laboratory and hit the ceiling at full speed! Respawn?

GM Turn:
The swordsmen fight. [4v5v6] One smashes his hand against a second, and the third hits the second, who is bleeding now.
The mechs [3] assemble themselves into one mega-mech!

43641
Forum Games and Roleplaying / Re: Clockwork Empires (Found a colony)
« on: November 04, 2012, 08:25:58 am »
Naturalist, whom I will claim. Once we confirm his occupation...

Alright, more mining and have the specialists who aren't the overseer figure out magma smelting or somesuch?
Might want to find magma first, or scout the upper parts of the volcano.
Have the naturalist do that, along with a couple spare plebs.

43642
Rock digestion isn't really practical... I'd rather get out and use photosynthesis.

43643
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: November 04, 2012, 08:05:27 am »
Chat with Arken. Figure out why I'm here, if possible.

43644
Make sure the armored soldiers are gone. If so, sneak off the battlefield.

43645

Leave boss to the others, locate another target and attack it.

43646
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 04, 2012, 07:56:23 am »
mcclay, did you come before or after we moved the battle to Aperture Science and I replaced GLaDos?

43647
Forum Games and Roleplaying / Re: Clockwork Empires (Found a colony)
« on: November 04, 2012, 07:53:36 am »
Naturalist, whom I will claim. Once we confirm his occupation...

Alright, more mining and have the specialists who aren't the overseer figure out magma smelting or somesuch?

43648
Forum Games and Roleplaying / Re: DF 2048
« on: November 04, 2012, 07:50:22 am »
Nest boxes, furniture, digging deeper, watching out for scarborn wolves, and looking how we get more dwarves... sound good?

43649
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: November 04, 2012, 07:48:14 am »
Geez, you guys always do the awesome stuff when I can't be there...

Who was the crazy guy?

43650
DF Suggestions / Re: Heads are too fragile
« on: November 04, 2012, 07:46:02 am »
Well, part of the "fights end with head wounds" is due to the tendency of fighting people to go unconscious or to pass out from pain, and thereby get their skulls mashed.
The general idea is right, but as much because the game isn't told why the heart is so important.

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