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Messages - GreatWyrmGold

Pages: 1 ... 2909 2910 [2911] 2912 2913 ... 3706
43651
DF Suggestions / Re: wood block suggestion
« on: November 04, 2012, 07:43:32 am »
1-3 earrings/bracelets/figurines/etc. There are 1-3 crafts made per job.
Also bear in mind that waste wood (sawdust and such) in higher for detailed crafts than simple blocks.

43652
To me the only ones who should be able to rely on magic for, well, everything should be the "Wizard Entities" who are essentially those towered wizards who have the ability to create armies and are basically so magically mighty that they are onto a god in just raw might.

Mortals, lowly mortals, should only just tap into magic with a strong reliance on greater beings or long aged immortals to show the path to greater power. (which is outside fortress mode)

No Fortress Dweller will ever be able to stake claim to true raw power and if they did ever achieve it they certainly have outgrown your fortress.
I agree with all but the last bit. Given the absurd amounts of luxury and protection a fortress could provide, with work a player should be able to attract one of the big mages.

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as most people's image of dwarves doesn't have them using lots of magic

Indeed most people view Dwarves as having magical artifacts crafted through their sheer perfection of craftmenship.

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Magic that one can control should be fairly rare. I don't think anyone will disagree with this

I think magic should have aspects of it outside the sphere of control but magic should remain consistant enough that it is genuin skill that can be invested into.
Again, I agree on both points.

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Magic shouldn't be safe without a lot of effort and/or experience. The laws of nature are not a toy

I think it is more about how far up the ladder of magic you go. Magic isn't so much "Manipulating the laws of magic" so much as magic is simply another law nature follows. As well a lot about magic that I can gather from reading threetoe's books is that magic is as much about restraint as it is about actually using it.

Magic has strong concequences for its abuse, it has many pitfalls in its learning and discovery, but there is a safe avenue. Magic in moderation should be safe and that the trick to becoming a master without surrendering your will or perishing is in your ability to remain temperate. Assuming of course that the source of magic isn't inherantly harmful or corrupting, but the risk may not nessisarily lead to death.

It is likely because in order to use magic you have to channel it through you. Channel too much too often and it will go wild. As well magic is often horrific and mind changing and thus training ones mind is just as important.

As well experience should lessen this to a certain extent and diminishing the effects of magic abuse should be possible depending on the circumstances (So if you are cursed because you, a living person, used magic that calls upon the power of the underworld. Perhaps over time you could return to perfect health or maybe it is pernament)
I think we're mostly saying the same thing here, just in different ways and levels of detail.

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Are these a good basis to begin on?

Somewhat. I also think that magic should be also further seperated by types, spheres, and by origin.

I fully picture that the easiest way to great magical might is just to convince a demon you are worthy and having it teach you its magical spells... but that would also be the quickest way to ruin. I would have absolutely nothing bad to say if the demon eventually ended up possessing your body after you used its spells. You deserve that loss (and if this was a fortress, you deserved to have your fortress burned to the ground).

Concequences can easily just stem from what the magic is.
Agreed. Of course, other entities might also grant spells for different prices, none of which are low enough for the amount of magic done to justify everyday use. I suppose that someone who deals with lots of magical creatures or whatever would use simple beings like random spirits or ghosts to do minor spells so he doesn't need to pay much, demons for spells only a demon can provide the power for, etc.

43653
DF Suggestions / Re: Fell moods give legendary medical skill
« on: November 04, 2012, 07:33:05 am »
Having your dwarves be Frankendwarf is planned.
FRANKENSTEIN WAS THE DOCTOR!

Ninjedit: Certainly not worse than real-life medieval doctors. That's not saying much, but still...

43654
Forum Games and Roleplaying / Re: Ooh, what's this? An ASCII Art Adventure!
« on: November 03, 2012, 11:12:09 pm »
You dance. Nothing happens.

You head into the communal sleeping area, lie down, go to sleep, and wake up, refreshed.

Returning to the room, you see everything pretty much exactly as it was. Over to one side and drawing your eyes are a pair of kobolds and a wagon full of supplies, drawn by a single, very large rat.

What do you do?

43655
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 03, 2012, 11:01:56 pm »
Misko is a successful annoying baby.

GWG is a failure of a adult.

That is what you two are. Don't murder me boss.

I'll not murder you. Please provide advice on how I can improve myself, which I'd like to mention is something misko seems uninterested in doing.

Misko is a successful annoying baby.

GWG is a failure of a adult.

That is what you two are. Don't murder me boss.

I swear, I get NO respect.

Go to Cassandra and dirg and join the circle-jerkathon.
How much respect do you deserve?

43656
Walk through doorway. Avoid annoyed Demigod.
Didn't you die?
[6] You respawn in the World Serpent Inn, specifically in the room of a pair of adventurers enjoying some, ah, alone time.

Attack GM himself for not repecting my authoritah.
[2v∞] Yeah, nice try. Respawn?

Respawn on the archangel inborbit of earth. Hopfully.
Wait.
[1] You respawn in orbital distance of the floor in the main room. You've got ten turns before hitting the ground.

Prepare strike plan to infest World serpent inn and undermine it's structural integrity.
Take stock of laboratory materials, with eye to anything to control zombie mech and places to defend Egg and queen.
[4] Plan prepared. Wait for the larvae to grow up, though...
[4] Check. They mostly need humanoid hands to use. You find plenty of good spots and arbitrarily choose a random cabinet.

RAAAAAAAAGE the island to death.
[1] You nurture the island into life! It's now a Turtle Island!

Burn zombies to death with a flamethrower.. Avoid burning players and self.
Why? I need no reason. I just wanna watch people burn.
[2] hissss

A RESPAWN IS A RESPAWN
MAKE NPCS MY SLAVES.
[2] They're not interested in your proposal.

Attempt to reassert my control over the revived infected NPC's
[4] Okay, this won't end well...

>ASSUME LOTUS POSITION ON BANKS OF STREAM ON FLOATING ISLAND

>PONDER WHETHER SELF IS LIVE OR ZZOMBIE

>EITHER WAY, MEDITATE
The island isn't floating. [2] Ooh, rock!

"Why in the world is there an ant..."

Move away from that ant, then re-cast my shield around myself.

Also, conjure up clothing which fits me easily.

[1-1] Ouch. Respawn as something better at magic?

Sword: summon a body to wield you.
[6] You summon three swordsmen, who start squabbling o er the sword!

GM Turn:
Holy carp, that's a lot of NPCs. They're all looking about stupidly.

43657
Here's my thoughts.
From a worlds design perspective, magic could be effortlessly solving every issue, not worth bothering with, or anywhere in between. It's all a choice on Toady's part, there's nothing impeding him.
From a game design perspective, DF's "grittiness" is part of what makes it attractive to many, and so should be preserved if possible. Similarly, as most people's image of dwarves doesn't have them using lots of magic, it shouldn't be easy to have magic completely replacing any one industry. However, with effort such a thing should be possible.

Here's some possibilities I can think of to meet these goals.
Magic that one can control should be fairly rare. I don't think anyone will disagree with this.
Magic shouldn't be safe without a lot of effort and/or experience. The laws of nature are not a toy.
Magic follows TANSTAAFL. If you want a big effect, you'll be hurting somehow. If you want to avoid this to some extent, that'll take plenty of effort.

Are these a good basis to begin on?

43658
So essentially Tsuchigumo, what you are saying is that you want me to have the same terrain penalties but add different flavors to them depending on the map?

@Zacen have you read the updated ruleset? I have several units capable [at least one or three] of changing the terrain.
I must be blind to have missed that excuse me for a moment while I go face wall.
Watch out for tha...wall...

43659
Forum Games and Roleplaying / Re: The Saint's Students
« on: November 03, 2012, 10:34:19 pm »
Yes.

43660
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 03, 2012, 10:30:03 pm »
Leave out the sub-atomic part and that applies to you, misko.

Edit: Note from the main thread:

AID VORTHON'S ACTION.
Lame action is lame. Keep playing with your buddy While I speak with the grownups.
At least he has a buddy. You're just above Xantalos in approval. Also, you're being childish yourself.
Ohh, so now you poll master gold? I dont think so. Anyway, I'm a little sick of you. I left the Blockaded Zone, and people have done nothing but talktalktalk, or attacked me and fail.
And what have you done?
Anyways, it doesn't take Oprah or Dr. Phil or someone who knows what they're talking about to figure out that you're not well-liked, misko. It doesn't take any of those to figure out why: You're an immature jerk, as opposed to, say, me who can be a jerk but tries to be mature about it.

43661
Roll To Dodge / Re: Roll to Defend Reality-Turn 6: Elemental meat puppets
« on: November 03, 2012, 10:27:53 pm »
Try to conjure a good-sized gem which lasts permanently. If it'll last permanently, offer to trade it for a strong healing potion.

43662
Range doesn't help any...
How big is a square supposed to be?

43663
Forum Games and Roleplaying / Re: You are an ordinary person!
« on: November 03, 2012, 10:25:00 pm »
Apesh Napathali
Computer Salesman
India

43664
They're small, but they're cramped as well. I feel like I'm stuck in a pachinko machine or something.
Really? I feel like I can't get anywhere. Clearly something past board size needs to change.

So essentially Tsuchigumo, what you are saying is that you want me to have the same terrain penalties but add different flavors to them depending on the map?
There were some other differences, too. Water, most notably--especially as certain units might be able to swim.

43665
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: November 03, 2012, 10:10:44 pm »
Leave out the sub-atomic part and that applies to you, misko.

Edit: Note from the main thread:

AID VORTHON'S ACTION.
Lame action is lame. Keep playing with your buddy While I speak with the grownups.
At least he has a buddy. You're just above Xantalos in approval. Also, you're being childish yourself.

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