Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 2933 2934 [2935] 2936 2937 ... 3706
44011
Roll To Dodge / Re: Roll to Defend Reality-Filled for Now
« on: October 29, 2012, 05:51:54 pm »
While your offer is sexy, I think I'll just go with the modified robes.  Somehow I don't think whipping my tits out in the middle of a RTD would help me, at all.  Well... maybe, but I really just don't want to go there.
Erm...aren't nagas reptilian? And therefore lack mammae?

Anyway.


Empoweredly focus on a family farm of some sort.

44012
Roll To Dodge / Re: Arena: An Arena RTD in an Arena (Round 4: Fluffies!)
« on: October 29, 2012, 05:43:24 pm »
Run for a corner or cave or something.

Edit: Oh yeah, everyone hates me.

44013
I couldn't remember if you had decided that since people were already doing that that we'd keep doing it for now. I also thought haste was one of those burst abilities. Shouldn't change much.

T moves to G10.
N summons a zombie at H12.
W moves to E12.
M casts Burst at L11.
The clerics cast Heal (centered at E12) and Fatigue the Green Guy's one cleric. Let's say...the one at M10.

44014
Forum Games and Roleplaying / Re: Pokemon:Paper and Rock version
« on: October 29, 2012, 05:37:19 pm »
Catch rats!
There are non-sentient creatures around, right?

44015
Around ((eπ)^4)+(15.53n)±50)*(10^9), when all is said and done.

44016
Forum Games and Roleplaying / Re: DF 2048
« on: October 29, 2012, 05:32:36 pm »
Have the swordsdwarf keep the snake unharmed and unharming. First priority of the carpenter: Make a cage!
After that... I'll let others decide.

44017
Code: [Select]
   ____________
  {            }
 {ChooseCharcter}
[                ]
[ Step1:Race     ]
[ A. Goblin      ]
[ B. Orc         ]
 {C. Kobold     }
  { X/O:SCROLL }
   ------------

Code: [Select]
   ____________
  {            }
 {ChooseCharcter}
[                ]
[ Step1:Race     ]
[ A. Troll       ]
[ B. Gnome       ]
 {C. Random     }
  { X/O:SCROLL }
   ------------

You scroll back to the first screen with one more press of the "O" button.

To summarize racial choices:
Human
Elven
Dwarven
Goblin
Orc
Kobold
Troll
Gnome
Random

Which sounds good?

44018
Forum Games and Roleplaying / Re: You are a Suburban Supervillain
« on: October 29, 2012, 05:23:20 pm »
Is this game still a thing?
I'm still here. Are people still following the thread? From looking at posts...it looks to me like we lost about two thirds of the participants we had during the first two weeks.
I suspect that some if it is because of issues I brought up a while ago.
I still think it's interesting, but people with more active social lives than me might not have bothered to check anymore.

First off: Work =\= Good money. Maybe we should consider a mortgage so we can invest some more.
It's not about good money, it's more about Just having a steady flow or source of income.
The problem is, we're using time. Getting a mortgage and investing in a house, or opening up a mutual fund or something, would give us more money without spending so much time.

44019
Forum Games and Roleplaying / Re: The last Ampetherean
« on: October 29, 2012, 05:19:40 pm »
Sounds fine.
I'm fine if you just go with whoever posts first, typically.

44021
DF Suggestions / Re: The Edification of a Dwarven Language
« on: October 29, 2012, 08:24:57 am »
We're just chasing our tails at this point. Someone go PM Toady and go from there.

44022
DF Modding / Re: New Industry Mod
« on: October 29, 2012, 08:22:36 am »
The first thing I thought when I saw this was that it would be either pretty good...or really bad.

Looks like the former.

44023
DF Suggestions / Re: Caltrops and you
« on: October 29, 2012, 07:44:09 am »
Yeah, just have 'em damage STANCE parts when walked on. Simple and yet allows so, so much complicated stuff...

44024
DF Dwarf Mode Discussion / Re: How can I mine underground fast?
« on: October 29, 2012, 07:39:17 am »
Or dig living quarters nearer the magma sea...

It's quite long-winded to do that on most maps without at least one intermediate 'inn'.

So?
Yeah, you might have a point. So, plan:

Surface: Woodcutters, woodworker's quarters
Near surface: Base camp, trading, most quarters
Cavern Layer 1-2: Farming, miner's quarters
Magma Sea: Smithing, etc, smith's quarters

44025
Possible.

Bonus: Make the plump helmets make the dwarves' blood occasionally turn creatures that touch it CRAZED.

Pages: 1 ... 2933 2934 [2935] 2936 2937 ... 3706