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Messages - GreatWyrmGold

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44086
Looks good! I can't wait for a migrant to claim.

44087
Roll To Dodge / Re: YOU ALWAYS ROLL FIVE
« on: October 28, 2012, 05:22:49 pm »
EXPLAIN THAT EVOLUTION DOES NOT WORK LIKE THAT.
GO ON SCIENCEY LECTURE INSTEAD OF SAVING UNIVERSE.
OOPS.

44089
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: October 28, 2012, 05:20:03 pm »
Werebear in a drinking contest...
I hope I can figure something out by next week, this sounds WAY better than anything I've played in a while.

44090
Same here.

44091
Forum Games and Roleplaying / Re: The last Ampetherean
« on: October 28, 2012, 04:41:25 pm »
Let's try the first.

44092
DF Modding / Re: How to remove caravan loot drop?
« on: October 28, 2012, 04:34:40 pm »
You're welcome.

44093
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: October 28, 2012, 04:33:26 pm »
Could someone sum up what happened for those od us who couldn't make it?

44094
DF Modding / Re: How to remove caravan loot drop?
« on: October 28, 2012, 04:32:36 pm »
Well, I'm aware that those items aren't being generated on death or anything; I guess I'm wondering if there are ANY possibilities to do things to them, at the moment when the wagon dies.
Not to my knowledge.

Quote
Like, is there an equivalent of some sort of OnDeath event for a creature? How are demons that explode into steam when they die handled- is that hardcoded? I've read some about people creating interactions and reactions, and don't fully understand either, but is there any sort of command or event that gives you control over moving or deleting items?
I think the demons "exploding into steam" are dramatizations and/or demons made of steam. Interactions are useful, but they can't be set to be used on death and can't affect items.

44095
Forum Games and Roleplaying / Re: Pokemon:Paper and Rock version
« on: October 28, 2012, 04:29:41 pm »
Eggs, but take as many as you can.

44096
DF Dwarf Mode Discussion / Re: Miners to good?
« on: October 28, 2012, 04:28:34 pm »
Wait, what?

Miners used to produce more stone at higher skill levels, but that was removed and replaced with a flat drop rate of about 25%, except some minerals (mostly gems) with a 100% drop rate.

Try mining a little more?


EDIT: Ninja'd with less detail!

44097
DF Modding / Re: How to remove caravan loot drop?
« on: October 28, 2012, 04:25:04 pm »
See, the "loot drop" isn't "Creature dies, items appear." It's "Creature dies, items it had on it appear, as does its corpse." You can't do anything with what happens to a creature's inventory. I suppose you could make wagons have an ITEMCORPSE that was hot enough that it burnt the items up, but that's got its own issues...

44098
Could you just send over the save, and not your whole DF folder? My net book only seems to want to unzip so much today...

44099
Mines and the trade depot will be under the floating mountaintop, if you must; I'd seal off the suspended hilltop and make sure I had clay.

44100
DF Modding / Re: How to remove caravan loot drop?
« on: October 28, 2012, 04:20:12 pm »
Nope.

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