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Messages - GreatWyrmGold

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44116
FYI, my version of ebbor's table is about complete. It'll involve rolls for type and size, which traits can modify, and some extra rolls for features.
FYI the original is based on the system I used in Colonizing the Stars.
Huh.

44117
Forum Games and Roleplaying / Re: Pokemon:Paper and Rock version
« on: October 28, 2012, 03:26:53 pm »
Just wondering when you said
Beach! Catch a magical carp!
Which would make a interesting story of a loser and his loser pokemon losing but then latter finding their inner power and turning into a giant dragon worm thing. But it won't win the first battle.
Smack stuff with it for a while, or catch more than one 'Mon.

44118
I'll take the miner. You played StNPO-II, you know my standard naming procedure right?

44119
DF Dwarf Mode Discussion / Re: How to change the water warning.
« on: October 28, 2012, 03:15:48 pm »
It's in the init files. Can't recall just where, but it's in data/init.

44120
FYI, my version of ebbor's table is about complete. It'll involve rolls for type and size, which traits can modify, and some extra rolls for features.

44121
DF Gameplay Questions / Re: Good Forests? and Has Falling Been Changed?
« on: October 28, 2012, 02:54:32 pm »
Goblins are afraid of heights. Same as everything.

Acrophobia should be fixed next version, though!

44122
DF Gameplay Questions / Re: Breaching aquifiers with magma
« on: October 28, 2012, 02:42:44 pm »
There was an obsidian "floor" above the walls. I made that mistake once. Tossed the miner right into the volcano! Now I use up-ramps to do that stuff.

44123
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: October 28, 2012, 02:39:37 pm »
And Eastep won.

44124
I win! Wait, no one took me up on my bet...

Reclaim.

44125
Dear Urist McMiner, Urist McFisherdorf, and Urist McFarmer,

Why are the three of you all sleeping in the same bed?...and in the hospital no less. Are you guys just that kinky or something?

Also, leave some room at least for the engraver who bumped his head open. Honestly, show some respect, guys.
Don't blame us, blame the moron who tossed us on top of each other!
You misunderstand, the only dwarf that was injured was the engraver.

Everyone else involved was perfectly healthy and even had their own rooms to sleep in...right down the hall from the hospital.
...
Stupid dwarves!

44126
Forum Games and Roleplaying / Re: Pokemon:Paper and Rock version
« on: October 28, 2012, 02:36:43 pm »
Yes. Why?

44127
DF Suggestions / Re: Dwarven drills and elavators.
« on: October 28, 2012, 02:36:02 pm »
Picks won't always be equally easy to dig through all rock...

44128
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: October 28, 2012, 02:26:38 pm »
Egg came first.
I suspect zombie killer screwed up there. It made that statement odd. In the immortal words of Nelson Muntz: Ha, ha!  :P

44129
Roll To Dodge / Re: Endgame: Vaguely inspired by YOU AT FINAL BOSS
« on: October 28, 2012, 02:24:58 pm »
Sad, only two actions.

Have caution, and activate Diadem of Healing to help out the injured party members.
[6] Caution get! You creep around and flee for a corner at the first sign of danger.
(At least you didn't roll a 1.)

>Take sword out of foot.
> Attach Grenade Launcher to sword.
>Blast and slash away.

[2] It's stuck into the stone floor, oops. [1] You...uh...[1] Your grenade launcher explodes, killing you and causing a second explosion. Some gears of Mechanicus, a dimension made entirely of gears, start to stop.

BOSS TURN:
Crying from his throne room, TFB [2] is too distracted to do anything to you.
Monoculus [1] explodes, dealing [5*5] 25 damage to everything in the room...that was a crappy 3d6...
Oh, look, you've attracted visitors! A bunch of Formorians (like magical ant-centaurs, kinda) show up.

44130
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: October 28, 2012, 02:18:13 pm »
Yup. Why do you think we're posting the same actions?

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