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Messages - GreatWyrmGold

Pages: 1 ... 2941 2942 [2943] 2944 2945 ... 3706
44131
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: October 28, 2012, 02:17:31 pm »
(( Nope huge yeti with huge muscles, hence the traits for strength and agility. 6 is a six in every game I've seen if somebody got a six dodging they injured themselves in the process. ))
((I've never seen a single game where a 6 Vs. say, a 2, resulted in an injury or side effect while dodging. The dodge rolls and attack rolls aren't like regular rolls. They're just to see whether the attack hit or not.))
((I do that.))
((Not in your 'Endgame' you don't. And that's the only one I've stuck around past the first turn. ))
((I usually do that.))
...Say, that reminds me...

44132
Forum Games and Roleplaying / Re: DF 2048
« on: October 28, 2012, 01:58:17 pm »
Try to send someone to catch the eyeless viper, alive if possible.
Make stone furniture for the Sublieutenant.
Have someone make ten units of bedding.
Mine the coal! Take torches, if needed. (Can't wait to see what this does...)
Make five more beds.
Have the smith refine coal.

That should be everything.
this and chop some wood from the surface.
Have the axedwarves do that, the swordsdwarf chase the eyeless viper and catch it ALIVE, and the other two military dwarves stand guard. Adds up?

44133
DF General Discussion / Re: The greatest artifact ever.
« on: October 28, 2012, 01:55:55 pm »
Of course.

44134
Aye!

44135
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: October 28, 2012, 01:54:28 pm »
DO FAVORS FOR THE NECROMANCER WHILE HE'S WATCHING

44136
so that thats one les thing we can screw up. thats why. as to how to make it flying, cant bridges hold up things? if not, just use a support.
Use a support and keep trolls and tantrumers away.

Could always convert a normal mountaintop into a flying fortress. Build in the first few Z layers and then mine out a layer or two under it. Could even have a hollow support with stairs in the middle to access the mines below.
Sounds like a plan!

44137
DF General Discussion / Re: What do YOU think will happen in 1.0?
« on: October 28, 2012, 01:49:12 pm »
Probably better to have stopped a bit before planning to kill Toady, actually...

44138
DF General Discussion / Re: Playerlogs from 2050
« on: October 28, 2012, 01:47:08 pm »
My four year old fort just got an actual 'must be a miracle' relic.  A woodworker, Zeck, went fey during a meal in the dining room, must have left his partially-consumed dwarven wheatbread toast at the table.  Zeck made it down to the carpentry workshop OK but then two squads of kobold kidnappers were revealed already inside the fortress and started to raid before he'd finished preparing his tools.

I care more about artifacts then kids, so I left the dayroom open to keep the raiders out of the depths.  Zeck's second daughter and another kid got snatched before the squads started to run.  I kept the militia after them, then saw three events I've been hoping for -

Ahrnis Elliss, coarse goods weaver, has started to pray.
Jonlossoss-otas, a partially-consumed dwarven wheatbread toast, has begun to glow.
It must be a miracle!

Zeck's wife, of course.  And she was only 3 squares from the toast when she decided to pray.  An axedwarf had severed a kobold's arm at just the right moment to free the daughter when Mom started to pray, and both Mom and kid have the pious and deeply pessimistic traits.

'Must be a miracle' then.  I got a perfectly polished crenulated board from the mood and half a meal that glows and goes a long way towards filling my religious icons requirement to become the Mountainhome.  Unfortunately Ahrnis worships a female trout of poetry and a male dwarf of the wind, stars, rain, and storms so its not like there's going to be any useful miracles or anything, but maybe I'll be able to occasionally gather up rains of fish or something.
Oh, I remember when that happened in my fort.
Right in the middle of battle, my Commander stops fighting, starts praying and her axe starts to glow. Fuck, it's an artifact carbon axe, I thought. Suddenly, I get the text: [Artifact Carbon Axe] has turned into a relic! It must be a miracle! As she worships the God of War, the moment she starts swinging the axe, a duplicate of her appears, which disappears a few days after. So, now I have about 100 of the Legendary Axedwarves running around, all training others... Have I mentioned they don't need food?
Test what happens when the clones get limbs severed! Or what happens when the wielder of the axe is carrying someone when they activate it. Find a female axedwarf and kick her infant out of the nursery or something.
Guess what? It duplicates everything, but when it is severed from the clone, it gets destroyed... Too bad. The original is marked by her being the only one with the Relic Axe, the rest just has the artifact Carbon. There's nothing stopping me from taking the axe as adventurer and start conquering...
Yeah, aside from single-handedly conquering all the hells, there's not a lot else she could do.

44139
Dear Genomes,

Yes, I know zombie fish are terrifying.  There are many legends about the horrors of zombie carps and sturgeons, both of which are currently in our river.

However, they are in the bottom of the river after a 11 zlevel waterfall, and are zombies because they were normal fish that fell to their deaths down the waterfall and reanimated due to our sinister biome (or in the case of the sturgeon, smacked with zombie pike tails for two seasons until dead).  There are at least 10 levels of sheer unramped cliff between you and the zombie fish, and despite their terrifying features and no need to breathe water, they haven't learned how to fly.  You're safe.  So stop cancelling jobs just because you see a scary thing in the water.  It can't get you.

Sincerely,
Overseer
But what if they swam up the waterfall?

Dear Urist McMiner, Urist McFisherdorf, and Urist McFarmer,

Why are the three of you all sleeping in the same bed?...and in the hospital no less. Are you guys just that kinky or something?

Also, leave some room at least for the engraver who bumped his head open. Honestly, show some respect, guys.
Don't blame us, blame the moron who tossed us on top of each other!


44140
DF Gameplay Questions / Re: The proof that the quest complete
« on: October 28, 2012, 01:37:17 pm »
...Huh?

44141
DF Suggestions / Re: The Edification of a Dwarven Language
« on: October 28, 2012, 01:33:55 pm »
Sounds good. Maybe men could have their father's name (Cog, son of Dodok) while women have their mother's name (Urist, daughter of, uh, Asax).
That's how it is in Iceland. I'm just wondering how that would go with the not-gender-specific 3rd person pronoun.

I think they have already discussed usage of ab as a genitive. Not sure though.
In this case "Urist ab Morul" would translate both "Urist, son of Morul" and "Urist's Morul", I guess.
I thought everyone got their father's name. Maybe I was thinking of Russian patronymic nomenclature.

44142
DF Suggestions / Re: Dwarven drills and elavators.
« on: October 28, 2012, 01:33:03 pm »
Could they drill through stone, or more than 10 feet?

And again, unless digging into a fluid do those have any use?

44143
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 28, 2012, 01:30:56 pm »
IC:

We are seriously considering initiating an omega-level multiversal reset. This is getting out of hand.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, etc.

44144
Roll To Dodge / Re: Roll To Dodge (Now with Mountains)
« on: October 28, 2012, 01:19:15 pm »
Imagine a hippogrif, but with person parts replacing the horse parts.

Then draw it, because I don't think I could draw a good one.

44145
Forum Games and Roleplaying / Re: Clockwork Empires (Found a colony)
« on: October 28, 2012, 01:04:34 pm »
Keep exploring the volcano.
Build the dock. And the statue.
Maybe send five plebs to mine.
That would cost 80 wood, btw. (One tree = 5 wood)
36*5=180. We'd have plenty of wood left over.

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