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Messages - GreatWyrmGold

Pages: 1 ... 2954 2955 [2956] 2957 2958 ... 3706
44326
DF Dwarf Mode Discussion / Re: give Delldye a project
« on: October 27, 2012, 11:56:28 am »
A bit tougher if you're exporting ONLY dye...

44327
I'll take Thiliri. Rename her (him? Hard to tell) GreatWyrm[wood], where wood is replaced by a tree s/he likes.

44328
Forum Games and Roleplaying / Re: The Euphemism Game
« on: October 27, 2012, 11:52:18 am »
Movement of goods by sea.

Shipping

44329
DF Modding / Re: Ice fortress
« on: October 27, 2012, 11:47:56 am »
1. Make a custom workshop. Optional but ideal.
2. Make a bunch of custom reactions.
3. Make sure the MOUNTAIN entity has the building and reactions permitted.
4. Generate a new world.
5. Try not to embark in biomes that occasionally thaw.
6. ???
7. PROFIT!
Wow. Sounds easy and complicated at the same time. Any introducing guide to Raws for noobs? ; :)
I'll do my best...
0. Open the wiki page(s) on modding.
1. Copy-paste and rename the soaper's workshop in...building_default?
2a. Open reaction_other.
2b. Make a new reaction, calling it something like [REACTION:ICE_BLOCKS]
2c. Give it a reagent of 1 BOULDER:NONE made of WATER:NONE.
2d. Give it a product of 2 BLOCKS:NONE:WATER:NONE.
2e. Make sure it has the other useful tags, like workshop and skill. Base it off of other reactions you see.
2f. Copy the reaction, rename it, and give it a different product.
3a. Open entity_default.
3b. Search for PERMITTED.
3c. Add PERMITTED_BUILDING:{name of building here}
3d. Add PERMITTED_REACTION:{name of reaction here} for each reaction you made.
π. Close and SAVE all text files you've opened.
4-7. No elaboration needed.

Any questions?
Thanks a lot  :D
No problem. Well, probably, but it's not from anything happening here, it's more likely you forgetting that underground areas are above freezing...

44330
Roll To Dodge / Re: HERO CIVIL WAR/YOU AT FINAL BOSS: OOC THREAD
« on: October 27, 2012, 11:46:29 am »
So...da_nang is stopping a demonight?

44331
DF Dwarf Mode Discussion / Re: I may have a problem
« on: October 27, 2012, 11:43:00 am »
That's some pretty dangerous world, maurding corpses and goblins ahoy :D

Though I suppose it makes undead bacon industry easier to set up, don't it?
Wait, why is this a probablem?
Every one of those I's are necromancer towers.
Why is this a problem?

44332
z. Look at the top.

Sounds neat.

44333
DF Dwarf Mode Discussion / Re: give Delldye a project
« on: October 27, 2012, 11:41:04 am »
Learn how to run industries you didn't even know existed or fears. Well, if those don't exists, sell wax crafts /joke :D

What does Delldye translates to?
Guessing Delldye is the translation...

44334
The island is shaped like Texas!

Cool. Glad there's a save.

44335
DF Modding / Re: Ice fortress
« on: October 27, 2012, 11:32:58 am »
1. Make a custom workshop. Optional but ideal.
2. Make a bunch of custom reactions.
3. Make sure the MOUNTAIN entity has the building and reactions permitted.
4. Generate a new world.
5. Try not to embark in biomes that occasionally thaw.
6. ???
7. PROFIT!
Wow. Sounds easy and complicated at the same time. Any introducing guide to Raws for noobs? ; :)
I'll do my best...
0. Open the wiki page(s) on modding.
1. Copy-paste and rename the soaper's workshop in...building_default?
2a. Open reaction_other.
2b. Make a new reaction, calling it something like [REACTION:ICE_BLOCKS]
2c. Give it a reagent of 1 BOULDER:NONE made of WATER:NONE.
2d. Give it a product of 2 BLOCKS:NONE:WATER:NONE.
2e. Make sure it has the other useful tags, like workshop and skill. Base it off of other reactions you see.
2f. Copy the reaction, rename it, and give it a different product.
3a. Open entity_default.
3b. Search for PERMITTED.
3c. Add PERMITTED_BUILDING:{name of building here}
3d. Add PERMITTED_REACTION:{name of reaction here} for each reaction you made.
π. Close and SAVE all text files you've opened.
4-7. No elaboration needed.

Any questions?

44336
DF General Discussion / Re: Dwarf Fortress should have more Gunpowder
« on: October 27, 2012, 11:20:47 am »
He's certainly thinking of adding gunpowder, at the least. By the way, gunpowder was first created around the 9th century (ironically, while trying to find a formula for the Elixer of Life), about when stoneware pottery (I think) was invented and well before the 1400s.

44337
DF General Discussion / Re: Great Expectations
« on: October 27, 2012, 11:15:52 am »
How could it possibly take so much tine each game to remake each of those basic things?
I know I'm showing my ignorance, but I'm doing so in an attempt to provoke discussion.

44338
DF Modding / Re: Ice fortress
« on: October 27, 2012, 11:14:28 am »
1. Make a custom workshop. Optional but ideal.
2. Make a bunch of custom reactions.
3. Make sure the MOUNTAIN entity has the building and reactions permitted.
4. Generate a new world.
5. Try not to embark in biomes that occasionally thaw.
6. ???
7. PROFIT!

44339
DF Dwarf Mode Discussion / Re: climbing sieges
« on: October 27, 2012, 11:12:12 am »
This planned feature makes me wish chasms were back in the game. Then you could make a megaproject in which the gobbos must climb up your chasm to actually begin the attact.
Dig down into the caverns. Make a moat to the caverns, to be specific. Have the goblins climb down and up.
...I have my first megaproject for the next version.

44340
DF Suggestions / Re: The Edification of a Dwarven Language
« on: October 27, 2012, 11:10:46 am »
I'd imagine that a hostile 'I' would be something like the Dwarvish equivalent of verb tenses relating to time travel.

Pages: 1 ... 2954 2955 [2956] 2957 2958 ... 3706