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Messages - GreatWyrmGold

Pages: 1 ... 2957 2958 [2959] 2960 2961 ... 3706
44371
Forum Games and Roleplaying / Re: The last Ampetherean
« on: October 27, 2012, 08:22:29 am »
I'll give someone else a shot, okay?

44372
Sounds good!

44373
Difficulty notwithstanding.  A team of researchers did it for civilization III, it can be done.
Really? Why? Doesn't Civilization III already play Civilization III? Admittedly the AI cheats like a cheating cheater trying to win a medal for cheating, but it does play pretty much the same game you do. Doesn't it?
As they point out on TvTropess, its a different game. They make up for artificial stupidity with the computer is a cheating bastard.

EDIT: Just looked down, appearantly Civilization has a entire section devoted to them. Well then.
Civilization already comes with AI to play a game much like Civilization, which DF does not.

Oh Great And Wise Toady-one,

Any chance you yourself will partake in this thread?

Love to get some feedback from the horses mouth!
Toady's not omniscient, and probably doesn't have enough time to read all of these threads. Perhaps you should PM him about the thread.

44374
This post in the "Things Bay12ers can no longer do in a RPG" thread.

http://www.bay12forums.com/smf/index.php?topic=90829.msg2528722#msg2528722

Also, most people can't within whatever we set the timer to.
Reminds me of "things Dr. Bright may not do" list.
Reminds most if us of "Things Mr. Welch may no longer do in an RPG." I suppose Bright's list is similar.

44375
DF General Discussion / Re: Devlogs from 2050
« on: October 27, 2012, 08:16:09 am »
Ahem. I know I started it, but...

*Dwarves will now properly react to situations where they will die no matter what they do, specifically by insanity.

(One release layer:)

*Fixed a bug where after playing a few fortresses in a world everyone would go insane on embark.

44376
DF General Discussion / Re: Dwarf Fortress should have more Gunpowder
« on: October 27, 2012, 08:09:10 am »
Pits of acid, black and green dragons, being eaten...

Anyways, I could see cannons, basic explosives, and maybe muskets in DF, but not reliable ones. Just my opinion.

44377
DF General Discussion / Re: Wikipedia spoilers
« on: October 27, 2012, 08:06:16 am »
Wait, there are people who still consider this a big secret that must not be spoiled?

I know it bugs the heck out of me. The fact that you could unleash demons by digging too deep was like the second thing I ever heard about Dwarf Fortress (After "Elephants are dangerous") It's like trying to avoid "Spoiling" the fact that Hamlet has a scene with a skull.

On a related note I've never figured out why Adamantine is called Candy.
Short for Cotton Candy. Both are blue, light, and made out of strands.

44378
DF General Discussion / Re: What Would Urist Do?
« on: October 27, 2012, 08:02:08 am »
Nothing. Urist cancels Everything: Interrupted by Freddy Krueger.

What would Urist do if granted three wishes which could not he about, in any way:
Spoiler (click to show/hide)

44379
DF General Discussion / Re: Dwarf Mead helmet
« on: October 27, 2012, 07:59:11 am »
Cool.

44380
And a Rogue unit that detects and can disarm traps?
Wait, both of those would create situations in which everyone knows about traps...
Not necessarily. If we go back to the old way of telling the gm our turns, pming him, he can make curtain actions. . . . hidden from public view.
True.

44381
Forum Games and Roleplaying / Re: The last Ampetherean
« on: October 27, 2012, 07:54:59 am »
Move, loosen self. Hope the autotranslator program is uncorrupted and functions on these beings' language.

44382
DF Suggestions / Re: following Urist...
« on: October 27, 2012, 07:46:40 am »
I agree with this idea.
I also like the idea of following the corpse of a unit you were following that died.

44383
Roll To Dodge / Re: Roll to FIELD SERVICE
« on: October 27, 2012, 07:43:27 am »
((Theocracies are "ruled" by god, not their rulers.))
The difference is typically technical, as the god has an odd tendency to rule through the heads of the church.

44384
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: October 27, 2012, 07:41:06 am »
Granted. Your roleplays get ignored.

I wish I knew what to wish for.

44385
And a Rogue unit that detects and can disarm traps?
Wait, both of those would create situations in which everyone knows about traps...

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